0ad/binaries/data/mods/public/art/skeletons/newunit.xml

124 lines
3.7 KiB
XML

<skeletons>
<standard_skeleton title="newunit" id="newunit">
<bone name="hip">
<bone name="spine">
<bone name="spine1">
<bone name="chest">
<bone name="neck">
<bone name="head">
<bone name="helmet"></bone>
</bone>
</bone>
<bone name="shoulder_L">
<bone name="arm_L">
<bone name="forearm_L">
<bone name="hand_L">
<bone name="finger_L">
<bone name="fingertip_L"></bone>
</bone>
<bone name="weapon_bow"></bone>
<bone name="shield"></bone>
<bone name="ammo"></bone>
<bone name="weapon_L"></bone>
</bone>
<bone name="shield_arm"></bone>
</bone>
</bone>
</bone>
<bone name="shoulder_R">
<bone name="arm_R">
<bone name="forearm_R">
<bone name="hand_R">
<bone name="finger_R">
<bone name="fingertip_R"></bone>
</bone>
<bone name="projectile"></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh_L">
<bone name="leg_L">
<bone name="foot_L"></bone>
</bone>
</bone>
<bone name="thigh_R">
<bone name="leg_R">
<bone name="foot_R"></bone>
</bone>
</bone>
</bone>
<bone name="weapon_R"></bone>
</standard_skeleton>
<skeleton title="blender newunit" target="newunit">
<identifier>
<root>hip</root>
</identifier>
<bone name="hip"><target>hip</target>
<bone name="spine"><target>spine</target>
<bone name="spine1"><target>spine1</target>
<bone name="chest"><target>chest</target>
<bone name="neck"><target>neck</target>
<bone name="head"><target>head</target>
<bone name="helmet"><target>helmet</target></bone>
</bone>
</bone>
<bone name="shoulder_L"><target>shoulder_L</target>
<bone name="arm_L"><target>arm_L</target>
<bone name="forearm_L"><target>forearm_L</target>
<bone name="hand_L"><target>hand_L</target>
<bone name="finger_L"><target>finger_L</target>
<bone name="fingertip_L"><target>fingertip_L</target></bone>
</bone>
<bone name="weapon_bow"><target>weapon_bow</target></bone>
<bone name="shield"><target>shield</target></bone>
<bone name="ammo"><target>ammo</target></bone>
<bone name="weapon_L"><target>weapon_L</target></bone>
</bone>
<bone name="shield_arm"><target>shield_arm</target></bone>
</bone>
</bone>
</bone>
<bone name="shoulder_R"><target>shoulder_R</target>
<bone name="arm_R"><target>arm_R</target>
<bone name="forearm_R"><target>forearm_R</target>
<bone name="hand_R"><target>hand_R</target>
<bone name="finger_R"><target>finger_R</target>
<bone name="fingertip_R"><target>fingertip_R</target></bone>
</bone>
<bone name="projectile"><target>projectile</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh_L"><target>thigh_L</target>
<bone name="leg_L"><target>leg_L</target>
<bone name="foot_L"><target>foot_L</target></bone>
</bone>
</bone>
<bone name="thigh_R"><target>thigh_R</target>
<bone name="leg_R"><target>leg_R</target>
<bone name="foot_R"><target>foot_R</target></bone>
</bone>
</bone>
</bone>
<bone name="weapon_R"><target>weapon_R</target></bone>
</skeleton>
</skeletons>