0ad/binaries/data/mods/public/shaders/glsl/foreground_overlay.vs

12 lines
183 B
GLSL

#version 110
varying vec2 v_tex;
attribute vec3 a_vertex;
attribute vec2 a_uv0;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 1.0);
v_tex = a_uv0;
}