forked from 0ad/0ad
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MATHS
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#define INCLUDED_MATHS
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class FMMatrix44;
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extern void DumpMatrix(const FMMatrix44& m);
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extern FMMatrix44 DecomposeToScaleMatrix(const FMMatrix44& m);
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// (None of these are used any more)
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// extern FMMatrix44 operator+ (const FMMatrix44& a, const FMMatrix44& b);
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// extern FMMatrix44 operator/ (const FMMatrix44& a, const float b);
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// extern FMMatrix44 QuatToMatrix(float x, float y, float z, float w);
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#endif // INCLUDED_MATHS
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