forked from 0ad/0ad
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MESHMANAGER
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#define INCLUDED_MESHMANAGER
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#include "ps/CStr.h"
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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class CModelDef;
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typedef shared_ptr<CModelDef> CModelDefPtr;
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class CColladaManager;
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class CMeshManager
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{
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NONCOPYABLE(CMeshManager);
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public:
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CMeshManager(CColladaManager& colladaManager);
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~CMeshManager();
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CModelDefPtr GetMesh(const CStr& filename);
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private:
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typedef STL_HASH_MAP<CStr, boost::weak_ptr<CModelDef>, CStr_hash_compare> mesh_map;
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mesh_map m_MeshMap;
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CColladaManager& m_ColladaManager;
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};
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#endif
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