0ad/binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
2012-02-21 03:54:34 +00:00

8500 lines
601 KiB (Stored with Git LFS)
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.61.0 r42615</authoring_tool>
</contributor>
<created>2012-02-20T21:41:21</created>
<modified>2012-02-20T21:41:21</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="Material_TF_1-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Material_TF_1-material" name="Material.TF.1">
<instance_effect url="#Material_TF_1-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="boar-Geometry-mesh">
<mesh>
<source id="boar-Geometry-mesh-positions">
<float_array id="boar-Geometry-mesh-positions-array" count="360">0.1005457 1.661356 1.256442 -2.53327e-7 1.67771 1.169892 0.2805638 1.55209 0.8883341 -2.45277e-7 1.624397 0.9769831 0 -0.0851202 1.982331 0 0.574585 1.711117 0.32757 -0.01238912 1.825144 0.3049289 0.5917339 1.5502 0.09965419 -1.271112 1.347362 2.07173e-7 -1.409405 1.245448 1.95829e-7 -1.296916 1.416468 0 -0.04516208 0.613366 -2.18846e-7 1.449353 1.512931 0.3275698 1.385316 1.394676 -2.12027e-7 1.404188 0.6693071 -2.51274e-7 1.664112 1.307407 0.4212989 0.642327 1.121195 0.587321 0.07173699 1.322671 0.4158508 1.35313 0.8136491 0.1646378 1.383974 0.7264521 0.1414608 1.196875 0.6667711 0.2939728 1.240087 0.4988851 0.1956807 1.382458 0.4718931 0.4158509 1.035263 0.813649 0.3655238 1.479948 0.4473311 -2.62867e-7 1.740889 1.248457 0.3398001 -0.4032671 1.783622 0 -0.4667702 1.903901 0.55529 -0.5405451 1.177521 0 -0.439697 0.6462839 0.126083 -0.2695491 0.660824 0.222904 -0.208898 0.3146409 0.328227 -0.07403594 0.4059259 0.176119 -0.438495 0.6580399 0.4158501 -0.366931 0.774044 0.312873 -0.291993 0.3134 0.402236 -0.2055619 0.3405159 0.41585 -0.03413903 0.814281 0.265766 -0.2236669 6.52975e-4 0.342117 -0.285147 0.07758992 0.417953 -0.2117979 6.54987e-4 0.355145 -0.1182559 6.5299e-4 0.2857921 -0.3370809 6.60962e-4 0.401723 -0.3414939 6.57982e-4 0 -0.6204761 0.7656049 1.78536e-7 -1.254118 0.6711902 0.2631601 -0.80376 1.587703 0.2525302 -1.271801 0.7569874 0.3651404 -1.074793 0.9774245 0.1173309 -1.733224 0.7322416 2.46481e-7 -1.705541 0.5934699 2.65908e-7 -1.789044 0.8121178 0.1874162 -1.443605 0.9601061 2.1516e-7 -1.518611 1.007427 0.2686068 1.342272 -0.004048824 0.4655318 1.351121 -0.004048824 0.3723678 1.243849 0.1003471 0.3791788 1.44462 -0.004048824 0.4518758 1.353871 0.4745701 0.2825458 1.172203 -0.004048943 0.4593968 1.168458 -0.004048824 0.331691 -0.68636 0.8440799 0.4648051 -0.7976371 1.185991 0.3291161 -1.076815 1.28764 0.1710361 -1.09888 1.431892 0.1770832 -1.311841 1.496827 0.3522292 -1.23296 1.592537 -0.1005463 1.661356 1.256442 -0.2805643 1.55209 0.8883341 -0.32757 -0.01238918 1.825144 -0.304929 0.5917339 1.5502 -0.09965479 -1.271112 1.347362 -0.41585 -0.03413915 0.814281 -0.3275701 1.385316 1.394676 -0.1646372 1.383974 0.7264521 -0.4212991 0.642327 1.121195 -0.587321 0.07173681 1.322671 -0.1956812 1.382458 0.4718931 -0.2939732 1.240087 0.4988851 -0.1414611 1.196875 0.6667711 -0.4158501 1.035263 0.813649 -0.4158502 1.35313 0.8136491 -0.3655242 1.479948 0.4473311 -0.3398 -0.4032672 1.783622 -0.55529 -0.5405451 1.177521 -0.126083 -0.2695491 0.660824 -0.328227 -0.07403606 0.4059259 -0.2229039 -0.208898 0.3146409 -0.1761189 -0.4384951 0.6580399 -0.312873 -0.2919931 0.3134 -0.4158499 -0.3669301 0.774044 -0.402236 -0.2055621 0.3405159 -0.2657659 -0.223667 6.52975e-4 -0.342117 -0.2851471 0.07758992 -0.4179529 -0.211797 6.54972e-4 -0.3551449 -0.118256 6.5299e-4 -0.2857919 -0.33708 6.60992e-4 -0.4017229 -0.341494 6.57982e-4 -0.3316909 -0.6863602 0.8440799 1.26369e-7 -0.8369041 1.73693 -0.2631599 -0.8037602 1.587703 -0.2525298 -1.271801 0.7569874 -0.4648049 -0.7976371 1.185991 -0.3651402 -1.074793 0.9774245 -0.1173304 -1.733224 0.7322416 -0.1874167 -1.443605 0.9601061 -0.2686063 1.342272 -0.004048824 -0.4655323 1.351121 -0.004048824 -0.3723672 1.243849 0.1003471 -0.3791792 1.44462 -0.004048824 -0.4518762 1.353871 0.4745701 -0.2825462 1.172203 -0.004048943 -0.4593971 1.168458 -0.004048824 -0.1710358 -1.09888 1.431892 -0.3291159 -1.076815 1.28764 -0.3522288 -1.23296 1.592537 -0.1770828 -1.311841 1.496827 -0.4158501 0.543593 0.745927 0.4158505 0.5435929 0.745927 0 0.5579516 0.57191</float_array>
<technique_common>
<accessor source="#boar-Geometry-mesh-positions-array" count="120" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar-Geometry-mesh-normals">
<float_array id="boar-Geometry-mesh-normals-array" count="444">0.520188 0.8073672 0.2783898 0.4926603 0.7833796 -0.3788568 0 0.9432356 -0.3320719 0 0.903531 -0.4284799 0 0.08294928 0.9965514 0.6528825 0.1450545 0.7434309 0 0.3317362 0.9433577 0.7309793 0.2599261 0.6309397 0.4848781 -0.7491379 0.4512772 0 -0.7200843 0.6938383 0 -0.8620868 0.5067293 0 0.4613178 0.8872036 0.7480392 0.3769341 0.5461898 -0.06335639 0.8093509 -0.5838496 0 0.5294656 -0.848323 0 0.6563921 0.754387 0.9870601 0.09585863 0.1283608 0.9829096 0.1515244 0.1044343 0.9024934 -0.1264076 -0.4116947 0.8872646 0.4612262 0.003448545 -0.9797775 0.1597865 -0.1204336 -0.1064485 -0.1680043 -0.9800104 -0.9219031 0.3028657 -0.2414319 -0.1526231 -0.8799097 -0.4498733 0.9978942 -0.04260379 -0.0484023 0.2224189 0.9746391 0.02407908 0.002594053 0.9450805 0.3268276 0 0.9971618 0.07522809 0.6887723 -0.2327952 0.6865444 0 -0.3122349 0.9499801 0.9764702 -0.211951 -0.03949093 0.8407544 0.134373 -0.5244606 0.871456 -0.286874 -0.3977782 0 -0.04318368 -0.999054 -0.3018586 0.1448103 -0.942259 0 -0.2917569 -0.9564806 0.03738516 -0.5714286 -0.8197882 -0.6498535 0.7572355 0.06545948 0.01797538 0.9874264 -0.1570177 -0.961272 0.04931789 -0.2710349 0.3790826 -0.896186 -0.2305364 0.05581831 -0.9618518 -0.2677084 0.9903867 -0.09384441 -0.1015045 -0.8004395 0.02948087 -0.5986511 0.07211524 -0.908536 0.4115116 0.8274179 0.04107791 -0.5600452 0.0851466 0.7998597 -0.5940428 -0.6433912 -0.7062899 -0.2952055 0.6389355 -0.7172155 -0.2780541 0.6602069 -0.2031006 -0.723075 0 -0.2783898 -0.960448 0 -0.5182958 0.8551897 0.9548021 -0.2949614 0.03619492 0.2546043 0.1425197 -0.9564856 0.6670736 -0.4340342 0.6054567 0.3642384 -0.1522873 0.9187292 0.8667257 -0.4065676 0.2888577 0.9508652 -0.263741 -0.1621448 0.9251719 -0.04951119 -0.3763052 0.7344279 -0.659444 -0.1602221 0 -0.9372234 0.3487045 0 -0.4584795 -0.888699 0 -0.7665334 0.6421705 0.7759026 -0.5542772 0.3011872 0.7816706 -0.1337931 -0.6091189 -0.7795953 0.09811699 -0.6185187 0.8165227 0.1407513 -0.5598621 0.1107516 -0.8991668 0.4233222 0.07803583 0.7879574 -0.6107364 -0.2587629 -0.8523573 -0.4544546 0.9944036 3.5229e-7 0.1056491 -0.6805627 -0.6798303 -0.2731712 0.6773889 -0.6844996 -0.2693869 0.9995422 0.00363183 -0.03003668 0.2655072 0.8661414 0.4234442 0.5202041 -0.743515 -0.420206 -0.867204 0.12254 0.4826398 -0.290292 -0.8644979 0.4102908 0.6120487 -0.2218695 0.7590259 -0.520188 0.8073672 0.2783898 -0.4926603 0.7833796 -0.3788568 -0.6528825 0.1450545 0.7434309 -0.7309793 0.2599261 0.6309397 -0.4848781 -0.7491379 0.4512772 -0.7480392 0.3769341 0.5461898 0.06335639 0.8093509 -0.5838496 -0.8472549 0.1689199 -0.5035554 -0.9881283 0.1153294 0.101413 -0.9913938 0.1037629 0.07956171 -0.8872646 0.4612262 0.003448545 -0.9024934 -0.1264076 -0.4116947 0.9797777 0.1597828 -0.1204374 0.1526231 -0.8799097 -0.4498733 0.9219031 0.3028657 -0.2414319 0.1064485 -0.1680043 -0.9800104 -0.9978942 -0.04260379 -0.0484023 -0.2224189 0.9746391 0.02407908 -0.002594053 0.9450803 0.3268276 -0.6887723 -0.2327952 0.6865444 -0.9764702 -0.211951 -0.03949093 -0.871456 -0.286874 -0.3977782 0.3018586 0.1448103 -0.942259 -0.03738516 -0.5714286 -0.8197882 0.6498532 0.7572358 0.06545943 0.961272 0.04931789 -0.2710349 -0.01797538 0.9874264 -0.1570177 -0.3790854 -0.8961853 -0.2305349 -0.9903867 -0.09384441 -0.1015045 -0.05581831 -0.9618518 -0.2677084 0.8004395 0.02948087 -0.5986511 -0.07211524 -0.908536 0.4115116 -0.8274179 0.04107791 -0.5600452 -0.0851466 0.7998902 -0.5940428 0.6433912 -0.7062899 -0.2952055 -0.6389355 -0.7172155 -0.2780541 -0.6602069 -0.2031006 -0.723075 -0.9548021 -0.2949614 0.03619492 -0.2546043 0.1425195 -0.9564856 -0.6670736 -0.4340342 0.6054567 -0.8667257 -0.4065676 0.2888577 -0.3642384 -0.1522873 0.9187292 -0.9508652 -0.263741 -0.1621448 -0.925172 -0.04951143 -0.376305 -0.7344279 -0.659444 -0.1602221 -0.7759026 -0.5542772 0.3011872 -0.7816706 -0.1337931 -0.6091189 0.7795953 0.09811699 -0.6185187 -0.8165227 0.1407513 -0.5598621 -0.1107516 -0.8991668 0.4233222 -0.07803583 0.7879574 -0.6107364 0.2587635 -0.8523569 -0.454455 -0.9944031 -3.92741e-7 0.105652 0.6805627 -0.6798303 -0.2731712 -0.6773889 -0.6844996 -0.2693869 -0.9995422 0.003631472 -0.03003656 -0.2655071 0.8661414 0.4234443 -0.5202056 -0.7435143 -0.4202056 0.8672069 0.1225387 0.482635 0.290292 -0.8644979 0.4102908 -0.6120487 -0.2218695 0.7590259 0 0.1429487 -0.9897153 -0.9152294 -0.2660734 -0.3025887 -0.590259 -0.6315806 -0.5026931 0.5902589 -0.6315805 -0.5026932 0.9152297 -0.2660729 -0.3025887 0.7807245 0.05313271 -0.6225471 -0.8118839 0.01293981 -0.5836055 0 0.01577806 -0.9998474</float_array>
