0ad/source/simulation2/serialization
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
..
BinarySerializer.cpp Increase serializer reserved buffer space to cope with huge maps. 2010-11-30 12:24:46 +00:00
BinarySerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
DebugSerializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
DebugSerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
IDeserializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00