0ad/binaries/data/mods/public/simulation/templates/structures/rome_barracks.xml
Mythos_Ruler eb33d0fd61 New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).

This was SVN commit r14007.
2013-10-16 01:04:55 +00:00

40 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>100</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="28.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Castra</SpecificName>
<History>Romans specialised in the building of military camps and forts. A few of them still survive.</History>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/rome_infantry_swordsman_b
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_champion_infantry_barracks
units/rome_cavalry_spearman_b
units/rome_cavalry_javelinist_b
units/rome_champion_cavalry_barracks
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/romans/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>