forked from 0ad/0ad
470 lines
18 KiB
XML
470 lines
18 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<objects>
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<script file="gui/common/functions_global_object.js" />
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<script file="gui/session_new/session.js"/>
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<script file="gui/session_new/selection.js"/>
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<script file="gui/session_new/input.js"/>
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<script file="gui/session_new/music.js"/>
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<object name="sn" hotkey="session.gui.toggle">
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<action on="Tick">
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onTick();
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</action>
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<action on="SimulationUpdate">
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onSimulationUpdate();
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</action>
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<action on="Press">
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this.hidden = !this.hidden;
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</action>
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<!-- ================================ ================================ -->
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<!-- ALPHA LABELS (alpha, build time, revision) -->
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<!-- ================================ ================================ -->
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<!-- Displays Alpha name and number -->
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<object size="100%-170 0 100%-8 25" name="alphaLabel" type="text" style="centeredText" font="serif-bold-16" textcolor="white">
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<action on="Load"><![CDATA[this.caption = "ALPHA I : Argonaut";]]></action>
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</object>
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<!-- Displays build date and revision number-->
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<object size="100%-170 25 100%-8 45" name="buildTimeLabel" type="text" style="centeredText" font="serif-12" textcolor="white">
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<action on="Load"><![CDATA[this.caption = buildTime(0) + " (" + buildTime(2) + ")";]]></action>
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</object>
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<!-- ================================ ================================ -->
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<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
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<!-- ================================ ================================ -->
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<!-- Exit button Hotkey -->
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<object hotkey="leave">
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<action on="Press"><![CDATA[
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messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
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["Yes", "No!"], [leaveGame, null]);
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]]></action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Developer / Debug items -->
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<!-- ================================ ================================ -->
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<!-- Debug text -->
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<object name="debug"
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type="text"
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size="0 50 50% 100%"
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ghost="true"
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textcolor="yellow"
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font="mono-stroke-10"
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/>
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<!-- Dev/cheat commands -->
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<object z="200" size="100%-155 50 100%-16 130" type="image" name="devCommands" sprite="devCommandsBackground" hidden="true">
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<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
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<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="wheatCrossBox"/>
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<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
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<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="wheatCrossBox"/>
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<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
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<object size="100%-16 32 100% 48" type="checkbox" style="wheatCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
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</object>
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<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
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<object size="100%-16 48 100% 64" type="checkbox" style="wheatCrossBox">
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<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
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</object>
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<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
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<object size="100%-16 64 100% 80" type="checkbox" style="wheatCrossBox">
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<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
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</object>
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<!--
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<object size="0 80 100%-18 96" type="text" style="devCommandsText">Toggle music</object>
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<object size="100%-16 80 100% 96" type="checkbox" style="wheatCrossBox" checked="true" hotkey="music.toggle">
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<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
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</object>
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<object size="0 96 100%-18 112" type="text" style="devCommandsText">Pause game</object>
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<object size="100%-16 96 100% 112" type="checkbox" style="wheatCrossBox" hotkey="pause">
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<action on="Press">setPaused(this.checked);</action>
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</object>
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-->
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</object>
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<!-- ================================ ================================ -->
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<!-- Pause Overlay -->
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<!-- ================================ ================================ -->
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<object type="button"
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name="pauseOverlay"
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size="0 0 100% 100%"
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tooltip_style="snToolTip"
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tooltip="Click to Unpause Game"
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hidden="true"
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z="0"
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>
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<object size="0 0 100% 100%" type="image" sprite="devCommandsBackground" ghost="true" z="0"/>
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<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" textcolor="white" ghost="true" z="0">Game Paused</object>
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<action on="Press">togglePause();</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Settings Window -->
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<!-- ================================ ================================ -->
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<object name="settingsWindow"
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style="wheatWindow"
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type="image"
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size="50%-180 50%-200 50%+180 50%+50"
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hidden="true"
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z="50"
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>
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<object name="settingsTitleBar" style="wheatWindowTitleBar" type="text">Settings</object>
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<object name="settingsOptions"
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size="30 30 100%-30 150"
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type="image"
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style="goldPanel"
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>
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<object size="0 10 100%-80 35" type="text" style="settingsText" ghost="true">Enable Shadows</object>
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<object name="shadowsCheckbox" size="100%-56 15 100%-30 40" type="checkbox" style="wheatCrossBox" checked="true">
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<action on="Load">if (renderer.shadows) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.shadows = this.checked;</action>
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</object>
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<object size="0 35 100%-80 60" type="text" style="settingsText" ghost="true">Enable Water Reflections</object>
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<object name="fancyWaterCheckbox" size="100%-56 40 100%-30 65" type="checkbox" style="wheatCrossBox" checked="true">
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<action on="Load">if (renderer.fancyWater) this.checked = true; else this.checked = false;</action>
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<action on="Press">renderer.fancyWater = this.checked;</action>
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</object>
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<object size="0 60 100%-80 85" type="text" style="settingsText" ghost="true">Enable Music</object>
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<object size="100%-56 65 100%-30 90" type="checkbox" style="wheatCrossBox" checked="true">
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<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
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</object>
