0ad/source/renderer
WhiteTreePaladin 48b83a413c Added access to shadows property back to console
:renderer.shadows = booleanValue <-- should work again

This was SVN commit r7629.
2010-06-19 22:07:27 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
OverlayRenderer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
PatchRData.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
PatchRData.h Add GPL header 2009-04-18 17:00:33 +00:00
PlayerRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
PlayerRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Renderer.cpp Added access to shadows property back to console 2010-06-19 22:07:27 +00:00
Renderer.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
RenderModifiers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderModifiers.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderPathVertexShader.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Scene.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
ShadowMap.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
SkyManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainOverlay.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
TerrainOverlay.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
TerrainRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
TransparencyRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
TransparencyRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
VertexArray.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexArray.h Add GPL header 2009-04-18 17:00:33 +00:00
VertexBuffer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBuffer.h # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBufferManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexBufferManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
WaterManager.cpp Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00
WaterManager.h Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00