<technique_common>
<accessor source="#boar-Geometry-mesh-normals-array" count="148" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar-Geometry-mesh-map-0">
<float_array id="boar-Geometry-mesh-map-0-array" count="1416">0.953475 0.770241 0.916739 0.537442 0.988714 0.728963 0.988892 0.4564977 0.988714 0.728963 0.916739 0.537442 0.29067 0.98052 0.316216 0.900729 0.656968 0.98052 0.656968 0.98052 0.316216 0.900729 0.662998 0.885674 0.318214 0.395453 0.315647 0.437098 0.1871449 0.437098 0.656968 0.98052 0.662998 0.885674 0.988714 0.98052 0.662998 0.885674 0.880327 0.82225 0.988714 0.98052 0.916739 0.537442 0.840882 0.488397 0.988892 0.4564977 0.847982 0.4564977 0.988892 0.4564977 0.840882 0.488397 0.988714 0.98052 0.880327 0.82225 0.988714 0.782068 0.880327 0.82225 0.953475 0.770241 0.988714 0.782068 0.316216 0.900729 0.351261 0.743598 0.662998 0.885674 0.662998 0.885674 0.351261 0.743598 0.653279 0.727753 0.653279 0.727753 0.721189 0.525122 0.801264 0.496747 0.953475 0.770241 0.880327 0.82225 0.916739 0.537442 0.880327 0.82225 0.662998 0.885674 0.653279 0.727753 0.916739 0.537442 0.801264 0.496747 0.840882 0.488397 0.988714 0.4299615 0.895337 0.295582 0.862187 0.4299615 0.862187 0.4299615 0.895337 0.295582 0.75419 0.306207 0.75419 0.306207 0.86806 0.296636 0.75454 0.4299615 0.86806 0.296636 0.988714 0.285914 0.935214 0.4299615 0.935214 0.4299615 0.988714 0.285914 0.988714 0.4299615 0.988714 0.4299615 0.988714 0.285914 0.895337 0.295582 0.916739 0.537442 0.880327 0.82225 0.801264 0.496747 0.880327 0.82225 0.653279 0.727753 0.801264 0.496747 0.988714 0.753036 0.953475 0.770241 0.988714 0.728963 0.953475 0.770241 0.988714 0.753036 0.988714 0.782068 0.847982 0.4564977 0.840882 0.488397 0.800436 0.49369 0.316216 0.900729 0.29067 0.98052 0.163476 0.884385 0.29067 0.98052 0.141171 0.98052 0.163476 0.884385 0.09650599 0.686463 0.351261 0.743598 0.163476 0.884385 0.316216 0.900729 0.163476 0.884385 0.351261 0.743598 0.351261 0.743598 0.09650599 0.686463 0.3294701 0.5745815 0.3294701 0.5745815 0.09650599 0.686463 0.1403535 0.5827269 0.3025575 0.456095 0.2552259 0.4707103 0.137358 0.451129 0.2552259 0.4707103 0.1937179 0.5261699 0.137358 0.451129 0.3294701 0.5745815 0.2552259 0.4707103 0.3025575 0.456095 0.7287914 0.436404 0.7288394 0.257638 0.607331 0.436404 0.607331 0.436404 0.7288394 0.257638 0.601948 0.221706 0.5172898 0.436404 0.5175098 0.221217 0.583253 0.436404 0.583253 0.436404 0.5175098 0.221217 0.605294 0.231891 0.605294 0.231891 0.7288394 0.257638 0.7287914 0.436404 0.603409 0.01128798 0.601948 0.221706 0.7288394 0.257638 0.603409 0.01128798 0.5177187 0.05116099 0.601948 0.221706 0.601948 0.221706 0.5177187 0.05116099 0.5175098 0.221217 0.618498 0.01128798 0.605294 0.231891 0.5177187 0.05116099 0.5175098 0.221217 0.5177187 0.05116099 0.605294 0.231891 0.7288394 0.257638 0.605294 0.231891 0.7290244 0.01128798 0.605294 0.231891 0.618498 0.01128798 0.7290244 0.01128798 0.603409 0.01128798 0.5177688 0.01128798 0.5177187 0.05116099 0.5177187 0.05116099 0.5177688 0.01128798 0.551512 0.01128798 0.5177187 0.05116099 0.551512 0.01128798 0.618498 0.01128798 0.1403535 0.5827269 0.0178436 0.554253 0.1937179 0.5261699 0.0178436 0.554253 0.0178436 0.451129 0.1937179 0.5261699 0.1937179 0.5261699 0.0178436 0.451129 0.137358 0.451129 0.141171 0.98052 0.0178436 0.98052 0.163476 0.884385 0.0178436 0.713048 0.09650599 0.686463 0.163476 0.884385 0.1403535 0.5827269 0.09650599 0.686463 0.0178436 0.554253 0.09650599 0.686463 0.0178436 0.713048 0.0178436 0.554253 0.4958077 0.01128798 0.4958077 0.1012369 0.181911 0.01128798 0.4958077 0.437098 0.315647 0.437098 0.4958077 0.351572 0.4958077 0.351572 0.374688 0.395988 0.380115 0.297835 0.380115 0.297835 0.295972 0.2328349 0.4958077 0.248782 0.4958077 0.248782 0.295972 0.2328349 0.4958077 0.1012369 0.03655898 0.190798 0.01128995 0.2909747 0.01128995 0.08342999 0.1871449 0.437098 0.01128995 0.4270316 0.130037 0.289803 0.380115 0.297835 0.130037 0.289803 0.295972 0.2328349 0.295972 0.2328349 0.130037 0.289803 0.192327 0.1483983 0.192327 0.1483983 0.130037 0.289803 0.03655898 0.190798 0.01128995 0.4270316 0.01128995 0.2909747 0.130037 0.289803 0.03655898 0.190798 0.130037 0.289803 0.01128995 0.2909747 0.75419 0.306207 0.895337 0.295582 0.902165 0.01128798 0.909508 0.01128798 0.86806 0.296636 0.754391 0.05740398 0.75419 0.306207 0.754391 0.05740398 0.86806 0.296636 0.988714 0.285914 0.86806 0.296636 0.988714 0.01128798 0.86806 0.296636 0.909508 0.01128798 0.988714 0.01128798 0.988714 0.285914 0.988714 0.01128798 0.895337 0.295582 0.895337 0.295582 0.988714 0.01128798 0.902165 0.01128798 0.862187 0.4299615 0.75419 0.306207 0.75454 0.4299615 0.75454 0.4299615 0.86806 0.296636 0.935214 0.4299615 0.902165 0.01128798 0.75464 0.01128798 0.754391 0.05740398 0.754391 0.05740398 0.75464 0.01128798 0.804428 0.01128798 0.754391 0.05740398 0.804428 0.01128798 0.909508 0.01128798 0.754391 0.05740398 0.75419 0.306207 0.902165 0.01128798 0.4958077 0.351572 0.380115 0.297835 0.4958077 0.248782 0.0178436 0.98052 0.0178436 0.867071 0.163476 0.884385 0.583253 0.436404 0.605294 0.231891 0.7287914 0.436404 0.7290244 0.01128798 0.603409 0.01128798 0.7288394 0.257638 0.0178436 0.867071 0.0178436 0.713048 0.163476 0.884385 0.4958077 0.351572 0.315647 0.437098 0.374688 0.395988 0.315647 0.437098 0.318214 0.395453 0.374688 0.395988 0.255634 0.483914 0.202027 0.549986 0.1569679 0.572335 0.311509 0.564893 0.1569679 0.572335 0.202027 0.549986 0.311509 0.564893 0.257226 0.534441 0.255634 0.483914 0.257226 0.534441 0.311509 0.564893 0.202027 0.549986 0.257226 0.534441 0.202027 0.549986 0.255634 0.483914 0.953475 0.770241 0.988714 0.728963 0.916739 0.537442 0.988892 0.4564977 0.916739 0.537442 0.988714 0.728963 0.29067 0.98052 0.656968 0.98052 0.316216 0.900729 0.656968 0.98052 0.662998 0.885674 0.316216 0.900729 0.318214 0.395453 0.1871449 0.437098 0.315647 0.437098 0.656968 0.98052 0.988714 0.98052 0.662998 0.885674 0.662998 0.885674 0.988714 0.98052 0.880327 0.82225 0.916739 0.537442 0.988892 0.4564977 0.840882 0.488397 0.847982 0.4564977 0.840882 0.488397 0.988892 0.4564977 0.988714 0.98052 0.988714 0.782068 0.880327 0.82225 0.880327 0.82225 0.988714 0.782068 0.953475 0.770241 0.3294701 0.5745815 0.351261 0.743598 0.653279 0.727753 0.316216 0.900729 0.662998 0.885674 0.351261 0.743598 0.662998 0.885674 0.653279 0.727753 0.351261 0.743598 0.653279 0.727753 0.801264 0.496747 0.721189 0.525122 0.953475 0.770241 0.916739 0.537442 0.880327 0.82225 0.880327 0.82225 0.653279 0.727753 0.662998 0.885674 0.916739 0.537442 0.840882 0.488397 0.801264 0.496747 0.988714 0.4299615 0.862187 0.4299615 0.895337 0.295582 0.75419 0.306207 0.895337 0.295582 0.862187 0.4299615 0.75419 0.306207 0.75454 0.4299615 0.86806 0.296636 0.86806 0.296636 0.935214 0.4299615 0.988714 0.285914 0.935214 0.4299615 0.988714 0.4299615 0.988714 0.285914 0.988714 0.4299615 0.895337 0.295582 0.988714 0.285914 0.916739 0.537442 0.801264 0.496747 0.880327 0.82225 0.880327 0.82225 0.801264 0.496747 0.653279 0.727753 0.988714 0.728963 0.953475 0.770241 0.988714 0.753036 0.953475 0.770241 0.988714 0.782068 0.988714 0.753036 0.847982 0.4564977 0.800436 0.49369 0.840882 0.488397 0.316216 0.900729 0.163475 0.884385 0.29067 0.98052 0.29067 0.98052 0.163475 0.884385 0.141171 0.98052 0.09650599 0.686463 0.163475 0.884385 0.351261 0.743598 0.316216 0.900729 0.351261 0.743598 0.163475 0.884385 0.351261 0.743598 0.3294701 0.5745815 0.09650599 0.686463 0.3294701 0.5745815 0.1403535 0.5827269 0.09650599 0.686463 0.3025575 0.456095 0.137358 0.451129 0.2552259 0.4707103 0.2552259 0.4707103 0.137358 0.451129 0.1937179 0.5261699 0.3294701 0.5745815 0.3025575 0.456095 0.2552259 0.4707103 0.7287914 0.436404 0.607331 0.436404 0.7288394 0.257638 0.607331 0.436404 0.601948 0.221706 0.7288394 0.257638 0.5172898 0.436404 0.583253 0.436404 0.5175098 0.221217 0.583253 0.436404 0.605294 0.231891 0.5175098 0.221217 0.605294 0.231891 0.7287914 0.436404 0.7288394 0.257638 0.603409 0.01128798 0.7288394 0.257638 0.601948 0.221706 0.603409 0.01128798 0.601948 0.221706 0.5177187 0.05116099 0.601948 0.221706 0.5175098 0.221217 0.5177187 0.05116099 0.618498 0.01128798 0.5177187 0.05116099 0.605294 0.231891 0.5175098 0.221217 0.605294 0.231891 0.5177187 0.05116099 0.7288394 0.257638 0.7290244 0.01128798 0.605294 0.231891 0.605294 0.231891 0.7290244 0.01128798 0.618498 0.01128798 0.603409 0.01128798 0.5177187 0.05116099 0.5177688 0.01128798 0.5177187 0.05116099 0.551512 0.01128798 0.5177688 0.01128798 0.5177187 0.05116099 0.618498 0.01128798 0.551512 0.01128798 0.1403535 0.5827269 0.1937179 0.5261699 0.0178436 0.554253 0.0178436 0.554253 0.1937179 0.5261699 0.0178436 0.451129 0.1937179 0.5261699 0.137358 0.451129 0.0178436 0.451129 0.141171 0.98052 0.163475 0.884385 0.0178436 0.98052 0.0178436 0.713048 0.163475 0.884385 0.09650599 0.686463 0.1403535 0.5827269 0.0178436 0.554253 0.09650599 0.686463 0.09650599 0.686463 0.0178436 0.554253 0.0178436 0.713048 0.4958077 0.01128798 0.181911 0.01128798 0.4958077 0.101238 0.4958077 0.437098 0.4958077 0.351572 0.315647 0.437098 0.4958077 0.351572 0.380115 0.297835 0.374688 0.395988 0.380115 0.297835 0.4958077 0.248782 0.295972 0.2328349 0.4958077 0.248782 0.4958077 0.101238 0.295972 0.2328349 0.03655898 0.190798 0.01128995 0.08342999 0.01128995 0.2909747 0.1871449 0.437098 0.130037 0.289803 0.01128995 0.4270316 0.380115 0.297835 0.295972 0.2328349 0.130037 0.289803 0.295972 0.2328349 0.192327 0.1483983 0.130037 0.289803 0.192327 0.1483983 0.03655898 0.190798 0.130037 0.289803 0.01128995 0.4270316 0.130037 0.289803 0.01128995 0.2909747 0.03655898 0.190798 0.01128995 0.2909747 0.130037 0.289803 0.75419 0.306207 0.902165 0.01128798 0.895337 0.295582 0.909508 0.01128798 0.754391 0.05740398 0.86806 0.296636 0.75419 0.306207 0.86806 0.296636 0.754391 0.05740398 0.988714 0.285914 0.988714 0.01128798 0.86806 0.296636 0.86806 0.296636 0.988714 0.01128798 0.909508 0.01128798 0.988714 0.285914 0.895337 0.295582 0.988714 0.01128798 0.895337 0.295582 0.902165 0.01128798 0.988714 0.01128798 0.862187 0.4299615 0.75454 0.4299615 0.75419 0.306207 0.75454 0.4299615 0.935214 0.4299615 0.86806 0.296636 0.902165 0.01128798 0.754391 0.05740398 0.75464 0.01128798 0.754391 0.05740398 0.804428 0.01128798 0.75464 0.01128798 0.754391 0.05740398 0.909508 0.01128798 0.804428 0.01128798 0.754391 0.05740398 0.902165 0.01128798 0.75419 0.306207 0.4958077 0.351572 0.4958077 0.248782 0.380115 0.297835 0.0178436 0.98052 0.163475 0.884385 0.0178436 0.867071 0.583253 0.436404 0.7287914 0.436404 0.605294 0.231891 0.7290244 0.01128798 0.7288394 0.257638 0.603409 0.01128798 0.0178436 0.867071 0.163475 0.884385 0.0178436 0.713048 0.4958077 0.351572 0.374688 0.395988 0.315647 0.437098 0.315647 0.437098 0.374688 0.395988 0.318214 0.395453 0.255634 0.483914 0.1569679 0.572335 0.202027 0.549986 0.311509 0.564893 0.202027 0.549986 0.1569679 0.572335 0.311509 0.564893 0.255634 0.483914 0.257226 0.534442 0.257226 0.534442 0.202027 0.549986 0.311509 0.564893 0.257226 0.534442 0.255634 0.483914 0.202027 0.549986 0.192327 0.1483983 0.181911 0.01128798 0.4958077 0.1012369 0.192327 0.1483983 0.4958077 0.1012369 0.295972 0.2328349 0.4958077 0.101238 0.181911 0.01128798 0.192327 0.1483983 0.4958077 0.101238 0.192327 0.1483983 0.295972 0.2328349 0.192327 0.1483983 0.03655898 0.190798 0.01128995 0.08342999 0.192327 0.1483983 0.01128995 0.08342999 0.181911 0.01128798 0.192327 0.1483983 0.181911 0.01128798 0.01128995 0.08342999 0.192327 0.1483983 0.01128995 0.08342999 0.03655898 0.190798 0.130037 0.289803 0.380115 0.297835 0.318214 0.395453 0.130037 0.289803 0.318214 0.395453 0.1871449 0.437098 0.130037 0.289803 0.1871449 0.437098 0.318214 0.395453 0.130037 0.289803 0.318214 0.395453 0.380115 0.297835 0.5172898 0.436404 0.607331 0.436404 0.601948 0.221706 0.5172898 0.436404 0.601948 0.221706 0.5175098 0.221217 0.5172898 0.436404 0.5175098 0.221217 0.601948 0.221706 0.5172898 0.436404 0.601948 0.221706 0.607331 0.436404 0.8537993 0.3148099 0.9055312 0.3771657 0.8451202 0.4038782 0.8537993 0.3148099 0.8451202 0.4038782 0.9055312 0.3771657 0.8488411 0.4083465 0.8549084 0.3181346 0.8969022 0.3586868 0.8488411 0.4083465 0.8969022 0.3586868 0.8549084 0.3181346 0.8488411 0.4083465 0.8549084 0.3181346 0.7709964 0.400219 0.8549084 0.3181346 0.7725737 0.3250436 0.7709964 0.400219 0.8488411 0.4083465 0.7709964 0.400219 0.8549084 0.3181346 0.7709964 0.400219 0.7725737 0.3250436 0.8549084 0.3181346 0.8537993 0.3148099 0.7862824 0.3147965 0.7719031 0.3812726 0.8537993 0.3148099 0.7719031 0.3812726 0.8451202 0.4038782 0.8537993 0.3148099 0.8451202 0.4038782 0.7719031 0.3812726 0.8537993 0.3148099 0.7719031 0.3812726 0.7862824 0.3147965 0.5717314 0.5439929 0.3294701 0.5745815 0.3025575 0.456095 0.5717313 0.5439929 0.721189 0.525122 0.653279 0.727753 0.3294701 0.5745815 0.5717314 0.5439929 0.3025575 0.456095 0.721189 0.525122 0.5717313 0.5439929 0.653279 0.727753 0.5717313 0.5439929 0.3294701 0.5745815 0.653279 0.727753 0.5610017 0.4562858 0.847982 0.4564977 0.800436 0.49369 0.847982 0.4564977 0.5610016 0.4562858 0.800436 0.49369 0.721189 0.525122 0.5610017 0.4562858 0.800436 0.49369 0.5717314 0.5439929 0.3025575 0.456095 0.5610017 0.4562858 0.5717314 0.5439929 0.5610017 0.4562858 0.721189 0.525122 0.721189 0.525122 0.800436 0.49369 0.5610016 0.4562858 0.5717314 0.5439929 0.721189 0.525122 0.5610016 0.4562858 0.5717314 0.5439929 0.5610016 0.4562858 0.3025575 0.456095 0.351261 0.743598 0.3294701 0.5745815 0.5717313 0.5439929 0.351261 0.743598 0.5717313 0.5439929 0.653279 0.727753</float_array>
<technique_common>
<accessor source="#boar-Geometry-mesh-map-0-array" count="708" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="boar-Geometry-mesh-vertices">
<input semantic="POSITION" source="#boar-Geometry-mesh-positions"/>
</vertices>
<polylist material="Material_TF_11" count="236">
<input semantic="VERTEX" source="#boar-Geometry-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#boar-Geometry-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#boar-Geometry-mesh-map-0" offset="2" set="0"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>0 0 0 2 1 1 1 2 2 3 3 3 1 2 4 2 1 5 4 4 6 6 5 7 5 6 8 5 6 9 6 5 10 7 7 11 8 8 12 10 9 13 9 10 14 5 6 15 7 7 16 12 11 17 7 7 18 13 12 19 12 11 20 2 1 21 19 13 22 3 3 23 14 14 24 3 3 25 19 13 26 12 11 27 13 12 28 15 15 29 13 12 30 0 0 31 15 15 32 6 5 33 17 16 34 7 7 35 7 7 36 17 16 37 16 17 38 16 17 39 23 18 40 18 19 41 0 0 42 13 12 43 2 1 44 13 12 45 7 7 46 16 17 47 2 1 48 18 19 49 19 13 50 19 20 51 22 20 52 20 20 53 20 21 54 22 22 55 21 23 56 21 23 57 58 24 58 23 18 59 58 24 60 24 25 61 18 19 62 18 26 63 24 26 64 19 26 65 19 13 66 24 25 67 22 22 68 2 1 69 13 12 70 18 19 71 13 12 72 16 17 73 18 19 74 25 27 75 0 0 76 1 2 77 0 0 78 25 27 79 15 15 80 14 14 81 19 13 82 20 21 83 6 5 84 4 4 85 26 28 86 4 4 87 27 29 88 26 28 89 28 30 90 17 16 91 26 28 92 6 5 93 26 28 94 17 16 95 17 16 96 28 30 97 37 31 98 37 31 99 28 30 100 34 32 101 11 33 102 30 34 103 29 35 104 30 34 105 33 36 106 29 35 107 37 31 108 30 34 109 11 33 110 37 37 111 32 37 112 30 37 113 30 34 114 32 38 115 31 39 116 33 40 117 35 40 118 34 40 119 34 32 120 35 41 121 36 42 122 36 42 123 32 38 124 37 31 125 38 43 126 31 39 127 32 38 128 38 43 129 39 44 130 31 39 131 31 39 132 39 44 133 35 41 134 40 45 135 36 42 136 39 44 137 35 41 138 39 44 139 36 42 140 32 38 141 36 42 142 41 46 143 36 42 144 40 45 145 41 46 146 38 43 147 42 47 148 39 44 149 39 44 150 42 47 151 43 48 152 39 44 153 43 48 154 40 45 155 34 32 156 61 49 157 33 36 158 61 49 159 44 50 160 33 36 161 33 36 162 44 50 163 29 35 164 27 29 165 99 51 166 26 28 167 62 52 168 28 30 169 26 28 170 34 32 171 28 30 172 61 49 173 28 30 174 62 52 175 61 49 176 44 53 177 61 53 178 45 53 179 99 51 180 10 9 181 46 54 182 46 54 183 64 55 184 63 56 185 63 56 186 48 57 187 62 52 188 62 58 189 48 58 190 61 58 191 49 59 192 51 60 193 50 61 194 9 10 195 53 62 196 52 63 197 63 56 198 52 63 199 48 57 200 48 57 201 52 63 202 47 64 203 47 64 204 52 63 205 49 59 206 53 62 207 51 60 208 52 63 209 49 59 210 52 63 211 51 60 212 21 23 213 22 22 214 54 65 215 55 66 216 58 24 217 56 67 218 21 23 219 56 67 220 58 24 221 24 25 222 58 24 223 57 68 224 58 24 225 55 66 226 57 68 227 24 25 228 57 68 229 22 22 230 22 22 231 57 68 232 54 65 233 20 69 234 21 69 235 23 69 236 23 70 237 58 70 238 18 70 239 54 65 240 59 71 241 56 67 242 56 67 243 59 71 244 60 72 245 56 67 246 60 72 247 55 66 248 56 67 249 21 23 250 