.. |
tests
|
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
|
2012-01-12 23:32:27 +00:00 |
fsm.cpp
|
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
|
2011-12-29 01:17:03 +00:00 |
fsm.h
|
Let CFsm actions override the default state transition
|
2011-10-27 14:10:55 +00:00 |
NetClient.cpp
|
Detect and fix printf signedness errors. Fixes #1086, #1087.
|
2012-01-01 16:43:10 +00:00 |
NetClient.h
|
# Support rejoining multiplayer games after disconnection.
|
2011-10-27 16:46:48 +00:00 |
NetFileTransfer.cpp
|
Fix printf argument types
|
2011-11-13 18:31:06 +00:00 |
NetFileTransfer.h
|
Fix tests, and warnings, and non-PCH build
|
2011-12-23 13:01:29 +00:00 |
NetHost.cpp
|
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
|
2011-04-30 13:01:45 +00:00 |
NetHost.h
|
# Support rejoining multiplayer games after disconnection.
|
2011-10-27 16:46:48 +00:00 |
NetMessage.cpp
|
# Support rejoining multiplayer games after disconnection.
|
2011-10-27 16:46:48 +00:00 |
NetMessage.h
|
# Support rejoining multiplayer games after disconnection.
|
2011-10-27 16:46:48 +00:00 |
NetMessages.h
|
Fix GUI issues when reconnecting to multiplayer games
|
2011-10-29 14:53:13 +00:00 |
NetMessageSim.cpp
|
# Support rejoining multiplayer games after disconnection.
|
2011-10-27 16:46:48 +00:00 |
NetServer.cpp
|
Removes some unread variables reported by LLVM. Refs #1114
|
2012-08-20 23:59:50 +00:00 |
NetServer.h
|
# Support rejoining multiplayer games after disconnection.
|
2011-10-27 16:46:48 +00:00 |
NetSession.cpp
|
Detect and fix printf signedness errors. Fixes #1086, #1087.
|
2012-01-01 16:43:10 +00:00 |
NetSession.h
|
# Support rejoining multiplayer games after disconnection.
|
2011-10-27 16:46:48 +00:00 |
NetStats.cpp
|
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
|
2011-02-17 20:08:20 +00:00 |
NetStats.h
|
Run network server in a separate thread, to minimise latency.
|
2010-10-31 22:00:28 +00:00 |
NetTurnManager.cpp
|
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
|
2012-06-06 19:37:03 +00:00 |
NetTurnManager.h
|
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
|
2012-06-06 19:37:03 +00:00 |
NMTCreator.h
|
# Basic experimental multiplayer integration with new simulation system.
|
2010-05-20 00:59:01 +00:00 |
Serialization.h
|
# Refactored the networking code, and redesigned the game setup screen.
|
2010-06-30 21:41:04 +00:00 |
StringConverters.h
|
Provide JSON-compatible string escaping
|
2011-11-04 01:18:34 +00:00 |