0ad/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml
Mythos_Ruler 7ea031964c A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
Updated the Seleucid civ json.

Tweaked some tooltips to show their unit classes better.

Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.

This was SVN commit r14242.
2013-11-29 04:04:10 +00:00

31 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint replace="">
<Square width="62.0" depth="62.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>4400</Max>
</Health>
<Identity>
<Civ>sele</Civ>
<SpecificName>Paradise of Daphne</SpecificName>
<History>About 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity.</History>
</Identity>
<Loot>
<xp>200</xp>
</Loot>
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
<Actor>structures/persians/gardens_struct.xml</Actor>
</VisualActor>
</Entity>