0ad/binaries/data/mods/public/art/meshes
2012-09-08 18:56:13 +00:00
..
gaia Fixed streched UV on Badland's rock. 2012-08-21 01:03:41 +00:00
props Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
skeletal This was SVN commit r12324. 2012-08-08 18:50:20 +00:00
structural Re-committed celt_house_b.dae with the correct model. 2012-09-03 17:11:59 +00:00
temp Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. 2012-01-27 05:44:57 +00:00
test Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
stonequarry_desert_badlands.png Small Badland rocks committed. 2012-08-19 02:12:46 +00:00