0ad/binaries/data/mods/public/art/materials
historic_bruno 2c9939ac74 Adds Relax NG Compact syntax grammars for most of the XML formats in the engine.
Adds converted Relax NG XML grammars for each (Note: don't edit these
directly, modify the compact syntax .rnc files instead, then use a
conversion tool http://relaxng.org/#conversion to generate the .rng
files).
Adds Perl script to validate the XML files using the new grammars

This was SVN commit r15377.
2014-06-17 03:31:40 +00:00
..
alphatest_ao_parallax_spec.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
alphatest_spec.xml Add alpha-tested materials 2012-04-08 21:55:21 +00:00
alphatest.xml Add alpha-tested materials 2012-04-08 21:55:21 +00:00
aura.xml Fixed shader in aura material 2013-12-04 00:35:05 +00:00
basic_glow.xml commited basic_glow.xml material for self-illumination objects. 2014-01-23 17:50:00 +00:00
basic_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
basic_specmap.xml A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect. 2012-09-02 20:46:17 +00:00
basic_trans_ao_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_ao_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_ao.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
basic_trans_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_wind.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
basic_trans.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
blend_spec.xml Add config option to force alpha-tested materials. 2012-04-10 21:03:22 +00:00
default.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
material.rnc Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
material.rng Adds Relax NG Compact syntax grammars for most of the XML formats in the engine. 2014-06-17 03:31:40 +00:00
no_trans_ao.xml Upgraded britons and gaullic fortresses. 2013-09-13 21:41:24 +00:00
no_trans_parallax_ao.xml Upgraded britons and gaullic fortresses. 2013-09-13 21:41:24 +00:00
objectcolor_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
objectcolor_specmap.xml Mauryan Maiden Guard. 2012-10-24 18:32:50 +00:00
objectcolor.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
player_trans_ao_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_ao_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_ao.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
player_trans_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_parallax.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
player_trans_spec_helmet.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
player_water.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
playercolor_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
rock_bump_spec_ao_test.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
rock_bump_spec_test.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_grass.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_norm_spec.xml Changed a couple of misnamed materials, which were breaking some decals 2012-09-02 09:00:27 +00:00
terrain_norm.xml Changed a couple of misnamed materials, which were breaking some decals 2012-09-02 09:00:27 +00:00
terrain_triplanar_norm_spec.xml Making all cliffs triplanar. 2012-08-11 16:11:23 +00:00
terrain_triplanar.xml Making all cliffs triplanar. 2012-08-11 16:11:23 +00:00
trans_wind_parallax_spec.xml Brit War Dog nerf. 2012-11-10 19:14:16 +00:00
trans_wind.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
waterfall.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00