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<object size="0 85 100%-80 110" type="text" style="settingsText" ghost="true">Developer Overlay</object>
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<object size="100%-56 90 100%-30 115" type="checkbox" style="wheatCrossBox" checked="false">
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<action on="Press">if (this.checked) toggleDeveloperOverlay(); else toggleDeveloperOverlay();</action>
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</object>
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</object>
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<object name="settingsOKButton"
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style="wheatButtonFancy"
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type="button"
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size="50%-50 100%-52 50%+50 100%-20"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsOKButtonText" ghost="true">OK</object>
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<action on="Press">toggleSettingsWindow();</action>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Menu Details -->
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<!-- ================================ ================================ -->
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<object name="menu"
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size="0 0 114 128"
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type="image"
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sprite="devCommandsBackground"
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hidden="true"
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>
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<!-- Settings button -->
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<object type="button"
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name="settingsButton"
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style="wheatButtonFancy"
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size="0 32 114 64"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="settingsButtonText" ghost="true">Settings</object>
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<action on="Press">toggleSettingsWindow();</action>
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</object>
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<!-- Pause Button -->
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<object type="button"
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style="wheatButtonFancy"
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name="pauseButton"
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size="0 64 114 96"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" ghost="true" style="centeredText">Pause Game</object>
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<action on="Press">togglePause();</action>
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</object>
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<!-- Exit button -->
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<object type="button"
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name="exitButton"
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style="wheatButtonFancy"
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size="0 96 114 128"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" style="centeredText" name="exitButtonText" ghost="true" font="serif-14">Quit Game</object>
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<action on="Press">
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toggleMenu();
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<![CDATA[messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0, ["Yes", "No!"], [leaveGame, null]);]]>
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</action>
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</object>
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</object>
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<!-- Menu Button -->
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<object type="button"
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name="menuButton"
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style="wheatButtonFancy"
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size="0 0 114 32"
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tooltip_style="snToolTip"
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>
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<object size="0 0 100% 100%" type="text" style="largeBoldCenteredText" name="menuButtonText" ghost="true">Menu</object>
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<action on="Press">toggleMenu();</action>
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</object>
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<!-- ================================ ================================ -->
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<!-- Bottom-left Minimap and Resource Panel-->
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<!-- ================================ ================================ -->
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<object
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name="mapAndResourcePanel"
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style="thinWheatWindow"
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size="0 100%-154 272 100%"
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type="image"
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z="30"
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>
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<!-- Minimap -->
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<object name="minimap">
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<object
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size="24 100%-164 164 100%-24"
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type="image"
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style="wheatWindow"
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/>
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<object name="minimapDisplay"
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type="minimap"
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size="6 100%-182 182 100%-6"
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/>
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</object>
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<!-- Player resource bar -->
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<object
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size="188 100%-130 100% 100%-2"
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type="image"
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sprite="bronzeResourceRectangles"
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>
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<!-- Food -->
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<object size="0 0 100% 26" type="image" style="resourceCounter" tooltip="Food" >
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="0"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceFood"/>
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</object>
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<!-- Wood -->
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<object size="0 26 100% 52" type="image" style="resourceCounter" tooltip="Wood">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="1"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceWood"/>
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</object>
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<!-- Stone -->
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<object size="0 52 100%78" type="image" style="resourceCounter" tooltip="Stone">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="2"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceStone"/>
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</object>
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<!-- Metal -->
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<object size="0 78 100% 104" type="image" style="resourceCounter" tooltip="Metal">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="3"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourceMetal"/>
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</object>
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<!-- Population -->
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<object size="0 104 100% 130" type="image" style="resourceCounter" tooltip="Population (current / maximum)">
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<object size="0 0 28 24" type="image" style="resourceIcon" cell_id="4"/>
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<object size="28 0 100% 24" type="text" style="resourceText" name="resourcePop"/>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Bottom-middle selected-units and unit details panel -->
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<!-- ================================ ================================ -->
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<object name="selectionDetails"
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type="image"
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style="thinWheatWindow"
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size="282 100%-154 594 100%"
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hidden="true"
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z="20"
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>
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<!-- OAD logo background
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<object name="selectionProductLogo"
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size="65 45 100%-65 100%-55"
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type="image"
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style="frilly"
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hidden="true"
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>
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<object name="selectionProductLogoImage"
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type="image"
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size="-4 -16 100%+24 100%+22"
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sprite="watermarkProduct"
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/>
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</object>
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-->
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<!-- Unit Selection Area -->
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<object name="unitSelectionPanel"
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size="10 4 278 64"
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>
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<object size="0 0 100% 47">
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<repeat count="18">
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<object name="unitSelectionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 34 34" z="20">
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<object name="unitSelectionHighlight[n]" hidden="true" ghost="true" type="image" sprite="primaryGroupHighlight" size="-1 -1 35 35"/>
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<object name="unitSelectionIcon[n]" type="image" ghost="true" size="3 3 32 32"/>
