forked from 0ad/0ad
leper
df4c07238d
Parameters now have to be quoted with ". Supports " in parameters by escaping them with \. Tag start characters can be included in normal text by escaping them with \. Better error handling and a error messages to help with fixing invalid/malformed strings. This was SVN commit r15969.
115 lines
4.2 KiB
XML
115 lines
4.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<objects>
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<script file="gui/common/network.js"/>
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<script file="gui/common/functions_global_object.js"/>
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<script file="gui/gamesetup/gamesetup_mp.js"/>
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<!-- Add a translucent black background to fade out the menu page -->
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<object type="image" sprite="ModernFade"/>
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<object type="image" style="ModernDialog" size="50%-230 50%-120 50%+230 50%+120">
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<action on="Tick">
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onTick();
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</action>
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<object style="ModernLabelText" type="text" size="50%-128 0%-16 50%+128 16">
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<translatableAttribute id="caption">Multiplayer</translatableAttribute>
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</object>
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<object name="pageJoin" size="0 32 100% 100%" hidden="true">
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<object type="text" style="ModernLabelText" size="0 0 100% 30">
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<translatableAttribute id="caption">Joining an existing game.</translatableAttribute>
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</object>
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<object type="text" size="20 40 50% 70" style="ModernLabelText" text_align="right">
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<translatableAttribute id="caption">Player name:</translatableAttribute>
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</object>
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<object name="joinPlayerName" type="input" size="50%+10 40 100%-20 64" style="ModernInput">
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<action on="Load">
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this.caption = Engine.ConfigDB_GetValue("user", "playername");
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</action>
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</object>
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<object type="text" size="20 80 50% 110" style="ModernLabelText" text_align="right">
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<translatableAttribute id="caption">Server Hostname or IP:</translatableAttribute>
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</object>
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<object name="joinServer" type="input" size="50%+10 80 100%-20 104" style="ModernInput">
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<action on="Load">
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this.caption = Engine.ConfigDB_GetValue("user", "multiplayerserver")
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</action>
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</object>
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<object hotkey="confirm" type="button" size="50%+5 100%-45 100%-18 100%-17" style="ModernButtonRed">
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<translatableAttribute id="caption">Continue</translatableAttribute>
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<action on="Press">
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var joinPlayerName = Engine.GetGUIObjectByName("joinPlayerName").caption;
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var joinServer = Engine.GetGUIObjectByName("joinServer").caption;
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if (startJoin(joinPlayerName, joinServer))
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switchSetupPage("pageJoin", "pageConnecting");
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</action>
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</object>
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</object>
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<object name="pageHost" size="0 32 100% 100%" hidden="true">
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<object type="text" style="ModernLabelText" size="0 0 100% 30">
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<translatableAttribute id="caption">Set up your server to host.</translatableAttribute>
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</object>
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<object name="hostPlayerNameWrapper" hidden="true">
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<object type="text" size="20 40 50% 70" style="ModernLabelText" text_align="right">
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<translatableAttribute id="caption">Player name:</translatableAttribute>
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</object>
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<object name="hostPlayerName" type="input" size="50%+10 40 100%-20 64" style="ModernInput">
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<action on="Load">
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this.caption = Engine.ConfigDB_GetValue("user", "playername");
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</action>
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</object>
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</object>
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<!-- Host server name is only used on games started through the lobby. -->
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<object name="hostServerNameWrapper" hidden="true">
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<object type="text" size="20 80 50% 110" style="ModernLabelText" text_align="right">
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<translatableAttribute id="caption">Server name:</translatableAttribute>
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</object>
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<object name="hostServerName" type="input" size="50%+10 80 100%-20 104" style="ModernInput">
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<action on="Load">
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this.caption = getDefaultGameName();
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</action>
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</object>
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</object>
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<object type="button" size="50%+5 100%-45 100%-18 100%-17" style="ModernButtonRed">
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<translatableAttribute id="caption">Continue</translatableAttribute>
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<action on="Press">
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var hostPlayerName = Engine.GetGUIObjectByName("hostPlayerName").caption;
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var hostServerName = Engine.GetGUIObjectByName("hostServerName").caption;
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if (startHost(hostPlayerName, hostServerName))
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switchSetupPage("pageHost", "pageConnecting");
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</action>
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</object>
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</object>
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<object name="hostFeedback" type="text" style="ModernLabelText" size="50 100%-90 100%-50 100%-50" textcolor="red" />
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<object type="button" style="ModernButtonRed" size="18 100%-45 50%-5 100%-17">
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<translatableAttribute id="caption">Cancel</translatableAttribute>
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<action on="Press">cancelSetup();</action>
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</object>
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<object name="pageConnecting" hidden="true">
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<object name="connectionStatus" type="text" style="ModernLabelText" size="0 100 100% 120"/>
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</object>
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</object>
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</objects>
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