0ad/binaries/data/mods/public/gui/aiconfig/aiconfig.js
2014-11-18 21:21:21 +00:00

55 lines
1.7 KiB
JavaScript

var g_AIs; // [ {"id": ..., "data": {"name": ..., "description": ..., ...} }, ... ]
var g_PlayerSlot;
function init(settings)
{
g_PlayerSlot = settings.playerSlot;
translateObjectKeys(settings.ais, ["name", "description"]);
g_AIs = [
{id: "", data: {name: translateWithContext("ai", "None"), description: translate("AI will be disabled for this player.")}}
].concat(settings.ais);
var aiSelection = Engine.GetGUIObjectByName("aiSelection");
aiSelection.list = [ translate(ai.data.name) for each (ai in g_AIs) ];
var selected = 0;
for (var i = 0; i < g_AIs.length; ++i)
{
if (g_AIs[i].id == settings.id)
{
selected = i;
break;
}
}
aiSelection.selected = selected;
var aiDiff = Engine.GetGUIObjectByName("aiDifficulty");
// Translation: AI difficulty level.
aiDiff.list = [translateWithContext("aiDiff", "Sandbox"), translateWithContext("aiDiff", "Very Easy"), translateWithContext("aiDiff", "Easy"), translateWithContext("aiDiff", "Medium"), translateWithContext("aiDiff", "Hard"), translateWithContext("aiDiff", "Very Hard")];
aiDiff.selected = settings.difficulty;
}
function selectAI(idx)
{
var id = g_AIs[idx].id;
var name = g_AIs[idx].data.name;
var description = g_AIs[idx].data.description;
Engine.GetGUIObjectByName("aiDescription").caption = description;
}
function returnAI()
{
var aiSelection = Engine.GetGUIObjectByName("aiSelection");
var idx = aiSelection.selected;
var id = g_AIs[idx].id;
var name = g_AIs[idx].data.name;
var difficulty = Engine.GetGUIObjectByName("aiDifficulty").selected;
// Pop the page before calling the callback, so the callback runs
// in the parent GUI page's context
Engine.PopGuiPageCB({"id": id, "name": name, "difficulty" : difficulty, "playerSlot" : g_PlayerSlot });
}