0ad/binaries/data/mods/public/simulation/templates/template_unit_dog.xml
Mythos_Ruler 94a240737c Added more territory auras.
Fixed the Theatron for Hellenic civs. It now uses the Hellenization
effect correctly!

This was SVN commit r14719.
2014-02-01 12:09:06 +00:00

137 lines
3.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Armour>
<Hack>1</Hack>
<Pierce>1</Pierce>
<Crush>1</Crush>
</Armour>
<Attack>
<Slaughter>
<Hack>100.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>4.0</MaxRange>
</Slaughter>
<Melee>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
<RepeatTime>1000</RepeatTime>
<Bonuses>
<BonusSupport>
<Classes>Support</Classes>
<Multiplier>2.0</Multiplier>
</BonusSupport>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>1.5</Multiplier>
</BonusCav>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>1.5</Multiplier>
</BonusHunt>
</Bonuses>
<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
<MinRange>0.0</MinRange>
<Bonuses>
<BonusSupport>
<Classes>Support</Classes>
<Multiplier>2.0</Multiplier>
</BonusSupport>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>3.0</Multiplier>
</BonusCav>
<BonusHunt>
<Classes>Animal</Classes>
<Multiplier>1.5</Multiplier>
</BonusHunt>
</Bonuses>
<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
</Charge>
</Attack>
<Cost>
<BuildTime>10</BuildTime>
<Population>0</Population>
<Resources>
<food>100</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>80</Max>
</Health>
<Identity>
<Classes datatype="tokens">Dog Organic</Classes>
<GenericName>War Dog</GenericName>
<Rank>Basic</Rank>
<Tooltip>Counters: 3x vs. Cavalry, 2x vs. Support, 1.5x vs. Animals. Cannot attack structures.</Tooltip>
</Identity>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Promotion>
<RequiredXp>100</RequiredXp>
</Promotion>
<ResourceGatherer disable=""/>
<Selectable>
<Overlay>
<Texture>
<MainTexture>arrow/256x256.png</MainTexture>
<MainTextureMask>arrow/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>voice/celts/civ/civ_dog_bark.xml</select>
<order_walk>voice/celts/civ/civ_dog_move.xml</order_walk>
<order_attack>voice/celts/civ/civ_dog_move.xml</order_attack>
<order_gather>voice/celts/civ/civ_dog_move.xml</order_gather>
<order_repair>voice/celts/civ/civ_dog_move.xml</order_repair>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_animal_gen.xml</death>
<trained>interface/complete/building/complete_kennel.xml</trained>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<TrainingRestrictions>
<Category>WarDog</Category>
</TrainingRestrictions>
<UnitMotion>
<WalkSpeed>13.0</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>30</Range>
</Vision>
</Entity>