0ad/binaries/data/mods/public/gui/session/session.xml
2014-08-15 22:03:12 +00:00

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<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/functions_civinfo.js"/>
<script file="gui/common/functions_utility.js"/>
<script file="gui/common/functions_global_object.js"/>
<script file="gui/common/music.js"/>
<script file="gui/common/timer.js"/>
<script file="gui/common/colorFades.js"/>
<!-- load all scripts in this directory -->
<script directory="gui/session/"/>
<object name="sn" hotkey="session.gui.toggle">
<action on="Tick">
onTick();
</action>
<action on="SimulationUpdate">
onSimulationUpdate();
</action>
<action on="Press">
this.hidden = !this.hidden;
</action>
<!-- ================================ ================================ -->
<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
<!-- ================================ ================================ -->
<!-- hotkeys are in a separate directory -->
<include directory="gui/session/hotkeys/"/>
<!-- ================================ ================================ -->
<!-- Developer / Debug items -->
<!-- ================================ ================================ -->
<!-- Debug text -->
<object name="debug"
type="text"
size="0 70 80% 100%"
ghost="true"
textcolor="yellow"
font="mono-stroke-10"
/>
<!-- Dev/cheat commands -->
<object name="devCommands" size="100%-225 50%-88 100%-8 50%+104" type="image" sprite="devCommandsBackground" z="40"
hidden="true" hotkey="session.devcommands.toggle">
<action on="Press">toggleDeveloperOverlay();</action>
<object size="0 0 100%-18 16" type="text" style="devCommandsText">
<translatableAttribute id="caption">Control all units</translatableAttribute>
</object>
<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="ModernTickBox">
<action on="Press">
g_DevSettings.controlAll = this.checked;
Engine.PostNetworkCommand( {"type": "control-all", "flag": this.checked} );
</action>
</object>
<object size="0 16 100%-18 32" type="text" style="devCommandsText">
<translatableAttribute id="caption">Change perspective</translatableAttribute>
</object>
<object size="100%-16 16 100% 32" type="checkbox" style="ModernTickBox">
<action on="Press">Engine.GetGUIObjectByName("viewPlayer").hidden = !this.checked;</action>
</object>
<object size="0 32 100%-18 48" type="text" style="devCommandsText">
<translatableAttribute id="caption">Display selection state</translatableAttribute>
</object>
<object size="100%-16 32 100% 48" type="checkbox" name="devDisplayState" style="ModernTickBox"/>
<object size="0 48 100%-18 64" type="text" style="devCommandsText">
<translatableAttribute id="caption">Pathfinder overlay</translatableAttribute>
</object>
<object size="100%-16 48 100% 64" type="checkbox" style="ModernTickBox">
<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
</object>
<object size="0 64 100%-18 80" type="text" style="devCommandsText">
<translatableAttribute id="caption">Obstruction overlay</translatableAttribute>
</object>
<object size="100%-16 64 100% 80" type="checkbox" style="ModernTickBox">
<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
</object>
<object size="0 80 100%-18 96" type="text" style="devCommandsText">
<translatableAttribute id="caption">Unit motion overlay</translatableAttribute>
</object>
<object size="100%-16 80 100% 96" type="checkbox" style="ModernTickBox">
<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
</object>
<object size="0 96 100%-18 112" type="text" style="devCommandsText">
<translatableAttribute id="caption">Range overlay</translatableAttribute>
</object>
<object size="100%-16 96 100% 112" type="checkbox" style="ModernTickBox">
<action on="Press">Engine.GuiInterfaceCall("SetRangeDebugOverlay", this.checked);</action>
</object>
<object size="0 112 100%-18 128" type="text" style="devCommandsText">
<translatableAttribute id="caption">Bounding box overlay</translatableAttribute>
</object>
<object size="100%-16 112 100% 128" type="checkbox" style="ModernTickBox">
<action on="Press">Engine.SetBoundingBoxDebugOverlay(this.checked);</action>
</object>
<object size="0 128 100%-18 144" type="text" style="devCommandsText">
<translatableAttribute id="caption">Restrict camera</translatableAttribute>
</object>
<object size="100%-16 128 100% 144" type="checkbox" style="ModernTickBox" checked="true">
<action on="Press">
Engine.GameView_SetConstrainCameraEnabled(this.checked);
// Make selection more durable at the expense of speed if unchecked.
