forked from 0ad/0ad
janwas
8a52113e60
please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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//Manages the tech templates. More detail: see CFormation and CEntityTemplate (collections)
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#ifndef INCLUDED_TECHNOLOGYCOLLECTION
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#define INCLUDED_TECHNOLOGYCOLLECTION
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#include "ps/CStr.h"
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#include "ps/Singleton.h"
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#include "Technology.h"
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#include "ps/Game.h"
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#include "ps/Filesystem.h"
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#define g_TechnologyCollection CTechnologyCollection::GetSingleton()
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class CTechnologyCollection : public Singleton<CTechnologyCollection>
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{
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typedef std::map<CStrW, CTechnology*> TechMap;
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typedef std::map<CStrW, VfsPath> TechFilenameMap;
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TechMap m_techs[PS_MAX_PLAYERS+1];
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TechFilenameMap m_techFilenames;
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public:
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std::vector<CTechnology*> activeTechs[PS_MAX_PLAYERS+1];
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CTechnology* GetTechnology( const CStrW& techType, CPlayer* player );
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~CTechnologyCollection();
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int LoadTechnologies();
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// called by non-member trampoline via LoadTechnologies
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void LoadFile( const VfsPath& path );
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};
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#endif
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