0ad/source/lib/allocators/string_pool.cpp

110 lines
3.0 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* shared storage for strings
*/
#include "precompiled.h"
#include "lib/allocators/string_pool.h"
#include "lib/rand.h"
StringPool::StringPool(size_t maxSize)
{
pool_create(&m_pool, maxSize, POOL_VARIABLE_ALLOCS);
}
StringPool::~StringPool()
{
m_map.clear();
(void)pool_destroy(&m_pool);
}
const char* StringPool::UniqueCopy(const char* string)
{
// early out: check if it already lies in the pool
if(Contains(string))
return string;
// check if equivalent to an existing string.
//
// rationale: the entire storage could be done via container,
// rather than simply using it as a lookup mapping.
// however, DynHashTbl together with Pool (see above) is more efficient.
const char* existingString = m_map.find(string);
if(existingString)
return existingString;
const size_t length = strlen(string);
char* uniqueCopy = (char*)pool_alloc(&m_pool, length+1);
if(!uniqueCopy)
throw std::bad_alloc();
memcpy((void*)uniqueCopy, string, length);
uniqueCopy[length] = '\0';
m_map.insert(uniqueCopy, uniqueCopy);
return uniqueCopy;
}
bool StringPool::Contains(const char* string) const
{
return pool_contains(&m_pool, (void*)string);
}
const char* StringPool::RandomString() const
{
// there had better be names in m_pool, else this will fail.
debug_assert(m_pool.da.pos != 0);
again:
const size_t start_ofs = (size_t)rand(0, (size_t)m_pool.da.pos);
// scan back to start of string (don't scan ahead; this must
// work even if m_pool only contains one entry).
const char* start = (const char*)m_pool.da.base + start_ofs;
for(size_t i = 0; i < start_ofs; i++)
{
if(*start == '\0')
break;
start--;
}
// skip past the '\0' we found. loop is needed because there may be
// several if we land in padding (due to pool alignment).
size_t chars_left = m_pool.da.pos - start_ofs;
for(; *start == '\0'; start++)
{
// we had landed in padding at the end of the buffer.
if(chars_left-- == 0)
goto again;
}
return start;
}