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GameSetup
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Delete obsolete non-working i18n code
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2010-11-03 17:52:07 +00:00 |
scripting
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
tests
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
XML
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cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
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2010-11-01 11:09:03 +00:00 |
ArchiveBuilder.cpp
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Use slightly higher quality texture compression in archive-builder mode
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2010-09-20 16:34:09 +00:00 |
ArchiveBuilder.h
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Fix warning.
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2010-09-18 18:56:06 +00:00 |
CConsole.cpp
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
CConsole.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
CLogger.cpp
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Allow continuing playing when a client leaves a multiplayer game (fixes #620).
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2010-11-03 00:21:52 +00:00 |
CLogger.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
ConfigDB.cpp
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
ConfigDB.h
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
CStr.cpp
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Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale.
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2010-09-30 23:17:41 +00:00 |
CStr.h
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move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
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2010-03-20 20:54:03 +00:00 |
DllLoader.cpp
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Fix compiling with Clang
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2010-07-30 21:42:22 +00:00 |
DllLoader.h
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Fix compiling with Clang
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2010-07-30 21:42:22 +00:00 |
Errors.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Errors.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
FileIo.cpp
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cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
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2010-11-01 11:09:03 +00:00 |
FileIo.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Filesystem.cpp
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# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
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2010-09-18 18:21:00 +00:00 |
Filesystem.h
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# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
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2010-09-18 18:21:00 +00:00 |
Font.cpp
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
Font.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
Game.cpp
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
Game.h
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Add basic replay recorder/player to help debugging and performance testing.
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2010-08-06 22:16:05 +00:00 |
Globals.cpp
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Don't scroll the game view when the mouse is outside the window
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2010-01-23 20:40:15 +00:00 |
Globals.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
Hotkey.cpp
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
Hotkey.h
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
KeyName.cpp
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Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
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2010-02-18 00:06:50 +00:00 |
KeyName.h
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# Fix hotkey bugs.
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2010-10-23 02:37:00 +00:00 |
Loader.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
Loader.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
LoaderThunks.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
Overlay.cpp
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
Overlay.h
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# Restructured GUI implementation
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2009-12-03 20:17:22 +00:00 |
Parser.cpp
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Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
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2009-08-12 15:17:35 +00:00 |
Parser.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Profile.cpp
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Add JS memory usage to profiler.
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2010-08-02 19:23:58 +00:00 |
Profile.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
ProfileViewer.cpp
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
ProfileViewer.h
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Add JS memory usage to profiler.
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2010-08-02 19:23:58 +00:00 |
Pyrogenesis.cpp
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Delete obsolete non-working i18n code
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2010-11-03 17:52:07 +00:00 |
Pyrogenesis.h
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# Various networking code cleanups.
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2010-06-07 22:19:05 +00:00 |
Replay.cpp
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
Replay.h
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Fix warnings
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2010-08-09 09:49:24 +00:00 |
Singleton.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
StringConvert.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
StringConvert.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
ThreadUtil.cpp
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Windows fixes
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2010-10-31 22:26:41 +00:00 |
ThreadUtil.h
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Run network server in a separate thread, to minimise latency.
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2010-10-31 22:00:28 +00:00 |
UniDoubler.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
utf16string.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Util.cpp
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cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
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2010-11-01 11:09:03 +00:00 |
Util.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
VideoMode.cpp
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Fix launching Atlas from the main menu
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2010-10-29 21:04:59 +00:00 |
VideoMode.h
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Fix launching Atlas from the main menu
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2010-10-29 21:04:59 +00:00 |
World.cpp
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Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
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2010-10-30 04:02:42 +00:00 |
World.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |