forked from 0ad/0ad
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MAPIO
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#define INCLUDED_MAPIO
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class CMapIO
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{
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public:
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// current file version given to saved maps
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enum { FILE_VERSION = 4 };
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// supported file read version - file with version less than this will be reject
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enum { FILE_READ_VERSION = 1 };
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#pragma pack(push, 1)
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// description of a tile for I/O purposes
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struct STileDesc {
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// index into the texture array of first texture on tile
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u16 m_Tex1Index;
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// index into the texture array of second texture; (0xFFFF) if none
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u16 m_Tex2Index;
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// priority
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u32 m_Priority;
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};
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// description of an object for I/O purposes
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struct SObjectDesc {
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// index into the object array
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u16 m_ObjectIndex;
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// transformation matrix
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float m_Transform[16];
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};
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#pragma pack(pop)
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};
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#endif
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