54 65 251 46 54 252 63 56 253 62 52 254 99 51 255 46 54 256 26 28 257 34 73 258 36 73 259 37 73 260 41 46 261 38 43 262 32 38 263 46 54 264 62 52 265 26 28 266 46 54 267 10 9 268 64 55 269 10 9 270 8 8 271 64 55 272 64 74 273 66 74 274 63 74 275 8 75 276 63 75 277 66 75 278 8 76 279 65 76 280 64 76 281 65 77 282 8 8 283 66 78 284 65 77 285 66 78 286 64 55 287 67 79 288 1 2 289 68 80 290 3 3 291 68 80 292 1 2 293 4 4 294 5 6 295 69 81 296 5 6 297 70 82 298 69 81 299 71 83 300 9 10 301 10 9 302 5 6 303 12 11 304 70 82 305 70 82 306 12 11 307 73 84 308 68 80 309 3 3 310 74 85 311 14 14 312 74 85 313 3 3 314 12 11 315 15 15 316 73 84 317 73 84 318 15 15 319 67 79 320 72 86 321 76 87 322 75 88 323 69 81 324 70 82 325 76 87 326 70 82 327 75 88 328 76 87 329 75 88 330 81 89 331 80 90 332 67 79 333 68 80 334 73 84 335 73 84 336 75 88 337 70 82 338 68 80 339 74 85 340 81 89 341 74 91 342 79 91 343 77 91 344 78 92 345 77 93 346 79 94 347 78 92 348 80 90 349 110 95 350 110 95 351 81 89 352 82 96 353 81 97 354 74 97 355 82 97 356 74 85 357 77 93 358 82 96 359 68 80 360 81 89 361 73 84 362 73 84 363 81 89 364 75 88 365 1 2 366 67 79 367 25 27 368 67 79 369 15 15 370 25 27 371 14 14 372 79 94 373 74 85 374 69 81 375 83 98 376 4 4 377 4 4 378 83 98 379 27 29 380 84 99 381 83 98 382 76 87 383 69 81 384 76 87 385 83 98 386 76 87 387 72 86 388 84 99 389 72 86 390 90 100 391 84 99 392 11 33 393 29 35 394 85 101 395 85 101 396 29 35 397 88 102 398 72 86 399 11 33 400 85 101 401 72 103 402 85 103 403 86 103 404 85 101 405 87 104 406 86 105 407 88 106 408 90 106 409 89 106 410 90 100 411 91 107 412 89 108 413 91 107 414 72 86 415 86 105 416 92 109 417 86 105 418 87 104 419 92 109 420 87 104 421 93 110 422 87 104 423 89 108 424 93 110 425 94 111 426 93 110 427 91 107 428 89 108 429 91 107 430 93 110 431 86 105 432 95 112 433 91 107 434 91 107 435 95 112 436 94 111 437 92 109 438 93 110 439 96 113 440 93 110 441 97 114 442 96 113 443 93 110 444 94 111 445 97 114 446 90 100 447 88 102 448 98 115 449 98 115 450 88 102 451 44 50 452 88 102 453 29 35 454 44 50 455 27 29 456 83 98 457 99 51 458 102 116 459 83 98 460 84 99 461 90 100 462 98 115 463 84 99 464 84 99 465 98 115 466 102 116 467 44 117 468 45 117 469 98 117 470 99 51 471 100 118 472 10 9 473 100 118 474 114 119 475 113 120 476 114 119 477 102 116 478 103 121 479 102 122 480 98 122 481 103 122 482 104 123 483 50 61 484 51 60 485 9 10 486 105 124 487 53 62 488 114 119 489 103 121 490 105 124 491 103 121 492 101 125 493 105 124 494 101 125 495 104 123 496 105 124 497 53 62 498 105 124 499 51 60 500 104 123 501 51 60 502 105 124 503 78 92 504 106 126 505 77 93 506 107 127 507 108 128 508 110 95 509 78 92 510 110 95 511 108 128 512 82 96 513 109 129 514 110 95 515 110 95 516 109 129 517 107 127 518 82 96 519 77 93 520 109 129 521 77 93 522 106 126 523 109 129 524 79 130 525 80 130 526 78 130 527 80 131 528 81 131 529 110 131 530 106 126 531 108 128 532 111 132 533 108 128 534 112 133 535 111 132 536 108 128 537 107 127 538 112 133 539 108 128 540 106 126 541 78 92 542 100 118 543 102 116 544 114 119 545 99 51 546 83 98 547 100 118 548 90 134 549 72 134 550 91 134 551 95 112 552 86 105 553 92 109 554 100 118 555 83 98 556 102 116 557 100 118 558 113 120 559 10 9 560 10 9 561 113 120 562 71 83 563 113 135 564 114 135 565 115 135 566 71 136 567 115 136 568 114 136 569 71 137 570 113 137 571 116 137 572 116 138 573 115 139 574 71 83 575 116 138 576 113 120 577 115 139 578 47 64 579 45 140 580 61 49 581 47 64 582 61 49 583 48 57 584 98 115 585 45 140 586 101 125 587 98 115 588 101 125 589 103 121 590 47 64 591 49 59 592 50 61 593 47 64 594 50 61 595 45 140 596 101 125 597 45 140 598 50 61 599 101 125 600 50 61 601 104 123 602 52 63 603 63 56 604 8 8 605 52 63 606 8 8 607 9 10 608 105 124 609 9 10 610 71 83 611 105 124 612 71 83 613 114 119 614 33 141 615 30 141 616 31 141 617 33 142 618 31 142 619 35 142 620 88 143 621 89 143 622 87 143 623 88 144 624 87 144 625 85 144 626 38 43 627 41 46 628 40 45 629 92 109 630 94 111 631 95 112 632 106 126 633 107 127 634 109 129 635 54 65 636 57 68 637 55 66 638 54 65 639 55 66 640 59 71 641 55 66 642 60 72 643 59 71 644 106 126 645 111 132 646 107 127 647 111 132 648 112 133 649 107 127 650 92 109 651 96 113 652 97 114 653 92 109 654 97 114 655 94 111 656 38 43 657 40 45 658 43 48 659 38 43 660 43 48 661 42 47 662 118 145 663 37 31 664 11 33 665 118 145 666 23 18 667 16 17 668 72 86 669 117 146 670 11 33 671 80 90 672 117 146 673 75 88 674 117 146 675 72 86 676 75 88 677 119 147 678 14 14 679 20 21 680 14 14 681 119 147 682 79 94 683 23 18 684 119 147 685 20 21 686 118 145 687 11 33 688 119 147 689 118 145 690 119 147 691 23 18 692 80 90 693 79 94 694 119 147 695 117 146 696 80 90 697 119 147 698 117 146 699 119 147 700 11 33 701 17 16 702 37 31 703 118 145 704 17 16 705 118 145 706 16 17 707</p>
</polylist>
</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
<library_animations>
<animation id="Armature_BoarArmature_pose_matrix">
<source id="Armature_BoarArmature_pose_matrix-input">
<float_array id="Armature_BoarArmature_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_BoarArmature_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_BoarArmature_pose_matrix-output">
<float_array id="Armature_BoarArmature_pose_matrix-output-array" count="144">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 -0.02788245 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 -0.05576241 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 -0.03152316 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 -0.007283985 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 -0.02645391 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 -0.04562377 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 -0.0228126 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_BoarArmature_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_BoarArmature_pose_matrix-interpolation">
<Name_array id="Armature_BoarArmature_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_BoarArmature_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_BoarArmature_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_BoarArmature_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_BoarArmature_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_BoarArmature_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_BoarArmature_pose_matrix-sampler" target="BoarArmature/transform"/>
</animation>
<animation id="Armature_Body_pose_matrix">
<source id="Armature_Body_pose_matrix-input">
<float_array id="Armature_Body_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Body_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Body_pose_matrix-output">
<float_array id="Armature_Body_pose_matrix-output-array" count="144">-0.9999999 0 1.50996e-7 0 -1.50035e-7 -0.1126529 -0.9936343 1.327924 0 -0.9936344 0.1126528 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.49668e-7 -0.1323329 -0.9912052 1.327924 0 -0.9912053 0.1323329 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.49242e-7 -0.1519607 -0.9883864 1.327924 0 -0.9883865 0.1519607 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.49497e-7 -0.1405587 -0.9900722 1.327924 0 -0.9900723 0.1405586 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.49732e-7 -0.1291379 -0.9916266 1.327924 0 -0.9916267 0.1291378 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.48942e-7 -0.1643967 -0.9863942 1.327924 0 -0.9863943 0.1643967 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.47962e-7 -0.1994466 -0.9799086 1.327924 0 -0.9799087 0.1994466 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.48605e-7 -0.1772609 -0.9841638 1.327924 0 -0.9841639 0.1772609 -0.0669952 0 0 0 1 -0.9999999 0 1.50996e-7 0 -1.49172e-7 -0.1549848 -0.9879168 1.327924 0 -0.9879169 0.1549848 -0.0669952 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Body_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Body_pose_matrix-interpolation">
<Name_array id="Armature_Body_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Body_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Body_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Body_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Body_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Body_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Body_pose_matrix-sampler" target="Body/transform"/>
</animation>
<animation id="Armature_Rear_pose_matrix">
<source id="Armature_Rear_pose_matrix-input">
