forked from 0ad/0ad
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "maths/Bound.h"
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class TestBound : public CxxTest::TestSuite
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{
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public:
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void test_empty()
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{
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CBound bound;
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TS_ASSERT(bound.IsEmpty());
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bound += CVector3D(1, 2, 3);
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TS_ASSERT(! bound.IsEmpty());
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bound.SetEmpty();
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TS_ASSERT(bound.IsEmpty());
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}
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void test_extend_vector()
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{
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CBound bound;
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CVector3D v (1, 2, 3);
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bound += v;
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CVector3D centre;
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bound.GetCentre(centre);
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TS_ASSERT_EQUALS(centre, v);
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}
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void test_extend_bound()
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{
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CBound bound;
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CVector3D v (1, 2, 3);
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CBound b (v, v);
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bound += b;
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CVector3D centre;
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bound.GetCentre(centre);
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TS_ASSERT_EQUALS(centre, v);
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}
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};
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