0ad/binaries/data/mods/public/simulation/templates/structures/ptol_farmstead.xml
Mythos_Ruler f4abcd2ef9 Gauls get: Tavern and Naked Fanatic.
Britons get: Rotary Mill.

So, now all Celts get Rotary Mill, but also a unique unit-producing
building.

Britons now have a better demo "sandbox" map.

Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.

Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).

Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).

This was SVN commit r13909.
2013-09-29 14:37:26 +00:00

30 lines
775 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Cost>
<BuildTime>60</BuildTime>
<Resources>
<wood>0</wood>
</Resources>
</Cost>
<Footprint>
<Square width="20.0" depth="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>400</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>ptol</Civ>
<SpecificName>?</SpecificName>
<History>?</History>
</Identity>
<Obstruction>
<Static width="18.0" depth="16.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/hellenes/farmstead_new.xml</Actor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>