0ad/binaries/data/mods/public
leper 4243433f94 Use a gaia specific player entity.
Fix some code that assumed components exist instead of testing for them.
EntityLimits and TechnologyManager are not needed for gaia and will be
removed in the future.

This was SVN commit r16119.
2015-01-07 20:33:19 +00:00
..
art Seleucid farmstead 2015-01-04 12:46:57 +00:00
audio 2014 remake (A17) 2014-09-06 23:21:06 +00:00
civs Fixes #2937. Thanks to Lion_Kanzen and Pureon for making icons. 2014-12-25 05:12:39 +00:00
globalscripts Make the modmod standalone. 2014-08-25 16:38:54 +00:00
gui Ignore gaia in PlayerData when loading maps. 2015-01-06 00:16:06 +00:00
l10n Switch i18n scripts to use Pology. Fixes #2539. 2014-10-26 00:28:35 +00:00
maps following #2877, civilCentre must be disabled for this kind of scenario 2015-01-07 20:29:01 +00:00
shaders Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders 2014-10-26 04:37:26 +00:00
simulation Use a gaia specific player entity. 2015-01-07 20:33:19 +00:00
mod.json Switch lobby room. Update mod version. 2014-10-12 19:27:42 +00:00