0ad/binaries/data/mods/public
Yves 334ba4b740 SpiderMonkey now supports default parameters!
I've just modified those places with TODO comments, but there are most
likely others that could benefit of the feature to make the code a bit
cleaner and easier to understand.
Thanks to Fabio for pointing it out.
Refs #1886

This was SVN commit r15496.
2014-07-05 13:58:51 +00:00
..
art Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
audio Latin female sound files from Itms 2014-06-24 19:40:48 +00:00
civs Minor typos in text strings 2014-06-12 13:24:36 +00:00
fonts Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger) 2014-04-24 13:36:29 +00:00
globalscripts Forgot to remove some debug info 2014-06-23 13:52:52 +00:00
gui SpiderMonkey now supports default parameters! 2014-07-05 13:58:51 +00:00
hwdetect Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
l10n Adds translation message extraction for map specific trigger scripts. 2014-06-23 19:59:37 +00:00
maps Fix rmgen for my changes, I had missed that, thanks mimo. 2014-07-04 18:24:39 +00:00
shaders Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs #48 as usual. 2014-07-05 10:20:30 +00:00
simulation Petra: adapt the AI to gaia now able to launch attacks (with triggers) + cleaning of unused functions 2014-07-04 16:12:09 +00:00