forked from 0ad/0ad
janwas
8a52113e60
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
127 lines
4.3 KiB
C++
127 lines
4.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "EntityTemplateCollection.h"
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#include "EntityTemplate.h"
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#include "graphics/ObjectManager.h"
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#include "graphics/Model.h"
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#include "ps/CLogger.h"
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#include "ps/Player.h"
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#include "ps/Game.h"
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#define LOG_CATEGORY L"entity"
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#include <boost/filesystem.hpp>
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void CEntityTemplateCollection::LoadFile( const VfsPath& pathname )
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{
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// Build the entity name -> filename mapping. This is done so that
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// the entity 'x' can be in units/x.xml, structures/x.xml, etc, and
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// we don't have to search every directory for x.xml.
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const CStrW basename(fs::basename(pathname));
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m_templateFilenames[basename] = pathname;
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}
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static LibError LoadFileThunk( const VfsPath& path, const FileInfo& UNUSED(fileInfo), uintptr_t cbData )
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{
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CEntityTemplateCollection* this_ = (CEntityTemplateCollection*)cbData;
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this_->LoadFile(path);
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return INFO::CB_CONTINUE;
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}
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int CEntityTemplateCollection::LoadTemplates()
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{
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// List all files in entities/ and its subdirectories.
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THROW_ERR( fs_util::ForEachFile(g_VFS, L"entities/", LoadFileThunk, (uintptr_t)this, L"*.xml", fs_util::DIR_RECURSIVE));
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/*// Load all the templates; this is necessary so that we can apply techs to them
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// (otherwise a tech can't affect the template of a unit that doesn't yet exist)
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for( TemplateFilenameMap::iterator it = m_templateFilenames.begin(); it != m_templateFilenames.end(); ++it )
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{
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// Load the no-player version of this template (used by techs for base values)
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GetTemplate( it->first, 0 );
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for( size_t i=0; i<=g_Game->GetNumPlayers(); i++ )
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{
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// TODO: Load the template just once and clone it to get these player templates
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GetTemplate( it->first, g_Game->GetPlayer(i) );
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}
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}*/
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return 0;
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}
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CEntityTemplate* CEntityTemplateCollection::GetTemplate( const CStrW& name, CPlayer* player )
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{
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// Find player ID
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size_t id = ( player == 0 ? NULL_PLAYER : player->GetPlayerID() );
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// Check whether this template has already been loaded
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TemplateMap::iterator it = m_templates[id].find( name );
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if( it != m_templates[id].end() )
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return( it->second );
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// Find the filename corresponding to this template
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TemplateFilenameMap::iterator filename_it = m_templateFilenames.find( name );
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if( filename_it == m_templateFilenames.end() )
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return( NULL );
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VfsPath path( filename_it->second );
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// Try to load to the entity
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CEntityTemplate* newTemplate = new CEntityTemplate( player );
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if( !newTemplate->LoadXml( path ) )
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{
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LOG(CLogger::Error, LOG_CATEGORY, L"CEntityTemplateCollection::GetTemplate(): Couldn't load template \"%ls\"", path.string().c_str());
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delete newTemplate;
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return( NULL );
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}
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LOG(CLogger::Normal, LOG_CATEGORY, L"CEntityTemplateCollection::GetTemplate(): Loaded template \"%ls\"", path.string().c_str());
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m_templates[id][name] = newTemplate;
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return newTemplate;
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}
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void CEntityTemplateCollection::GetEntityTemplateNames( std::vector<CStrW>& names )
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{
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for( TemplateFilenameMap::iterator it = m_templateFilenames.begin(); it != m_templateFilenames.end(); ++it )
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if( ! (it->first.length() > 8 && it->first.Left(8) == L"template"))
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names.push_back( it->first );
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}
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void CEntityTemplateCollection::GetPlayerTemplates( CPlayer* player, std::vector<CEntityTemplate*>& dest )
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{
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size_t id = ( player == 0 ? NULL_PLAYER : player->GetPlayerID() );
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for( TemplateMap::iterator it = m_templates[id].begin(); it != m_templates[id].end(); ++it )
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{
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dest.push_back( it->second );
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}
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}
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CEntityTemplateCollection::~CEntityTemplateCollection()
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{
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for( int id = 0; id < PS_MAX_PLAYERS + 2; id++ )
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for( TemplateMap::iterator it = m_templates[id].begin(); it != m_templates[id].end(); ++it )
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delete( it->second );
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}
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