forked from 0ad/0ad
Ykkrosh
2f28b07356
Use index VBOs in model renderers, for performance. Be more explicit about static/dynamic VBOs. Add VBO usage to renderer stats. Clean up some obsolete unused code. This was SVN commit r9052.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Allocate and destroy CVertexBuffers
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*/
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#ifndef INCLUDED_VERTEXBUFFERMANAGER
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#define INCLUDED_VERTEXBUFFERMANAGER
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#include "VertexBuffer.h"
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///////////////////////////////////////////////////////////////////////////////
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// CVertexBufferManager: owner object for CVertexBuffer objects; acts as
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// 'front end' for their allocation and destruction
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class CVertexBufferManager
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{
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public:
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CVertexBufferManager() {}
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~CVertexBufferManager();
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// Explicit shutdown of the vertex buffer subsystem
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void Shutdown();
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/**
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* Try to allocate a buffer of given number of vertices (each of given size),
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* and with the given type.
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* @param usage typically GL_STATIC_DRAW or GL_DYNAMIC_DRAW
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* @param target typically GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER
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* @return chunk, or NULL if no free chunks available
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*/
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CVertexBuffer::VBChunk* Allocate(size_t vertexSize, size_t numVertices, GLenum usage, GLenum target);
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// return given chunk to its owner
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void Release(CVertexBuffer::VBChunk* chunk);
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// return list of all buffers
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const std::list<CVertexBuffer*>& GetBufferList() const { return m_Buffers; }
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size_t GetBytesReserved();
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size_t GetBytesAllocated();
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private:
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// list of all known vertex buffers
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std::list<CVertexBuffer*> m_Buffers;
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};
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extern CVertexBufferManager g_VBMan;
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#endif
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