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<object name="unitSelectionCount[n]" ghost="true" style="groupIconsText" type="text"/>
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</object>
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</repeat>
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</object>
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</object>
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<!-- Big unit icon -->
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<object size="16 100%-94 88 100%-22" name="selectionDetailsIcon" >
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<object type="image" style="selectionDetailsIconOutline"/>
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<object type="image" name="selectionDetailsIconImage" tooltip_style="snToolTip"/>
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</object>
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<!-- Health bar -->
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<object size="16 100%-20 88 100%-14" type="image" name="selectionDetailsHealth" tooltip="Hitpoints" tooltip_style="snToolTip">
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<object type="image" sprite="selectionDetailsHealthBackground" ghost="true"/>
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<object type="image" sprite="selectionDetailsHealthForeground" ghost="true" name="selectionDetailsHealthBar"/>
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</object>
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<!-- Stamina bar -->
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<object size="16 100%-12 88 100%-6" type="image" name="selectionDetailsStamina" tooltip="Stamina" tooltip_style="snToolTip">
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<object type="image" sprite="selectionDetailsStaminaBackground" ghost="true"/>
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<object type="image" sprite="selectionDetailsStaminaForeground" ghost="true" name="selectionDetailsStaminaBar"/>
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</object>
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<!-- Details text -->
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<object size="10 0 100%-10 56" name="selectionDetailsMainText" type="image" sprite="wheatWindowTitle">
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<object size="0 5 100% 30" name="selectionDetailsSpecific" type="text" style="largeBoldCenteredText" tooltip_style="snToolTip"/>
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<object hidden="true" size="0 20 100% 40" name="selectionDetailsGeneric" type="text" font="serif-14"/>
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<object size="0 30 100% 50" name="selectionDetailsPlayer" type="text" style="centeredText" font="serif-14" textcolor="blue"/>
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</object>
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<!-- Attack stats -->
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<object hidden="true" size="116 72 100% 100%" type="image" name="selectionDetailsAttack" tooltip="Attack strengths" tooltip_style="snToolTip">
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<object size="-4 -8 36 36" type="image" name="selectionDetailsAttackImage" ghost="true" sprite="snIconSheetStance" cell_id="1"/>
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<object size="30 0 100% 100%" type="text" name="selectionDetailsAttackStats" ghost="true" font="serif-bold-12"/>
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</object>
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<!-- Armour stats -->
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<object hidden="true" size="216 72 100% 100%" type="image" name="selectionDetailsArmour" tooltip="Armour strengths" tooltip_style="snToolTip">
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<object size="-4 -4 36 36" type="image" name="selectionDetailsArmourImage" ghost="true" sprite="snIconSheetStance" cell_id="3"/>
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<object size="30 0 100% 100%" type="text" name="selectionDetailsArmourStats" ghost="true" font="serif-bold-12"/>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Bottom-right commands panel -->
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<!-- ================================ ================================ -->
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<object name="unitCommands"
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type="image"
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style="thinWheatWindow"
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size="604 100%-154 1024 100%"
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hidden="true"
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z="0"
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>
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<object name="bronzeSquares"
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type="image"
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sprite="bronzeCommandsSquares"
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size="56 10 414 100%"
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/>
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<object name="unitConstructionPanel"
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size="0 10 100% 33%"
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>
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<object size="-2 -6 54 50" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="0" tooltip="Construction"/>
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<object size="56 0 100% 37">
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<repeat count="16">
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<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 43 43">
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<object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 40 40"/>
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</object>
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</repeat>
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</object>
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</object>
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<object name="unitStancePanel"
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style="goldPanelFrilly"
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size="0 100%-56 100% 100%"
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type="text"
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>
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<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="4" tooltip="Stances"/>
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[stance commands]
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</object>
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<object name="unitFormationPanel"
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style="goldPanelFrilly"
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size="0 100%-56 100% 100%"
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type="text"
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>
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<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="5" tooltip="Formations"/>
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[formation commands]
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</object>
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<object name="unitResearchPanel"
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style="goldPanelFrilly"
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size="0 100%-56 100% 100%"
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type="text"
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>
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<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="1" tooltip="Research"/>
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[research commands]
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</object>
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<object name="unitTrainingPanel"
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size="0 10 100% 33%"
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>
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<object size="-2 -6 54 50" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="2" tooltip="Training"/>
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<object size="56 0 100% 37">
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<repeat count="16">
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|
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 43 43">
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<object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 40 40"/>
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</object>
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</repeat>
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</object>
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</object>
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<object name="unitQueuePanel"
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style="goldPanelFrilly"
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|
size="0 -60 100% 100%-166"
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|
type="image"
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|
>
|
|
<object size="-2 -3 54 53" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
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cell_id="3" tooltip="Production queue"/>
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<object size="56 3 100% 37">
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|
<repeat count="16">
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|
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 43 43">
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|
<object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 40 40"/>
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|
<object name="unitQueueCount[n]" ghost="true" style="iconButtonCount" type="text"/>
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|
<object name="unitQueueProgress[n]" ghost="true" style="iconButtonProgress" type="text"/>
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|
</object>
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|
</repeat>
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</object>
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</object>
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</object>
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</object>
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<!-- ================================ ================================ -->
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<!-- Selection bandbox -->
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<!-- ================================ ================================ -->
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<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="100"
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/>
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</objects>
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