<float_array id="Armature_Rear_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Rear_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Rear_pose_matrix-output">
<float_array id="Armature_Rear_pose_matrix-output-array" count="144">1 0 0 0 0 0.9237627 0.382965 1.158787 0 -0.382965 0.9237629 -1.19209e-7 0 0 0 1 0.9888418 -0.14629 0.02812814 0 0.1259392 0.9217849 0.3666763 1.158787 -0.07956922 -0.3590425 0.9299232 -1.19209e-7 0 0 0 1 0.9556475 -0.2886497 0.05847162 0 0.2505106 0.901082 0.353971 1.158787 -0.1548613 -0.3236238 0.9334269 -1.19209e-7 0 0 0 1 0.9823519 -0.184871 0.02841663 0 0.1617547 0.9159634 0.367214 1.158787 -0.09391587 -0.3561369 0.9297022 -1.19209e-7 0 0 0 1 1 0 0 0 0 0.9237627 0.382965 1.158787 0 -0.382965 0.9237629 -1.19209e-7 0 0 0 1 0.9858223 0.1605294 0.04883366 0 -0.1672011 0.9154045 0.3661669 1.158787 0.01407796 -0.3691405 0.9292669 -1.19209e-7 0 0 0 1 0.9655074 0.2420513 0.0959509 0 -0.260357 0.9018842 0.3447011 1.158787 -0.003101289 -0.3577929 0.9337958 -1.19209e-7 0 0 0 1 0.9913356 0.1217752 0.04923945 0 -0.1313518 0.9208883 0.3670306 1.158787 -6.48817e-4 -0.3703182 0.9289048 -1.19209e-7 0 0 0 1 1 0 0 0 0 0.9237627 0.382965 1.158787 0 -0.382965 0.9237629 -1.19209e-7 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Rear_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Rear_pose_matrix-interpolation">
<Name_array id="Armature_Rear_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Rear_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Rear_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Rear_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Rear_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Rear_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Rear_pose_matrix-sampler" target="Rear/transform"/>
</animation>
<animation id="Armature_Tail_pose_matrix">
<source id="Armature_Tail_pose_matrix-input">
<float_array id="Armature_Tail_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Tail_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Tail_pose_matrix-output">
<float_array id="Armature_Tail_pose_matrix-output-array" count="144">1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1 1 0 3.0105e-7 0 0 0.9995043 -0.03148126 0.3633192 -2.99886e-7 0.03148126 0.9995043 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Tail_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Tail_pose_matrix-interpolation">
<Name_array id="Armature_Tail_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Tail_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Tail_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Tail_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Tail_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Tail_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Tail_pose_matrix-sampler" target="Tail/transform"/>
</animation>
<animation id="Armature_Hip_Left_pose_matrix">
<source id="Armature_Hip_Left_pose_matrix-input">
<float_array id="Armature_Hip_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Hip_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Hip_Left_pose_matrix-output">
<float_array id="Armature_Hip_Left_pose_matrix-output-array" count="144">0.7368404 -0.380688 -0.5586977 -0.08999991 -0.6032444 -0.7433115 -0.2891101 0.2435399 -0.3052258 0.5500591 -0.7773496 0.07518613 0 0 0 1 0.6527642 -0.4336979 -0.6211324 -0.08999991 -0.6576638 -0.7313715 -0.1804849 0.2435399 -0.3760026 0.5263103 -0.76264 0.07518613 0 0 0 1 0.5537471 -0.4962848 -0.6686298 -0.08999991 -0.7090386 -0.7020642 -0.0661118 0.2435399 -0.4366106 0.5106935 -0.7406507 0.07518613 0 0 0 1 0.6370533 -0.4471858 -0.627844 -0.08999991 -0.6984695 -0.6794173 -0.2247956 0.2435399 -0.3260427 0.5817366 -0.7451704 0.07518613 0 0 0 1 0.7530979 -0.4049784 -0.5184943 -0.08999991 -0.6379884 -0.6419991 -0.425216 0.2435399 -0.1606696 0.6510225 -0.7418593 0.07518613 0 0 0 1 0.7751346 -0.4684579 -0.4239265 -0.08999991 -0.6310124 -0.6074419 -0.4825332 0.2435399 -0.03146433 0.6415311 -0.7664516 0.07518613 0 0 0 1 0.7635873 -0.5238288 -0.3775421 -0.08999991 -0.6449115 -0.5897229 -0.4861241 0.2435399 0.03200042 0.6146794 -0.7881277 0.07518613 0 0 0 1 0.7600782 -0.4540419 -0.464895 -0.08999991 -0.6348651 -0.6714982 -0.382148 0.2435399 -0.1386651 0.5856078 -0.7986462 0.07518613 0 0 0 1 0.7368404 -0.380688 -0.5586977 -0.08999991 -0.6032444 -0.7433115 -0.2891101 0.2435399 -0.3052258 0.5500591 -0.7773496 0.07518613 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Hip_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Hip_Left_pose_matrix-interpolation">
<Name_array id="Armature_Hip_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Hip_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Hip_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Hip_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Hip_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Hip_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Hip_Left_pose_matrix-sampler" target="Hip_Left/transform"/>
</animation>
<animation id="Armature_Back_Leg_Left_pose_matrix">
<source id="Armature_Back_Leg_Left_pose_matrix-input">
<float_array id="Armature_Back_Leg_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Back_Leg_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Leg_Left_pose_matrix-output">
<float_array id="Armature_Back_Leg_Left_pose_matrix-output-array" count="144">0.6324626 -0.7235092 0.2766327 0 -0.4144431 -0.01436698 0.9099618 0.4478523 -0.6543914 -0.6901653 -0.3089399 0 0 0 0 1 0.6479821 -0.5060546 0.5692346 0 -0.2611672 0.5544295 0.7901896 0.4478523 -0.7154797 -0.660694 0.2270956 0 0 0 0 1 0.7169502 -0.1679807 0.6765834 0 -0.1136569 0.9293829 0.3511831 0.4478523 -0.6877971 -0.3286792 0.6472291 0 0 0 0 1 0.7339293 -0.15188 0.6620274 0 -0.240043 0.8537846 0.4619861 0.4478523 -0.6353954 -0.4979801 0.5901598 0 0 0 0 1 0.738079 -0.2507391 0.626394 0 -0.3636811 0.6341296 0.6823604 0.4478523 -0.5683094 -0.7314435 0.3768487 0 0 0 0 1 0.7268801 -0.4996458 0.4711682 0 -0.3799256 0.2789691 0.8819484 0.4478523 -0.5721032 -0.8200795 0.01294887 0 0 0 0 1 0.7596521 -0.4040255 0.5095999 0 -0.419051 0.2951288 0.8586589 0.4478523 -0.4973179 -0.8658304 0.05488795 0 0 0 0 1 0.703391 -0.5797768 0.4112182 0 -0.4087157 0.1434228 0.901322 0.4478523 -0.5815437 -0.802053 -0.1360814 0 0 0 0 1 0.6324626 -0.7235092 0.2766327 0 -0.4144431 -0.01436698 0.9099618 0.4478523 -0.6543914 -0.6901653 -0.3089399 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Back_Leg_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Leg_Left_pose_matrix-interpolation">
<Name_array id="Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Back_Leg_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Back_Leg_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Back_Leg_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Back_Leg_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Back_Leg_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Back_Leg_Left_pose_matrix-sampler" target="Back_Leg_Left/transform"/>
</animation>
<animation id="Armature_Shin_Left_pose_matrix">
<source id="Armature_Shin_Left_pose_matrix-input">
<float_array id="Armature_Shin_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Shin_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shin_Left_pose_matrix-output">
<float_array id="Armature_Shin_Left_pose_matrix-output-array" count="144">0.9850252 -0.02925479 -0.1699103 0 -0.1484512 0.3572596 -0.9221322 0.3064857 0.0876789 0.9335469 0.3475667 0 0 0 0 1 0.9874575 -0.004060029 -0.1578333 0 -0.1355338 0.4909611 -0.8605741 0.3064857 0.08098399 0.871172 0.4842529 0 0 0 0 1 0.9960786 0.08843505 0.00263375 0 -0.08846384 0.9959767 0.01430058 0.3064857 -0.001358509 -0.01447749 0.9998943 0 0 0 0 1 0.9959938 0.08803641 -0.01568305 0 -0.08912408 0.9915991 -0.09374529 0.3064857 0.00729829 0.09476745 0.9954727 0 0 0 0 1 0.9956228 0.08267337 -0.04359441 0 -0.09243178 0.9400663 -0.3282248 0.3064857 0.01384621 0.3308176 0.9435932 0 0 0 0 1 0.9904285 0.1211974 -0.06605118 0 -0.1363479 0.7846556 -0.604752 0.3064857 -0.02146697 0.6079695 0.7936702 0 0 0 0 1 0.996043 0.08805733 -0.01200854 0 -0.08865606 0.9939283 -0.06516611 0.3064857 0.006197273 0.06597292 0.9978023 0 0 0 0 1 0.9927074 0.05280268 -0.1083691 0 -0.1067474 0.8027161 -0.5867299 0.3064857 0.05600875 0.5940193 0.8024987 0 0 0 0 1 0.9850252 -0.02925479 -0.1699103 0 -0.1484512 0.3572596 -0.9221322 0.3064857 0.0876789 0.9335469 0.3475667 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Shin_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shin_Left_pose_matrix-interpolation">
