0ad/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece).xml
historic_bruno 4bcbd14f71 Resets most land scenarios to default AIs, so they'll use Aegis Bot.
Removes AIs from some demo maps.

This was SVN commit r13293.
2013-03-15 23:02:29 +00:00

51 lines
1.5 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>sunny</SkySet>
<SunColour r="1.38464" g="1.17788" b="0.745573"/>
<SunElevation angle="0.187146"/>
<SunRotation angle="-0.785396"/>
<TerrainAmbientColour r="0.396078" g="0.47451" b="0.654902"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.298039" g="0.34902" b="0.698039"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>1</Murkiness>
<Tint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTint r="0.278431" g="0.298039" b="0.588235"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="1807.34" y="348.119" z="554.264"/>
<Rotation angle="0.117338"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Preview" : "heightmap-greece.png",
"Description": "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\u000a \u000a(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)",
"GameType": "endless",
"Keywords": [
"demo"
],
"LockTeams": false,
"Name": "Height Map Import Demo - Greece",
"PlayerData": [
{
}
],
"RevealMap": true
}
]]></ScriptSettings>
<Entities/>
<Paths/>
</Scenario>