0ad/binaries/data/mods/public/simulation/templates/structures/pers_wonder.xml
Mythos_Ruler daf572eb43 Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
2013-05-12 07:23:05 +00:00

44 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint replace="">
<Square width="62.0" depth="62.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<Max>4400</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Hanging Gardens of Babylon</SpecificName>
<History>A magnificent structure built in the 6th century BC by the Neo-Babylonian king Nebuchadnezzar II in order to please his wife Amytis of Media, who was homesick for the gardens and mountains of her homeland.</History>
</Identity>
<Loot>
<xp>200</xp>
</Loot>
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_temple.xml</select>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>100</Radius>
</TerritoryInfluence>
<Vision>
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
<Actor>structures/persians/gardens_struct.xml</Actor>
</VisualActor>
</Entity>