0ad/binaries/data/mods/public/shaders/glsl/water_high.xml

13 lines
333 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<vertex file="glsl/water_high.vs">
<stream name="pos"/>
<attrib name="a_vertex" semantics="gl_Vertex"/>
<attrib name="a_waterInfo" semantics="CustomAttribute0"/>
</vertex>
<fragment file="glsl/water_high.fs"/>
</program>