forked from 0ad/0ad
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* A patch of terrain holding NxN MiniPatch tiles
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*/
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#include "precompiled.h"
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#include "Patch.h"
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#include "Terrain.h"
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///////////////////////////////////////////////////////////////////////////////
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// CPatch constructor
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CPatch::CPatch()
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: m_Parent(0), m_bWillBeDrawn(false)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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// CPatch destructor
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CPatch::~CPatch()
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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// Initialize: setup patch data
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void CPatch::Initialize(CTerrain* parent,ssize_t x,ssize_t z)
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{
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delete m_RenderData;
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m_RenderData=0;
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m_Parent=parent;
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m_X=x;
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m_Z=z;
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// set parent of each patch
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for (ssize_t j=0;j<PATCH_SIZE;j++)
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{
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for (ssize_t i=0;i<PATCH_SIZE;i++)
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{
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m_MiniPatches[j][i].m_Parent=this;
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}
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}
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InvalidateBounds();
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}
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///////////////////////////////////////////////////////////////////////////////
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// CalcBounds: calculating the bounds of this patch
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void CPatch::CalcBounds()
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{
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m_Bounds.SetEmpty();
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for (ssize_t j=0;j<PATCH_SIZE+1;j++)
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{
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for (ssize_t i=0;i<PATCH_SIZE+1;i++)
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{
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CVector3D pos;
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m_Parent->CalcPosition(m_X*PATCH_SIZE+i,m_Z*PATCH_SIZE+j,pos);
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m_Bounds+=pos;
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}
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}
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}
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