forked from 0ad/0ad
152 lines
3.2 KiB
C++
152 lines
3.2 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_BLENDSHAPES
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#define INCLUDED_BLENDSHAPES
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struct BlendShape4
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{
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public:
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BlendShape4() {}
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BlendShape4(int a,int b,int c,int d) {
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m_Data[0]=a; m_Data[1]=b; m_Data[2]=c; m_Data[3]=d;
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}
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int& operator[](int index) { return m_Data[index]; }
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const int& operator[](int index) const { return m_Data[index]; }
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bool operator==(const BlendShape4& lhs) const {
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return memcmp(m_Data,lhs.m_Data,sizeof(BlendShape4))==0;
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}
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void Rotate90(BlendShape4& dst) const {
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dst[0]=m_Data[3];
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dst[1]=m_Data[0];
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dst[2]=m_Data[1];
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dst[3]=m_Data[2];
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}
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void Rotate180(BlendShape4& dst) const {
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dst[0]=m_Data[2];
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dst[1]=m_Data[3];
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dst[2]=m_Data[0];
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dst[3]=m_Data[1];
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}
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void Rotate270(BlendShape4& dst) const {
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dst[0]=m_Data[1];
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dst[1]=m_Data[2];
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dst[2]=m_Data[3];
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dst[3]=m_Data[0];
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}
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void FlipU(BlendShape4& dst) const {
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dst[0]=m_Data[2];
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dst[1]=m_Data[1];
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dst[2]=m_Data[0];
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dst[3]=m_Data[3];
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}
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void FlipV(BlendShape4& dst) const {
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dst[0]=m_Data[0];
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dst[1]=m_Data[3];
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dst[2]=m_Data[2];
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dst[3]=m_Data[1];
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}
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private:
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int m_Data[4];
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};
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struct BlendShape8
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{
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public:
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BlendShape8() {}
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BlendShape8(int a,int b,int c,int d,int e,int f,int g,int h) {
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m_Data[0]=a; m_Data[1]=b; m_Data[2]=c; m_Data[3]=d;
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m_Data[4]=e; m_Data[5]=f; m_Data[6]=g; m_Data[7]=h;
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}
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int& operator[](size_t index) { return m_Data[index]; }
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const int& operator[](size_t index) const { return m_Data[index]; }
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bool operator==(const BlendShape8& lhs) const {
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return memcmp(m_Data,lhs.m_Data,sizeof(BlendShape8))==0;
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}
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void Rotate90(BlendShape8& dst) const {
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dst[0]=m_Data[6];
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dst[1]=m_Data[7];
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dst[2]=m_Data[0];
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dst[3]=m_Data[1];
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dst[4]=m_Data[2];
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dst[5]=m_Data[3];
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dst[6]=m_Data[4];
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dst[7]=m_Data[5];
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}
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void Rotate180(BlendShape8& dst) const {
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dst[0]=m_Data[4];
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dst[1]=m_Data[5];
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dst[2]=m_Data[6];
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dst[3]=m_Data[7];
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dst[4]=m_Data[0];
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dst[5]=m_Data[1];
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dst[6]=m_Data[2];
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dst[7]=m_Data[3];
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}
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void Rotate270(BlendShape8& dst) const {
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dst[0]=m_Data[2];
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dst[1]=m_Data[3];
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dst[2]=m_Data[4];
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dst[3]=m_Data[5];
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dst[4]=m_Data[6];
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dst[5]=m_Data[7];
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dst[6]=m_Data[0];
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dst[7]=m_Data[1];
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}
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void FlipU(BlendShape8& dst) const {
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dst[0]=m_Data[4];
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dst[1]=m_Data[3];
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dst[2]=m_Data[2];
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dst[3]=m_Data[1];
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dst[4]=m_Data[0];
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dst[5]=m_Data[7];
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dst[6]=m_Data[6];
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dst[7]=m_Data[5];
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}
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void FlipV(BlendShape8& dst) const {
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dst[0]=m_Data[0];
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dst[1]=m_Data[7];
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dst[2]=m_Data[6];
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dst[3]=m_Data[5];
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dst[4]=m_Data[4];
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dst[5]=m_Data[3];
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dst[6]=m_Data[2];
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dst[7]=m_Data[1];
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}
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private:
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int m_Data[8];
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};
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#endif
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