0ad/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.xml

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<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/network.js"/>
<script file="gui/common/functions_global_object.js"/>
<script file="gui/gamesetup/gamesetup_mp.js"/>
<!-- Add a translucent black background to fade out the menu page -->
<object type="image" z="0" sprite="bkTranslucent"/>
<object type="image" style="StoneDialog" size="50%-190 50%-120 50%+190 50%+120">
<action on="Tick">
onTick();
</action>
<object style="TitleText" type="text" size="50%-128 0%-16 50%+128 16">
Multiplayer
</object>
<object name="pageJoin" size="0 32 100% 100%" hidden="true">
<object type="text" style="CenteredLabelText" size="0 0 400 30">
Joining an existing game.
</object>
<object type="text" size="0 40 200 70" style="RightLabelText">
Player name:
</object>
<object name="joinPlayerName" type="input" size="210 40 100%-32 64" style="StoneInput">
<action on="Load">
this.caption = Engine.ConfigDB_GetValue("user", "playername");
</action>
</object>
<object type="text" size="0 80 200 110" style="RightLabelText">
Server Hostname or IP:
</object>
<object name="joinServer" type="input" size="210 80 100%-32 104" style="StoneInput">
<action on="Load">
this.caption = Engine.ConfigDB_GetValue("user", "multiplayerserver")
</action>
</object>3 100%-33 103 100%-3
<object hotkey="confirm" type="button" size="50%-144 100%-60 50%-16 100%-32" style="StoneButton">
Continue
<action on="Press">
var joinPlayerName = getGUIObjectByName("joinPlayerName").caption;
var joinServer = getGUIObjectByName("joinServer").caption;
Engine.ConfigDB_CreateValue("user", "playername", joinPlayerName);
Engine.ConfigDB_CreateValue("user", "multiplayerserver", joinServer);
Engine.ConfigDB_WriteFile("user", "config/user.cfg");
if (startJoin(joinPlayerName, joinServer))
{
switchSetupPage("pageJoin", "pageConnecting");
}
</action>
</object>
</object>
<object name="pageHost" size="0 32 100% 100%" hidden="true">
<object type="text" style="CenteredLabelText" size="0 0 400 30">
Set up your server to host.
</object>
<object name="hostPlayerNameWrapper" hidden="true">
<object type="text" size="0 40 200 70" style="RightLabelText">
Player name:
</object>
<object name="hostPlayerName" type="input" size="210 40 100%-32 64" style="StoneInput">
<action on="Load">
this.caption = Engine.ConfigDB_GetValue("user", "playername");
</action>
</object>
</object>
<object name="hostServerNameWrapper" hidden="true">
<object type="text" size="0 80 200 110" style="RightLabelText">
Server name:
</object>
<object name="hostServerName" type="input" size="210 80 100%-32 104" style="StoneInput">
<action on="Load">
this.caption = Engine.ConfigDB_GetValue("user", "playername") + "'s game";
</action>
</object>
</object>
<object type="button" size="50%-144 100%-60 50%-16 100%-32" style="StoneButton">
Continue
<action on="Press">
var hostPlayerName = getGUIObjectByName("hostPlayerName").caption;
Engine.ConfigDB_CreateValue("user", "playername", hostPlayerName);
Engine.ConfigDB_WriteFile("user", "config/user.cfg");
if (startHost(hostPlayerName, getGUIObjectByName("hostServerName").caption))
switchSetupPage("pageHost", "pageConnecting");
</action>
</object>
</object>
<object name="hostFeedback" type="text" style="CenteredLabelText" size="32 150 100%-32 180" textcolor="red" />
<object type="button" style="StoneButton" size="50%+16 100%-60 50%+144 100%-32">
Cancel
<action on="Press">cancelSetup();</action>
</object>
<object name="pageConnecting" hidden="true">
<object name="connectionStatus" type="text" style="CenteredLabelText" size="0 100 100% 120">
[Connection status]
</object>
</object>
</object>
</objects>