0ad/binaries/data/mods/public/simulation/helpers/InitGame.js
wraitii 189ef85538 Fix AI errors on skirmish maps.
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00

46 lines
1.7 KiB
JavaScript

function ReplaceSkirmishGlobals()
{
// This will be called after the map settings have been loaded,
// before the simulation has started.
// This is only called at the start of a new game, not when loading
// a saved game.
Engine.BroadcastMessage(MT_SkirmishReplace, {});
}
function InitGame(settings)
{
// No settings when loading a map in Atlas, so do nothing
if (!settings)
return;
var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
var cmpAIManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AIManager);
for (var i = 0; i < settings.PlayerData.length; ++i)
{
var cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(i+1), IID_Player);
cmpPlayer.SetCheatsEnabled(!!settings.CheatsEnabled);
if (settings.PlayerData[i] && settings.PlayerData[i].AI && settings.PlayerData[i].AI != "")
{
cmpAIManager.AddPlayer(settings.PlayerData[i].AI, i+1, +settings.PlayerData[i].AIDiff);
cmpPlayer.SetAI(true);
cmpPlayer.SetGatherRateMultiplier(+Math.max(0.5,(+settings.PlayerData[i].AIDiff+1)/3.0)); // Sandbox: 50%, easy: 66%, Medium: 100%, hard: 133%, very hard: 166%
}
if (settings.PopulationCap)
cmpPlayer.SetMaxPopulation(settings.PopulationCap);
if (settings.mapType !== "scenario" && settings.StartingResources)
{
var resourceCounts = cmpPlayer.GetResourceCounts();
var newResourceCounts = {};
for (var resouces in resourceCounts)
newResourceCounts[resouces] = settings.StartingResources;
cmpPlayer.SetResourceCounts(newResourceCounts);
}
}
cmpAIManager.TryLoadSharedComponent();
cmpAIManager.RunGamestateInit();
}
Engine.RegisterGlobal("ReplaceSkirmishGlobals", ReplaceSkirmishGlobals);
Engine.RegisterGlobal("InitGame", InitGame);