forked from 0ad/0ad
42 lines
1.0 KiB
C
42 lines
1.0 KiB
C
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCOLOR
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#define INCLUDED_SCOLOR
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// SColor3ub: structure for packed RGB colors
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struct SColor3ub
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{
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u8 R;
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u8 G;
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u8 B;
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};
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// SColor4ub: structure for packed RGBA colors
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struct SColor4ub
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{
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u8 R;
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u8 G;
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u8 B;
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u8 A;
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SColor4ub() { }
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SColor4ub(u8 _r, u8 _g, u8 _b, u8 _a) : R(_r), G(_g), B(_b), A(_a) { }
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};
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#endif
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