0ad/binaries/data/mods/public/audio/interface/complete/building
2013-06-03 21:42:48 +00:00
..
complete_barracks.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_barracks.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_broch.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_broch.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_civ_center.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_civ_center.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_corral.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_corral.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_dock.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_dock.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_farmstead.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_farmstead.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_ffactri.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_ffactri.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_field.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_field.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_fortress.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_fortress.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_gate.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_gate.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_gymnasium.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_gymnasium.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_house.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_house.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_iber_monument.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_iber_monument.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_kennel.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_kennel.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_market.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_market.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_mill.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_mill.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_temple.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_temple.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_theatre.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_theatre.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_tholos.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_tholos.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_tower.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_tower.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_universal.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_universal.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
complete_wall.ogg Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929. 2013-06-03 21:42:48 +00:00
complete_wall.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00