<Name_array id="Armature_Shin_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Shin_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Shin_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Shin_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Shin_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Shin_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Shin_Left_pose_matrix-sampler" target="Shin_Left/transform"/>
</animation>
<animation id="Armature_Back_Foot_Left_pose_matrix">
<source id="Armature_Back_Foot_Left_pose_matrix-input">
<float_array id="Armature_Back_Foot_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Back_Foot_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Foot_Left_pose_matrix-output">
<float_array id="Armature_Back_Foot_Left_pose_matrix-output-array" count="144">0.9956185 0.05201488 -0.07770687 0 -0.09350883 0.5538238 -0.8273664 0.429 5.21541e-7 0.8310075 0.5562611 0 0 0 0 1 0.9956185 0.06549519 -0.06674045 0 -0.09350883 0.6973524 -0.7106022 0.429 5.64381e-7 0.7137295 0.7004213 0 0 0 0 1 0.9956185 0.06908947 -0.06301236 0 -0.09350883 0.7356216 -0.6709076 0.429 5.79283e-7 0.6738603 0.7388589 0 0 0 0 1 0.995523 0.05619663 -0.07600128 0 -0.0944994 0.5744751 -0.8130487 0.429 -0.002029716 0.8165907 0.5772137 0 0 0 0 1 0.9955354 0.03953254 -0.08571249 0 -0.0942806 0.3727713 -0.9231212 0.429 -0.004542171 0.9270806 0.3748342 0 0 0 0 1 0.9971621 0.006138503 -0.07503479 0 -0.07207584 0.3657494 -0.9279183 0.429 0.02174782 0.9306932 0.3651538 0 0 0 0 1 0.9956185 -0.008067607 -0.09316015 0 -0.09350883 -0.08589434 -0.9919064 0.429 4.04194e-7 0.9962715 -0.08627223 0 0 0 0 1 0.9956185 0.02324259 -0.0905742 0 -0.09350889 0.2474765 -0.964371 0.429 4.69387e-7 0.9686151 0.2485656 0 0 0 0 1 0.9956185 0.05201488 -0.07770687 0 -0.09350883 0.5538238 -0.8273664 0.429 5.21541e-7 0.8310075 0.5562611 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Back_Foot_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Foot_Left_pose_matrix-interpolation">
<Name_array id="Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Back_Foot_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Back_Foot_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Back_Foot_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Back_Foot_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Back_Foot_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Back_Foot_Left_pose_matrix-sampler" target="Back_Foot_Left/transform"/>
</animation>
<animation id="Armature_Hip_Right_pose_matrix">
<source id="Armature_Hip_Right_pose_matrix-input">
<float_array id="Armature_Hip_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Hip_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Hip_Right_pose_matrix-output">
<float_array id="Armature_Hip_Right_pose_matrix-output-array" count="144">0.5629909 0.2981818 -0.7707973 0.09000003 -0.4440072 -0.677497 -0.5863919 0.24354 -0.6970643 0.6723728 -0.2490297 0.07518625 0 0 0 1 0.4638103 0.2155476 -0.859313 0.09000003 -0.6106045 -0.6250043 -0.4863452 0.24354 -0.641905 0.7502725 -0.158269 0.07518625 0 0 0 1 0.3426078 0.1446811 -0.9282709 0.09000003 -0.7513765 -0.5509334 -0.3631882 0.24354 -0.5639621 0.8219122 -0.08004397 0.07518625 0 0 0 1 0.4061624 0.2244412 -0.8858093 0.09000003 -0.7082449 -0.5352208 -0.4603564 0.24354 -0.5774265 0.8143492 -0.05842709 0.07518625 0 0 0 1 0.5097513 0.3248959 -0.7966154 0.09000003 -0.5837017 -0.5496215 -0.5976693 0.24354 -0.6320173 0.7696485 -0.09052789 0.07518625 0 0 0 1 0.6015496 0.3653999 -0.7103665 0.09000003 -0.3531476 -0.6759974 -0.6467721 0.24354 -0.7165365 0.6399299 -0.2776059 0.07518625 0 0 0 1 0.6436524 0.3880686 -0.6596317 0.09000003 -0.1949905 -0.7503059 -0.6316801 0.24354 -0.7400609 0.5352043 -0.4072666 0.07518625 0 0 0 1 0.6080835 0.3409782 -0.7169157 0.09000003 -0.3222278 -0.7193149 -0.615431 0.24354 -0.7255367 0.6052436 -0.3275309 0.07518625 0 0 0 1 0.5629909 0.2981818 -0.7707973 0.09000003 -0.4440072 -0.677497 -0.5863919 0.24354 -0.6970643 0.6723728 -0.2490297 0.07518625 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Hip_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Hip_Right_pose_matrix-interpolation">
<Name_array id="Armature_Hip_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Hip_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Hip_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Hip_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Hip_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Hip_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Hip_Right_pose_matrix-sampler" target="Hip_Right/transform"/>
</animation>
<animation id="Armature_Back_Leg_Right_pose_matrix">
<source id="Armature_Back_Leg_Right_pose_matrix-input">
<float_array id="Armature_Back_Leg_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Back_Leg_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Leg_Right_pose_matrix-output">
<float_array id="Armature_Back_Leg_Right_pose_matrix-output-array" count="144">0.6030153 -0.6053501 0.519542 -1.2666e-7 0.2703207 0.7678049 0.5808636 0.447852 -0.7505328 -0.2098267 0.6266368 -1.19209e-7 0 0 0 1 0.602152 -0.6695542 0.4348681 -1.2666e-7 0.2709461 0.6837394 0.6775609 0.447852 -0.7510002 -0.2901689 0.5931281 -1.19209e-7 0 0 0 1 0.6030152 -0.7484035 0.2761608 -1.2666e-7 0.2703207 0.5174065 0.811922 0.447852 -0.7505327 -0.4149494 0.514313 -1.19209e-7 0 0 0 1 0.6221145 -0.7753563 0.1086106 -1.2666e-7 0.3120365 0.3727776 0.8738822 0.447852 -0.7180578 -0.5097644 0.4738498 -1.19209e-7 0 0 0 1 0.6339667 -0.7733278 0.007102012 -1.2666e-7 0.3564543 0.300343 0.8847228 0.447852 -0.6863139 -0.5583533 0.4660636 -1.19209e-7 0 0 0 1 0.6200204 -0.6976476 0.3589744 -1.2666e-7 0.2954403 0.6314583 0.7169209 0.447852 -0.7268356 -0.3384501 0.5976302 -1.19209e-7 0 0 0 1 0.5816151 -0.4892075 0.649923 -1.2666e-7 0.2518601 0.867994 0.4279637 0.447852 -0.7734925 -0.08522045 0.6280503 -1.19209e-7 0 0 0 1 0.5929105 -0.5505192 0.5876952 -1.2666e-7 0.2603922 0.8216759 0.5069957 0.447852 -0.762006 -0.1475719 0.6305313 -1.19209e-7 0 0 0 1 0.6030153 -0.6053501 0.519542 -1.2666e-7 0.2703207 0.7678049 0.5808636 0.447852 -0.7505328 -0.2098267 0.6266368 -1.19209e-7 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Back_Leg_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Leg_Right_pose_matrix-interpolation">
<Name_array id="Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Back_Leg_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Back_Leg_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Back_Leg_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Back_Leg_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Back_Leg_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Back_Leg_Right_pose_matrix-sampler" target="Back_Leg_Right/transform"/>
</animation>
<animation id="Armature_Shin_Right_pose_matrix">
<source id="Armature_Shin_Right_pose_matrix-input">
<float_array id="Armature_Shin_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Shin_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shin_Right_pose_matrix-output">
<float_array id="Armature_Shin_Right_pose_matrix-output-array" count="144">0.9957766 -0.0852195 0.0341565 0 0.09010189 0.9785289 -0.1853718 0.3064857 -0.0176258 0.1876664 0.9820747 1.19209e-7 0 0 0 1 0.9957766 -0.0852195 0.0341565 0 0.09010189 0.9785289 -0.1853718 0.3064857 -0.0176258 0.1876664 0.9820747 1.19209e-7 0 0 0 1 0.9957766 -0.0852195 0.0341565 0 0.09010189 0.9785289 -0.1853718 0.3064857 -0.0176258 0.1876664 0.9820747 1.19209e-7 0 0 0 1 0.9903909 -0.02779704 0.1354743 0 0.1193376 0.6668195 -0.735602 0.3064857 -0.06988936 0.7447007 0.6637291 1.19209e-7 0 0 0 1 0.9803519 0.07901269 0.1807405 0 0.1738143 0.08721166 -0.9809091 0.3064857 -0.09326696 0.9930514 0.07176464 1.19209e-7 0 0 0 1 0.9913463 0.02559888 0.1287525 0 0.1103007 0.3693686 -0.9227138 0.3064857 -0.0711776 0.9289303 0.3633486 1.19209e-7 0 0 0 1 0.9957766 -0.0852195 0.0341565 0 0.09010189 0.9785289 -0.1853718 0.3064857 -0.0176258 0.1876664 0.9820747 1.19209e-7 0 0 0 1 0.9957766 -0.0852195 0.0341565 0 0.09010189 0.9785289 -0.1853718 0.3064857 -0.0176258 0.1876664 0.9820747 1.19209e-7 0 0 0 1 0.9957766 -0.0852195 0.0341565 0 0.09010189 0.9785289 -0.1853718 0.3064857 -0.0176258 0.1876664 0.9820747 1.19209e-7 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Shin_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shin_Right_pose_matrix-interpolation">
