forked from 0ad/0ad
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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CCheckBox
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*/
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#include "precompiled.h"
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#include "GUI.h"
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#include "CRadioButton.h"
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void CRadioButton::HandleMessage(const SGUIMessage &Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_PRESSED:
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{
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for (vector_pObjects::iterator it = GetParent()->ChildrenItBegin(); it != GetParent()->ChildrenItEnd(); ++it)
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{
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// Notice, if you use other objects within the parent object that has got
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// the setting "checked", it too will change. Hence NO OTHER OBJECTS THAN
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// RADIO BUTTONS SHOULD BE WITHIN IT!
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GUI<bool>::SetSetting((*it), "checked", false);
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}
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GUI<bool>::SetSetting(this, "checked", true);
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break;
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}
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default:
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break;
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}
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}
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