if (this.checked)
SELECTION_SEARCH_RADIUS -= 200;
else
SELECTION_SEARCH_RADIUS += 200;
</action>
</object>
<object size="0 144 100%-18 160" type="text" style="devCommandsText">
<translatableAttribute id="caption">Reveal map</translatableAttribute>
</object>
<object size="100%-16 144 100% 160" type="checkbox" name="devCommandsRevealMap" style="ModernTickBox">
<action on="Load">this.checked = Engine.GuiInterfaceCall("IsMapRevealed");</action>
<action on="Press">Engine.PostNetworkCommand({"type": "reveal-map", "enable": this.checked});</action>
</object>
<object size="0 160 100%-18 176" type="text" style="devCommandsText">
<translatableAttribute id="caption">Enable time warp</translatableAttribute>
</object>
<object size="100%-16 160 100% 176" type="checkbox" name="devTimeWarp" style="ModernTickBox">
<action on="Press">
if (this.checked)
showTimeWarpMessageBox();
Engine.EnableTimeWarpRecording(this.checked ? 10 : 0);</action>
</object>
<object size="0 176 100%-18 192" type="text" style="devCommandsText">
<translatableAttribute id="caption">Promote selected units</translatableAttribute>
</object>
<object size="100%-16 176 100% 192" type="button" style="ModernTickBox">
<action on="Press">Engine.PostNetworkCommand({"type": "promote", "entities": g_Selection.toList()});</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Time elapsed counter -->
<!-- ================================ ================================ -->
<object size="100%-120 45 100%-10 65" type="text" name="timeElapsedCounter" style="SettingsText" hotkey="timeelapsedcounter.toggle" hidden="true">
<action on="Tick">
this.hidden = Engine.ConfigDB_GetValue("user", "gui.session.timeelapsedcounter") !== "true";
</action>
<action on="Press">
Engine.ConfigDB_CreateValue("user", "gui.session.timeelapsedcounter", ""+this.hidden);
</action>
</object>
<!-- ================================ ================================ -->
<!-- Pause Overlay -->
<!-- ================================ ================================ -->
<object type="button"
name="pauseOverlay"
size="0 0 100% 100%"
tooltip_style="sessionToolTip"
hidden="true"
z="0"
>
<object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
<object size="50%-128 50%-20 50%+128 50%+20" type="text" style="PauseText" ghost="true" z="0">
<translatableAttribute id="caption">Game Paused</translatableAttribute>
</object>
<object size="50%-128 50%+20 50%+128 50%+30" type="text" style="PauseMessageText" ghost="true" z="0">
<translatableAttribute id="caption">Click to Resume Game</translatableAttribute>
</object>
<action on="Press">togglePause();</action>
</object>
<!-- ================================ ================================ -->
<!-- Notification Area -->
<!-- ================================ ================================ -->
<object name="notificationPanel" type="image" size="50%-300 60 50%+300 120" ghost="true">
<object name="notificationText" size="0 0 100% 100%" type="text" style="notificationPanel" ghost="true"/>
</object>
<!-- ================================ ================================ -->
<!-- Chat -->
<!-- ================================ ================================ -->
<!-- Chat panel -->
<object name="chatPanel" size="0 130 100% 100%-240" type="image" ghost="true">
<object name="chatText" size="3 1 100%-1 100%-1" type="text" style="chatPanel" ghost="true"/>
</object>
<!-- Chat window -->
<object name="chatDialogPanel" size="50%-180 50%-48 50%+180 50%+36" type="image" hidden="true" sprite="genericPanel">
<object name="chatInput" size="16 12 100%-16 36" type="input" style="ModernInput" max_length="80">
<action on="Press">submitChatInput();</action>
</object>
<object size="16 100%-40 30%+16 100%-12" type="button" style="StoneButton">
<translatableAttribute id="caption">Cancel</translatableAttribute>
<action on="Press">closeChat();</action>
</object>
<object name="toggleTeamChat" size="30%+22 100%-36 30%+40 100%-6" type="checkbox" style="ModernTickBox"/>
<object size="30%+40 100%-40 60%+16 100%-12" type="text" style="ModernLeftLabelText">
<translatableAttribute id="caption">Team Only</translatableAttribute>
</object>
<object size="60%+16 100%-40 100%-16 100%-12" type="button" style="StoneButton">
<translatableAttribute id="caption">Send</translatableAttribute>
<action on="Press">submitChatInput();</action>
</object>
</object>
<!-- ================================ ================================ -->
<!-- Custom dialogs -->
<!-- ================================ ================================ -->
<include directory="gui/session/dialogs/"/>