<Name_array id="Armature_Shin_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Shin_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Shin_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Shin_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Shin_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Shin_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Shin_Right_pose_matrix-sampler" target="Shin_Right/transform"/>
</animation>
<animation id="Armature_Back_Foot_Right_pose_matrix">
<source id="Armature_Back_Foot_Right_pose_matrix-input">
<float_array id="Armature_Back_Foot_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Back_Foot_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Foot_Right_pose_matrix-output">
<float_array id="Armature_Back_Foot_Right_pose_matrix-output-array" count="144">0.9956186 -0.04357653 0.08273351 0 0.093508 0.4639781 -0.8808975 0.4289999 0 0.8847741 0.46602 -1.19209e-7 0 0 0 1 0.9952691 -0.02013248 0.09504908 0 0.09685796 0.12879 -0.9869304 0.4289999 0.007628023 0.9914674 0.1301307 -1.19209e-7 0 0 0 1 0.9951208 0.006020069 0.09848171 0 0.09736794 -0.2212699 -0.9703395 0.4289999 0.01594948 0.9751939 -0.2207763 -1.19209e-7 0 0 0 1 0.9951808 -0.04043334 0.08933371 0 0.09777814 0.3404019 -0.9351822 0.4289999 0.007403194 0.9394102 0.342715 -1.19209e-7 0 0 0 1 0.9956186 -0.0745899 0.05639225 0 0.093508 0.7941895 -0.6004324 0.4289999 0 0.6030747 0.7976845 -1.19209e-7 0 0 0 1 0.9956186 -0.0745899 0.05639225 0 0.093508 0.7941895 -0.6004324 0.4289999 0 0.6030747 0.7976845 -1.19209e-7 0 0 0 1 0.9956186 -0.0745899 0.05639225 0 0.093508 0.7941895 -0.6004324 0.4289999 0 0.6030747 0.7976845 -1.19209e-7 0 0 0 1 0.9956186 -0.06054145 0.07126343 0 0.093508 0.6446104 -0.7587711 0.4289999 0 0.7621102 0.6474472 -1.19209e-7 0 0 0 1 0.9956186 -0.04357653 0.08273351 0 0.093508 0.4639781 -0.8808975 0.4289999 0 0.8847741 0.46602 -1.19209e-7 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Back_Foot_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Back_Foot_Right_pose_matrix-interpolation">
<Name_array id="Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Back_Foot_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Back_Foot_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Back_Foot_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Back_Foot_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Back_Foot_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Back_Foot_Right_pose_matrix-sampler" target="Back_Foot_Right/transform"/>
</animation>
<animation id="Armature_Neck_pose_matrix">
<source id="Armature_Neck_pose_matrix-input">
<float_array id="Armature_Neck_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Neck_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Neck_pose_matrix-output">
<float_array id="Armature_Neck_pose_matrix-output-array" count="144">-1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -0.9993434 -0.03623241 -1.50991e-7 0 0.005696415 -0.1571205 0.987563 1.327924 -0.03578186 0.9869146 0.1572237 -0.0669952 0 0 0 1 -0.9973745 -0.07241588 -1.50816e-7 0 0.01138532 -0.1568109 0.987563 1.327924 -0.07151526 0.9849702 0.1572237 -0.0669952 0 0 0 1 -0.9989078 -0.04672539 -1.50991e-7 0 0.007346153 -0.157052 0.987563 1.327924 -0.0461443 0.9864844 0.1572237 -0.0669952 0 0 0 1 -1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1 -0.9989411 0.04600685 -1.50525e-7 0 -0.0072335 -0.1570572 0.987563 1.327924 0.04543465 0.9865173 0.1572237 -0.0669952 0 0 0 1 -0.9974777 0.07098096 -1.50059e-7 0 -0.01116001 -0.1568271 0.987563 1.327924 0.07009816 0.985072 0.1572237 -0.0669952 0 0 0 1 -0.9993692 0.03551352 -1.50583e-7 0 -0.005583703 -0.1571245 0.987563 1.327924 0.03507184 0.9869401 0.1572237 -0.0669952 0 0 0 1 -1 0 -1.51049e-7 0 -1.49128e-7 -0.1572237 0.987563 1.327924 0 0.987563 0.1572237 -0.0669952 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Neck_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Neck_pose_matrix-interpolation">
<Name_array id="Armature_Neck_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Neck_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Neck_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Neck_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Neck_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Neck_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Neck_pose_matrix-sampler" target="Neck/transform"/>
</animation>
<animation id="Armature_Head_pose_matrix">
<source id="Armature_Head_pose_matrix-input">
<float_array id="Armature_Head_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Head_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Head_pose_matrix-output">
<float_array id="Armature_Head_pose_matrix-output-array" count="144">1 0 -1.37778e-7 0 0 0.8982758 0.439432 0.8611802 1.36904e-7 -0.439432 0.8982759 1.19209e-7 0 0 0 1 0.9994618 -0.03279346 -7.74426e-4 0 0.03018063 0.9100683 0.4133579 0.8611802 -0.01285064 -0.4131588 0.9105682 1.19209e-7 0 0 0 1 0.9978485 -0.06556147 -1.40048e-7 0 0.06091046 0.9270588 0.369935 0.8611802 -0.02425336 -0.3691391 0.9290576 1.19209e-7 0 0 0 1 0.9990909 -0.04262262 7.93567e-4 0 0.03984266 0.940225 0.3382152 0.8611802 -0.01516175 -0.3378762 0.9410684 1.19209e-7 0 0 0 1 1 0 -1.44995e-7 0 0 0.9462192 0.3235263 0.8611802 1.4127e-7 -0.3235263 0.9462192 1.19209e-7 0 0 0 1 0.9990202 0.04424422 -9.93305e-4 0 -0.04107511 0.9353495 0.3513317 0.8611802 0.01647347 -0.3509466 0.9362506 1.19209e-7 0 0 0 1 0.9976308 0.06879538 -1.41212e-7 0 -0.06317859 0.9161799 0.3957561 0.8611802 0.02722632 -0.3948184 0.9183557 1.19209e-7 0 0 0 1 0.9994075 0.03441303 5.71737e-4 0 -0.03137701 0.9041593 0.4260414 0.8611802 0.01414442 -0.425807 0.9047035 1.19209e-7 0 0 0 1 1 0 -1.37778e-7 0 0 0.8982758 0.439432 0.8611802 1.36904e-7 -0.439432 0.8982759 1.19209e-7 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Head_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Head_pose_matrix-interpolation">
<Name_array id="Armature_Head_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Head_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Head_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Head_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Head_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Head_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Head_pose_matrix-sampler" target="Head/transform"/>
</animation>
<animation id="Armature_Ear_Left_pose_matrix">
<source id="Armature_Ear_Left_pose_matrix-input">
<float_array id="Armature_Ear_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Ear_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Ear_Left_pose_matrix-output">
<float_array id="Armature_Ear_Left_pose_matrix-output-array" count="144">0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1 0.7265202 -0.6761142 0.1226282 -0.1922571 0.02746427 -0.149746 -0.988343 0.2480695 0.6865959 0.7214193 -0.09022456 0.3499663 0 0 0 1 0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1 0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1 0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1 0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1 0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1 0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1 0.7960643 -0.5926582 0.1226282 -0.1922571 0.04366636 -0.1458472 -0.988343 0.2480695 0.6036346 0.7921395 -0.09022456 0.3499663 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Ear_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Ear_Left_pose_matrix-interpolation">
<Name_array id="Armature_Ear_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Ear_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Ear_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Ear_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Ear_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Ear_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Ear_Left_pose_matrix-sampler" target="Ear_Left/transform"/>
</animation>
<animation id="Armature_Ear_Right_pose_matrix">
<source id="Armature_Ear_Right_pose_matrix-input">
<float_array id="Armature_Ear_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Ear_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Ear_Right_pose_matrix-output">
