0ad/binaries/data/mods/public/simulation/templates/structures/rome_wonder.xml
Mythos_Ruler 176cc55547 Fixing some Roman names. Thanks Robbob (on the forum).
Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.

This was SVN commit r13827.
2013-09-12 13:53:00 +00:00

28 lines
813 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint>
<Square width="24.0" depth="44.0"/>
<Height>12.0</Height>
</Footprint>
<GarrisonHolder>
<Max>30</Max>
<EjectHealth>0.1</EjectHealth>
<EjectEntitiesOnDestroy>true</EjectEntitiesOnDestroy>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>3</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Identity>
<Civ>rome</Civ>
<SpecificName>Aedes Iovis Optimi Maximi</SpecificName>
<History>.</History>
</Identity>
<Obstruction>
<Static width="20.0" depth="40.0"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_4x6.xml</FoundationActor>
<Actor>structures/romans/temple_mars.xml</Actor>
</VisualActor>
</Entity>