.. |
campaigns
|
Footprint sizes for these things.
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2012-05-18 22:41:31 +00:00 |
gaia
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Adjusted max gatherers for these trees.
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2013-08-17 14:26:43 +00:00 |
other
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Make planes about 20% cooler. Fixes #2067.
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2013-08-17 22:55:16 +00:00 |
rubble
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Added mauryan healer skin and head.
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2013-04-01 00:48:18 +00:00 |
special
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
structures
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Updated greek theatron for all greek civs. (AO + normal + spec)
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2013-08-23 18:05:56 +00:00 |
units
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let gaul and brit healers upgrade to their local templates instead of the generic celtic templates. Fix double-click to select all healers after one of the healers upgraded.
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2013-08-24 13:09:53 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_eyecandy.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_gaia_flora_bush_berry.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_rubble.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_structure_civic_civil_centre.xml
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Tweaked some maps.
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2013-08-17 10:15:38 +00:00 |
template_structure_civic_house.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_structure_civic_temple.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_civic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_defense_defense_tower.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_defense_outpost.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_defense_wall_gate.xml
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Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
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2013-06-29 20:55:53 +00:00 |
template_structure_defense_wall_long.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_medium.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_short.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_tower.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_economic_farmstead.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_economic_market.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_economic_storehouse.xml
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Renames mill to storehouse
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2013-06-22 02:28:54 +00:00 |
template_structure_economic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_gaia_settlement.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_structure_military_barracks.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_military_blacksmith.xml
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New BRASIDAS Spartan hero.
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2013-06-01 02:33:58 +00:00 |
template_structure_military_dock.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_embassy.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_military_fortress.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_military.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_resource_corral.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_resource_field.xml
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Tweaked some maps.
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2013-08-17 10:15:38 +00:00 |
template_structure_resource.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_special.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_wonder.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure.xml
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Improved building AI. Refs #2010
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2013-08-16 11:17:36 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_cavalry_melee.xml
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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2013-05-31 02:52:06 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_cavalry_ranged.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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2013-06-21 00:14:00 +00:00 |
template_unit_cavalry.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_champion_cavalry_archer.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_cavalry.xml
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Reduced Food cost of cavalry from 100 to 80.
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2013-07-28 10:20:07 +00:00 |
template_unit_champion_elephant_melee.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_elephant.xml
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Altered footprint of some elephant units.
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2013-08-17 16:16:37 +00:00 |
template_unit_champion_infantry_archer.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_infantry_spearman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_champion_infantry.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_dog.xml
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Fix a few templates and techs.
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2013-07-14 15:01:22 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_fish.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_fauna_hunt.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant
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2013-08-21 09:53:59 +00:00 |
template_unit_hero_cavalry_archer.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_elephant_melee.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_unit_hero_infantry_archer.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_infantry_javelinist.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_unit_hero_infantry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_ranged.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_infantry_melee_pikeman.xml
|
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
|
2013-08-12 21:53:53 +00:00 |
template_unit_infantry_melee_spearman.xml
|
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_infantry_melee.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_infantry_ranged_archer.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_unit_infantry_ranged_slinger.xml
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For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
|
2013-06-21 00:14:00 +00:00 |
template_unit_infantry_ranged.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_infantry.xml
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Increase farming speed by 46% for females and 42% for males. Combined with diminishing returns it was waaay too slow prior to this commit.
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2013-08-12 23:17:30 +00:00 |
template_unit_mechanical_ship_bireme.xml
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fix typo for garrisoned archer classes. Reported by scythetwirler.
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2013-08-17 20:34:28 +00:00 |
template_unit_mechanical_ship_fire.xml
|
health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_unit_mechanical_ship_merchant.xml
|
generalise kill vs eject garrisoned entities on death of garrisonHolder
|
2013-08-17 09:26:17 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
|
add splash damage to quinquereme
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2013-08-21 19:52:50 +00:00 |
template_unit_mechanical_ship_trireme.xml
|
fix typo for garrisoned archer classes. Reported by scythetwirler.
|
2013-08-17 20:34:28 +00:00 |
template_unit_mechanical_ship.xml
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Improved building AI. Refs #2010
|
2013-08-16 11:17:36 +00:00 |
template_unit_mechanical_siege_ram.xml
|
generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_unit_mechanical_siege_tower.xml
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fix typo for garrisoned archer classes. Reported by scythetwirler.
|
2013-08-17 20:34:28 +00:00 |
template_unit_mechanical_siege.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
|
revert wrong changes to support and female_citizen template
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2013-08-21 09:55:42 +00:00 |
template_unit_support_healer.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_support_slave.xml
|
Renames mill to storehouse
|
2013-06-22 02:28:54 +00:00 |
template_unit_support_trader.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_support.xml
|
revert wrong changes to support and female_citizen template
|
2013-08-21 09:55:42 +00:00 |
template_unit.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
|
2013-06-09 23:18:21 +00:00 |