<!-- ================================ ================================ -->
<!-- Diplomacy Window -->
<!-- ================================ ================================ -->
<include file="gui/session/diplomacy_window.xml"/>
<!-- ================================ ================================ -->
<!-- Trade Window -->
<!-- ================================ ================================ -->
<include file="gui/session/trade_window.xml"/>
<!-- ================================ ================================ -->
<!-- Top Panel -->
<!-- ================================ ================================ -->
<include file="gui/session/top_panel.xml"/>
<!-- ================================ ================================ -->
<!-- Menu -->
<!-- ================================ ================================ -->
<include file="gui/session/menu.xml"/>
<!-- ================================ ================================ -->
<!-- Session objects -->
<!-- Contains miscellanious objects s.a.: the technology research -->
<!-- progress, group selection icons, and the hero selection icon -->
<!-- ================================ ================================ -->
<include directory="gui/session/session_objects/"/>
<!-- ================================ ================================ -->
<!-- Information tooltip -->
<!-- Follows the mouse around if 'independent' is set to 'true'. -->
<!-- ================================ ================================ -->
<object name="informationTooltip" type="tooltip" independent="true" style="informationTooltip"/>
<!-- ================================ ================================ -->
<!-- Building placement info tooltip -->
<!-- ================================ ================================ -->
<object name="placementTooltip" type="tooltip" independent="true" style="informationTooltip"/>
<!-- ================================ ================================ -->
<!-- START of BOTTOM PANEL -->
<!-- limit to the minimal supported width of 1024px -->
<!-- ================================ ================================ -->
<object size="50%-512 0 50%+512 100%">
<!-- ================================ ================================ -->
<!-- Minimap -->
<!-- ================================ ================================ -->
<include file="gui/session/minimap_panel.xml"/>
<!-- ================================ ================================ -->
<!-- Supplemental Details Panel (Left of Selection Details) -->
<!-- ================================ ================================ -->
<object
size="50%-304 100%-170 50%-110 100%"
name="supplementalSelectionDetails"
type="image"
sprite="supplementalDetailsPanel"
z="20"
>
<include directory="gui/session/selection_panels_left/"/>
</object>
<!-- ================================ ================================ -->
<!-- Selection Details Panel (Middle) -->
<!-- ================================ ================================ -->
<object name="selectionDetails"
type="image"
sprite="selectionDetailsPanel"
size="50%-114 100%-205 50%+114 100%"
hidden="false"
>
<include directory="gui/session/selection_panels_middle/"/>
</object>
<!-- ================================ ================================ -->
<!-- Commands Panel (Right of Selection Details) -->
<!-- ================================ ================================ -->
<object name="unitCommands"
type="image"
sprite="unitCommandsPanel"
size="50%+110 100%-170 50%+512 100%"
hidden="false"
z="20"
>
<include directory="gui/session/selection_panels_right/"/>
</object>
</object><!-- END OF BOTTOM PANEL -->
</object> <!-- END OF SN OBJECT -->
<!-- ================================ ================================ -->
<!-- Selection bandbox -->
<!-- ================================ ================================ -->
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="200"/>
<!-- ================================ ================================ -->
<!-- Network status -->
<!-- ================================ ================================ -->
<object name="netStatus" type="text" style="netStatus" z="200" hidden="true">
<object type="button"
name="disconnectedExitButton"
style="StoneButton"
size="50%-84 50%+128 50%+84 50%+160"
tooltip_style="sessionToolTip"
>
<object size="0 0 100% 100%" type="text" style="CenteredButtonText" name="disconnectedExitButtonText" ghost="true">
<translatableAttribute id="caption">Exit</translatableAttribute>
</object>
<action on="Press">leaveGame()</action>
</object>
</object>
</objects>