0ad/binaries/data/mods/public/gui/savedgames/load.js
2015-01-26 21:05:31 +00:00

128 lines
4.4 KiB
JavaScript

var gameMetadatas = [];
function init()
{
var gameSelection = Engine.GetGUIObjectByName("gameSelection");
var savedGames = Engine.GetSavedGames();
if (savedGames.length == 0)
{
gameSelection.list = [translate("No saved games found")];
gameSelection.selected = 0;
Engine.GetGUIObjectByName("loadGameButton").enabled = false;
Engine.GetGUIObjectByName("deleteGameButton").enabled = false;
return;
}
savedGames.sort(sortDecreasingDate);
// get current game version and loaded mods
var engineInfo = Engine.GetEngineInfo();
var gameListIds = [ game.id for each (game in savedGames) ];
var gameListLabels = [ generateLabel(game.metadata, engineInfo) for each (game in savedGames) ];
gameMetadatas = [ game.metadata for each (game in savedGames) ];
gameSelection.list = gameListLabels;
gameSelection.list_data = gameListIds;
if (gameSelection.selected == -1)
gameSelection.selected = 0;
else if (gameSelection.selected >= savedGames.length) // happen when we delete the last saved game
gameSelection.selected = savedGames.length - 1;
}
function loadGame()
{
var gameSelection = Engine.GetGUIObjectByName("gameSelection");
var gameId = gameSelection.list_data[gameSelection.selected];
var gameLabel = gameSelection.list[gameSelection.selected];
var metadata = gameMetadatas[gameSelection.selected];
// check game compatibility before really loading it
var engineInfo = Engine.GetEngineInfo();
if (!hasSameVersion(metadata, engineInfo) || !hasSameMods(metadata, engineInfo))
{
// version not compatible ... ask for confirmation
var btCaptions = [translate("Yes"), translate("No")];
var btCode = [function(){ reallyLoadGame(gameId); }, init];
var message = translate("This saved game may not be compatible:");
if (!hasSameVersion(metadata, engineInfo))
message += "\n" + sprintf(translate("It needs 0 A.D. version %(requiredVersion)s, while you are running version %(currentVersion)s."), {
requiredVersion: metadata.version_major,
currentVersion: engineInfo.version_major
});
if (!hasSameMods(metadata, engineInfo))
{
if (!metadata.mods) // only for backwards compatibility with previous saved games
metadata.mods = [];
if (metadata.mods.length == 0)
message += "\n" + sprintf(translate("It does not need any mod while you are running with \"%(currentMod)s\"."), {
currentMod: engineInfo.mods.join()
});
else if (engineInfo.mods.length == 0)
message += "\n" + sprintf(translate("It needs the mod \"%(requiredMod)s\" while you are running without a mod."), {
requiredMod: metadata.mods.join()
});
else
message += "\n" + sprintf(translate("It needs the mod \"%(requiredMod)s\" while you are running with \"%(currentMod)s\"."), {
requiredMod: metadata.mods.join(),
currentMod: engineInfo.mods.join()
});
}
message += "\n" + translate("Do you still want to proceed?");
messageBox(500, 250, message, translate("Warning"), 0, btCaptions, btCode);
}
else
reallyLoadGame(gameId);
}
function reallyLoadGame(gameId)
{
var metadata = Engine.StartSavedGame(gameId);
if (!metadata)
{
// Probably the file wasn't found
// Show error and refresh saved game list
error(sprintf("Could not load saved game '%(id)s'", { id: gameId }));
init();
}
else
{
Engine.SwitchGuiPage("page_loading.xml", {
"attribs": metadata.initAttributes,
"isNetworked" : false,
"playerAssignments": metadata.gui.playerAssignments,
"savedGUIData": metadata.gui
});
}
}
function deleteGame()
{
var gameSelection = Engine.GetGUIObjectByName("gameSelection");
var gameLabel = gameSelection.list[gameSelection.selected];
var gameID = gameSelection.list_data[gameSelection.selected];
// Ask for confirmation
var btCaptions = [translate("Yes"), translate("No")];
var btCode = [function(){ reallyDeleteGame(gameID); }, null];
messageBox(500, 200, sprintf(translate("\"%(label)s\""), { label: gameLabel }) + "\n" + translate("Saved game will be permanently deleted, are you sure?"), translate("DELETE"), 0, btCaptions, btCode);
}
function deleteGameWithoutConfirmation()
{
var gameSelection = Engine.GetGUIObjectByName("gameSelection");
var gameID = gameSelection.list_data[gameSelection.selected];
reallyDeleteGame(gameID);
}
function reallyDeleteGame(gameID)
{
if (!Engine.DeleteSavedGame(gameID))
error(sprintf("Could not delete saved game '%(id)s'", { id: gameID }));
// Run init again to refresh saved game list
init();
}