..
GameSetup
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
scripting
fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
2009-11-07 09:32:19 +00:00
tests
Fix buffer overflow in logger. Add tests for it. Make this kind of error harder to miss.
2010-01-05 19:55:09 +00:00
XML
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
CConsole.cpp
Fix console history loading
2010-03-20 22:01:39 +00:00
CConsole.h
Fix console history loading
2010-03-20 22:01:39 +00:00
CLogger.cpp
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
CLogger.h
misc. string fixes
2009-11-04 15:29:28 +00:00
ConfigDB.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ConfigDB.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
CStr.cpp
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
CStr.h
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
DllLoader.cpp
Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288
2010-03-20 20:55:54 +00:00
DllLoader.h
Add GPL header
2009-04-18 17:00:33 +00:00
Errors.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Errors.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
FileIo.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
FileIo.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Filesystem.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Filesystem.h
fix handling of non-CP1252 characters in paths
2010-01-05 19:44:30 +00:00
Font.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Font.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Game.cpp
# Fix the actor viewer in Atlas.
2010-04-03 11:07:42 +00:00
Game.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
GameAttributes.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
GameAttributes.h
Add GPL header
2009-04-18 17:00:33 +00:00
GameRecord.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
GameRecord.h
Add GPL header
2009-04-18 17:00:33 +00:00
Globals.cpp
Don't scroll the game view when the mouse is outside the window
2010-01-23 20:40:15 +00:00
Globals.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Hotkey.cpp
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
2010-02-18 00:06:50 +00:00
Hotkey.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
i18n.cpp
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
i18n.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Interact.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
Interact.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
KeyName.cpp
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
2010-02-18 00:06:50 +00:00
KeyName.h
Fix non-PCH builds
2010-03-28 18:21:48 +00:00
Loader.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Loader.h
Add GPL header
2009-04-18 17:00:33 +00:00
LoaderThunks.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Overlay.cpp
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
Overlay.h
# Restructured GUI implementation
2009-12-03 20:17:22 +00:00
Parser.cpp
Fix #251 (Config parser doesn't ignore comments), based on patch from Cygal
2009-08-12 15:17:35 +00:00
Parser.h
Add GPL header
2009-04-18 17:00:33 +00:00
Player.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
Player.h
Add GPL header
2009-04-18 17:00:33 +00:00
Profile.cpp
# Improved memory profiling on Linux
2010-01-22 11:22:26 +00:00
Profile.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
ProfileViewer.cpp
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
ProfileViewer.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Pyrogenesis.cpp
more unicode/string cleanup:
2009-11-03 22:27:25 +00:00
Pyrogenesis.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Singleton.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
StringConvert.cpp
Add GPL header
2009-04-18 17:00:33 +00:00
StringConvert.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
ThreadUtil.h
Add GPL header
2009-04-18 17:00:33 +00:00
UniDoubler.h
Add GPL header
2009-04-18 17:00:33 +00:00
utf16string.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Util.cpp
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
2010-02-18 00:06:50 +00:00
Util.h
Add/rename header guards
2010-02-17 23:21:49 +00:00
Vector2D.h
Add GPL header
2009-04-18 17:00:33 +00:00
World.cpp
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
World.h
Add GPL header
2009-04-18 17:00:33 +00:00