0ad/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml
Mythos_Ruler 495716b3ed Reduced the size of a bunch of massive specular maps.
Tweaked some maps.

A new map called "Wasteland". Don't know what to do with it yet.

Dust storm and other particles changes and tweaks.

Tweaks to some maps.

Spec and Norm maps for the Great Pyramid.

New Mace shield prop textures for buildings.

This was SVN commit r14261.
2013-11-30 07:57:29 +00:00

47 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_ruins">
<Footprint replace="">
<Square width="62.0" depth="62.0"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<Civ>gaia</Civ>
<GenericName>Pyramid</GenericName>
<SpecificName>Great Pyramid</SpecificName>
<History>A monumental ornamental structure built by the Egyptians of old.</History>
<Icon>gaia/special_pyramid.png</Icon>
</Identity>
<Loot>
<xp>200</xp>
</Loot>
<Obstruction>
<Static width="59.0" depth="59.0"/>
</Obstruction>
<Position>
<Altitude>-2.0</Altitude>
</Position>
<ResourceSupply>
<Amount>10000</Amount>
<Type>stone.ruins</Type>
<MaxGatherers>40</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_temple.xml</select>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<Vision>
<Range>72</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<VisualActor>
<Actor>special/pyramid.xml</Actor>
</VisualActor>
</Entity>