0ad/binaries/data/mods/official/gui/test
Acumen 34ff09529d # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
# Added Explore tag for infantry units.
# Temporarily assigned a standard set of formations to all units for
testing purposes.
# Fixed pick list tab style.
* (Also updated traits.formation in Wiki to keep in sync.)
* Added "loose" formation -- is there a better name for that? -- since
presumably we'll need an option to disband the current formation.
* Pushed selection tab behind the pane as an easy alternative to
shifting it about.
* Started working on lists with "mixed" items (from different sheets,
like Allegiances), but decided halfway to commit the formation stuff for
Andrew.
* (Incidentally, as suspected, there isn't enough room for all these
items. All four horizontal tabs are now maxed out on a typical CS. Might
have to append the kill and player tribute items from Allegiance onto
Stance.)
* (Also, if we need more than 11 items in the list, that will also need
to be adapted sooner rather than later. The representative formation
list is maxed out.)

This was SVN commit r3680.
2006-03-24 20:59:09 +00:00
..
1_init.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
2_mainmenu.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
3_loading.xml Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway). 2006-02-24 18:12:54 +00:00
4_session.xml # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.) 2006-03-24 20:59:09 +00:00
6_1_manual.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
6_2_jukebox.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
6_subwindows.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
7_atlas.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
9_global.xml * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_global_init.js More miscellaneous and largely unnoticeable GUI stuff. 2005-07-30 20:25:38 +00:00
functions_global_object.js Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string). 2005-08-07 14:51:55 +00:00
functions_page_pregame_load.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_pregame_multiplayer.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_pregame_setup.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_pregame.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_session_manual.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_page_session_status_commands.js # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.) 2006-03-24 20:59:09 +00:00
functions_page_session_status_pane.js * Fixed minor glitch which was causing the garrison icon to not appear. (Temporarily moved garrison value into command cell sheet, then changed mind and swapped it back to having its own sheet, since it'd probably need to be coloured to match the nearby supply icon.) 2006-03-22 18:21:27 +00:00
functions_page_session.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_sim_entity.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_sim_player.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_animation.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility_coord.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_list.js Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game. 2005-08-25 15:07:16 +00:00
functions_utility_music.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_object.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
functions_utility_test.js Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
functions_utility.js * Took Philip's advice and made all local GUI variables actually local using var. 2006-03-21 22:30:29 +00:00
hello.xml Undeleted GUI folder, added Stuart's changes. 2005-07-27 15:21:27 +00:00
setup.xml GUI Updates: 2006-03-03 00:02:01 +00:00
sprite1.xml # Implemented "pick list" selection code in UI. (Stances and formations can now be selected.) 2006-03-24 20:59:09 +00:00
styles.xml * Minimap buttons are in place and clickable (though not actually hooked up with any events yet). The arc buttons still don't look quite right, but artist intervention will no doubt set me right. 2006-03-18 17:42:37 +00:00