forked from 0ad/0ad
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScriptableComplex.h"
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#include "ScriptableComplex.inl"
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#include "lib/allocators/bucket.h"
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//-----------------------------------------------------------------------------
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// suballocator for CJSComplex.m_Properties elements
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// (must come after property defs, which are currently in the header)
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//-----------------------------------------------------------------------------
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static Bucket bucket;
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// HACK: it needs to be created/destroyed; since there is no
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// global init/shutdown call here, we keep a refcnt. this assumes that
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// going to 0 <==> shutdown! if that proves wrong, bucket_alloc will warn.
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static size_t suballoc_refs; // initialized in suballoc_attach
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void jscomplexproperty_suballoc_attach()
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{
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ONCE(\
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size_t el_size = std::max(sizeof(CJSValComplexProperty), sizeof(CJSComplexProperty<int, true>));\
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(void)bucket_create(&bucket, el_size);\
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suballoc_refs = 0;\
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);
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suballoc_refs++;
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}
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void jscomplexproperty_suballoc_detach()
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{
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suballoc_refs--;
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if(suballoc_refs == 0)
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bucket_destroy(&bucket);
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}
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void* jscomplexproperty_suballoc()
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{
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return bucket_alloc(&bucket, 0);
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}
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void jscomplexproperty_suballoc_free(IJSComplexProperty* p)
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{
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// explicit dtor since caller uses placement new
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p->~IJSComplexProperty();
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bucket_free(&bucket, p);
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}
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