0ad/source/simulation/Formation.h
janwas 8a52113e60 huge cleanup and conversion of most string handling (especially paths) to unicode
please note: format strings must be %hs for char* arguments and %ls for
wchar_t*

This was SVN commit r7161.
2009-11-03 21:46:35 +00:00

97 lines
2.6 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
//This class loads all the formation data needs to create an instance of a particular formation.
#ifndef INCLUDED_FORMATION
#define INCLUDED_FORMATION
#include <vector>
#include <map>
#include "ps/XML/Xeromyces.h"
#include "ps/CStr.h"
class CFormation
{
friend class CFormationManager;
friend class CFormationCollection;
friend class CEntityFormation;
struct FormationSlot
{
float fileOff; //Distance between files of this slot and the formation's center
float rankOff;
std::vector<CStr> category;
};
public:
CFormation();
~CFormation(){}
const CStr& GetBonus(){ return m_bonus; }
const CStr& GetBonusBase(){ return m_bonusBase; }
const CStr& GetBonusType(){ return m_bonusType; }
float GetBonusVal(){ return m_bonusVal; }
const CStr& GetPenalty(){ return m_penalty; }
const CStr& GetPenaltyBase(){ return m_penaltyBase; }
const CStr& GetPenaltyType(){ return m_penaltyType; }
float GetPenaltyVal(){ return m_penaltyVal; }
const CStr& GetAnglePenalty(){ return m_anglePenalty; }
const CStr& GetAnglePenaltyType(){ return m_anglePenaltyType; }
int GetAnglePenaltyDivs(){ return m_anglePenaltyDivs; }
float GetAnglePenaltyVal(){ return m_anglePenaltyVal; }
private:
CStr m_tag;
CStr m_bonus;
CStr m_bonusBase;
CStr m_bonusType;
float m_bonusVal;
CStr m_penalty;
CStr m_penaltyBase;
CStr m_penaltyType;
float m_penaltyVal;
CStr m_anglePenalty;
int m_anglePenaltyDivs;
CStr m_anglePenaltyType;
float m_anglePenaltyVal;
size_t m_required;
CStr m_next;
CStr m_prior;
CStr m_movement;
float m_fileSpacing;
float m_rankSpacing;
size_t m_numSlots; //how many possible slots in this formation
size_t m_numRanks;
size_t m_numFiles;
//The key is the "order" of the slot
std::map<size_t, FormationSlot> m_slots;
bool LoadXml(const VfsPath& filename);
void AssignCategory(size_t order, const CStr& category); //takes care of formatting strings
};
#endif