forked from 0ad/0ad
janwas
8a52113e60
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MAPWRITER
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#define INCLUDED_MAPWRITER
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#include <vector>
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#include <list>
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#include "MapIO.h"
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#include "ps/CStr.h"
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#include "ps/FileIo.h"
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class CLightEnv;
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class CTerrain;
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class CUnitManager;
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class CCamera;
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class CCinemaManager;
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class CTriggerManager;
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class WaterManager;
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class SkyManager;
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struct MapTrigger;
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struct MapTriggerGroup;
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class XMLWriter_File;
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class CMapWriter : public CMapIO
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{
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public:
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// constructor
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CMapWriter();
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// SaveMap: try to save the current map to the given file
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void SaveMap(const VfsPath& pathname, CTerrain* pTerr, CUnitManager* pUnitMan,
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WaterManager* pWaterMan, SkyManager* pSkyMan,
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CLightEnv* pLightEnv, CCamera* pCamera,
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CCinemaManager* pCinema);
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// RewriteAllMaps: for use during development: load/save all maps, to
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// update them to the newest format.
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static void RewriteAllMaps(CTerrain* pTerrain, CUnitManager* pUnitMan, WaterManager* pWaterMan,
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SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera,
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CCinemaManager* pCinema);
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private:
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// PackMap: pack the current world into a raw data stream
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void PackMap(CFilePacker& packer, CTerrain* pTerrain);
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// PackTerrain: pack the terrain onto the end of the data stream
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void PackTerrain(CFilePacker& packer, CTerrain* pTerrain);
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// EnumTerrainTextures: build lists of textures used by map, and indices into this list
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// for each tile on the terrain
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void EnumTerrainTextures(CTerrain* pTerrain, std::vector<CStr>& textures,
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std::vector<STileDesc>& tileIndices);
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// WriteXML: output some other data (entities, etc) in XML format
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void WriteXML(const VfsPath& pathname, CUnitManager* pUnitMan, WaterManager* pWaterMan,
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SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera,
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CCinemaManager* pCinema);
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void WriteTriggerGroup(XMLWriter_File& xml_file_, const MapTriggerGroup& group,
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const std::list<MapTriggerGroup>& groupList);
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void WriteTrigger(XMLWriter_File& xml_file_, const MapTrigger& trigger);
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};
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#endif
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