<float_array id="Armature_Ear_Right_pose_matrix-output-array" count="144">0.7960657 0.5926576 0.122623 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480694 -0.5485002 0.7921401 -0.2676964 0.3499661 0 0 0 1 0.8693041 0.4788256 0.122623 0.1922572 0.233563 -0.1792934 -0.9556685 0.2480694 -0.435613 0.8594066 -0.2676964 0.3499661 0 0 0 1 0.7960657 0.5926576 0.122623 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480694 -0.5485002 0.7921401 -0.2676964 0.3499661 0 0 0 1 0.7386672 0.662823 0.122623 0.1922572 0.2680277 -0.1218972 -0.9556685 0.2480694 -0.6184917 0.7387872 -0.2676964 0.3499661 0 0 0 1 0.71623 0.6870067 0.122623 0.1922572 0.271931 -0.112922 -0.9556685 0.2480694 -0.6427038 0.7178233 -0.2676964 0.3499661 0 0 0 1 0.7576174 0.6410768 0.122623 0.1922572 0.2643721 -0.1296349 -0.9556685 0.2480694 -0.5967606 0.7564491 -0.2676964 0.3499661 0 0 0 1 0.7960657 0.5926576 0.122623 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480694 -0.5485002 0.7921401 -0.2676964 0.3499661 0 0 0 1 0.7960657 0.5926576 0.122623 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480694 -0.5485002 0.7921401 -0.2676964 0.3499661 0 0 0 1 0.7960657 0.5926576 0.122623 0.1922572 0.255787 -0.1458452 -0.9556685 0.2480694 -0.5485002 0.7921401 -0.2676964 0.3499661 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Ear_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Ear_Right_pose_matrix-interpolation">
<Name_array id="Armature_Ear_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Ear_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Ear_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Ear_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Ear_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Ear_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Ear_Right_pose_matrix-sampler" target="Ear_Right/transform"/>
</animation>
<animation id="Armature_Shoulder_Left_pose_matrix">
<source id="Armature_Shoulder_Left_pose_matrix-input">
<float_array id="Armature_Shoulder_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Shoulder_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shoulder_Left_pose_matrix-output">
<float_array id="Armature_Shoulder_Left_pose_matrix-output-array" count="144">-0.9248335 0.3803721 -4.43339e-7 0 -0.3638541 -0.8846713 0.2914908 1.327924 0.1108744 0.2695806 0.9565735 -0.0669952 0 0 0 1 -0.9248334 0.3803721 -5.32105e-7 0 -0.3611086 -0.8779958 0.3142037 1.327924 0.1195137 0.2905863 0.9493556 -0.0669952 0 0 0 1 -0.9248334 0.3803721 -4.28612e-7 0 -0.3553466 -0.8639862 0.3567306 1.327924 0.1356899 0.3299165 0.9342072 -0.0669952 0 0 0 1 -0.9248334 0.3803721 -4.57396e-7 0 -0.3482739 -0.8467897 0.4020605 1.327924 0.1529321 0.3718391 0.9156131 -0.0669952 0 0 0 1 -0.9248335 0.3803722 -4.14322e-7 0 -0.3439077 -0.8361738 0.4272481 1.327924 0.1625128 0.3951334 0.9041344 -0.0669952 0 0 0 1 -0.9248334 0.3803722 -3.81231e-7 0 -0.3456509 -0.8404121 0.4174122 1.327924 0.1587715 0.3860368 0.9087173 -0.0669952 0 0 0 1 -0.9248334 0.3803722 -4.36121e-7 0 -0.3505783 -0.8523923 0.3879721 1.327924 0.1475732 0.3588097 0.9216711 -0.0669952 0 0 0 1 -0.9248334 0.3803722 -7.6514e-7 0 -0.359045 -0.8729781 0.3301453 1.327924 0.1255772 0.3053297 0.9439301 -0.0669952 0 0 0 1 -0.9248335 0.3803721 -4.43339e-7 0 -0.3638541 -0.8846713 0.2914908 1.327924 0.1108744 0.2695806 0.9565735 -0.0669952 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Shoulder_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shoulder_Left_pose_matrix-interpolation">
<Name_array id="Armature_Shoulder_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Shoulder_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Shoulder_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Shoulder_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Shoulder_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Shoulder_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Shoulder_Left_pose_matrix-sampler" target="Shoulder_Left/transform"/>
</animation>
<animation id="Armature_Front_Leg_Left_pose_matrix">
<source id="Armature_Front_Leg_Left_pose_matrix-input">
<float_array id="Armature_Front_Leg_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Front_Leg_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Leg_Left_pose_matrix-output">
<float_array id="Armature_Front_Leg_Left_pose_matrix-output-array" count="144">0.9647583 0.2606038 0.03643155 0 -0.2628681 0.9607571 0.08857852 0.7269083 -0.01191794 -0.0950337 0.9954027 0 0 0 0 1 0.9622336 0.2404702 -0.1275965 0 -0.2690067 0.9118047 -0.3102377 0.7269083 0.04174011 0.3328453 0.942057 0 0 0 0 1 0.9641333 0.2556204 -0.07145035 0 -0.2643873 0.9486407 -0.1737246 0.7269083 0.02337312 0.1863841 0.9821988 0 0 0 0 1 0.9637471 0.2525421 0.08610469 0 -0.2653265 0.9411556 0.2093512 0.7269083 -0.0281679 -0.2246075 0.974042 0 0 0 0 1 0.9552483 0.1847708 0.230999 0 -0.2859905 0.7763771 0.5616478 0.7269083 -0.07556617 -0.6025766 0.7944753 0 0 0 0 1 0.9462376 0.1129449 0.3031139 0 -0.3078983 0.601747 0.7369527 0.7269083 -0.09916281 -0.7906605 0.604171 0 0 0 0 1 0.9424063 0.08236664 0.3241701 0 -0.3172146 0.5273925 0.7881829 0.7269083 -0.1060448 -0.8456199 0.5231457 0 0 0 0 1 0.9577932 0.2048135 0.201702 0 -0.2798037 0.8251016 0.4908334 0.7269083 -0.06589537 -0.5265539 0.8475841 0 0 0 0 1 0.9647583 0.2606038 0.03643155 0 -0.2628681 0.9607571 0.08857852 0.7269083 -0.01191794 -0.0950337 0.9954027 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Front_Leg_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Leg_Left_pose_matrix-interpolation">
<Name_array id="Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Front_Leg_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Front_Leg_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Front_Leg_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Front_Leg_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Front_Leg_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Front_Leg_Left_pose_matrix-sampler" target="Front_Leg_Left/transform"/>
</animation>
<animation id="Armature_Forearm_Left_pose_matrix">
<source id="Armature_Forearm_Left_pose_matrix-input">
<float_array id="Armature_Forearm_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Forearm_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Forearm_Left_pose_matrix-output">
<float_array id="Armature_Forearm_Left_pose_matrix-output-array" count="144">0.9929932 0.02237927 0.1160335 0 -0.1162573 0.3610442 0.9252738 0.3786618 -0.02118623 -0.9322803 0.3611162 0 0 0 0 1 0.9924681 -7.23243e-4 0.122501 0 -0.1204438 0.1768201 0.9768459 0.3786618 -0.02236711 -0.9842428 0.1754012 0 0 0 0 1 0.99477 0.1005666 0.01786023 0 -0.1020882 0.9845268 0.1424256 0.3786618 -0.003260612 -0.143504 0.9896444 0 0 0 0 1 0.99477 0.1005666 0.01786023 0 -0.1020882 0.9845268 0.1424256 0.3786618 -0.003260612 -0.143504 0.9896444 0 0 0 0 1 0.99477 0.1005666 0.01786023 0 -0.1020882 0.9845268 0.1424256 0.3786618 -0.003260612 -0.143504 0.9896444 0 0 0 0 1 0.9945204 0.08957201 0.05390983 0 -0.1040802 0.8968288 0.4299598 0.3786618 -0.009835481 -0.4332147 0.9012371 0 0 0 0 1 0.9936631 0.0518608 0.09972006 0 -0.1109149 0.5961343 0.7951866 0.3786618 -0.01820743 -0.801208 0.5981088 0 0 0 0 1 0.9930859 0.02589392 0.1144993 0 -0.1154897 0.3903282 0.9134037 0.3786618 -0.02104067 -0.9203117 0.3906198 0 0 0 0 1 0.9929932 0.02237927 0.1160335 0 -0.1162573 0.3610442 0.9252738 0.3786618 -0.02118623 -0.9322803 0.3611162 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Forearm_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Forearm_Left_pose_matrix-interpolation">
<Name_array id="Armature_Forearm_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Forearm_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Forearm_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Forearm_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Forearm_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Forearm_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Forearm_Left_pose_matrix-sampler" target="Forearm_Left/transform"/>
</animation>
<animation id="Armature_Front_Foot_Left_pose_matrix">
<source id="Armature_Front_Foot_Left_pose_matrix-input">
<float_array id="Armature_Front_Foot_Left_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Front_Foot_Left_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Foot_Left_pose_matrix-output">
<float_array id="Armature_Front_Foot_Left_pose_matrix-output-array" count="144">0.9968382 -0.07619071 -0.02254688 0 -0.03169089 -0.1210244 -0.9921434 0.2586148 0.07286339 0.9897212 -0.1230564 0 0 0 0 1 0.9974632 -0.06770223 -0.02198898 0 -0.00419259 0.2524932 -0.9675894 0.2586148 0.07106006 0.9652273 0.2515687 0 0 0 0 1 0.9980289 -0.06001722 -0.01833176 0 0.02070295 0.5906575 -0.8066566 0.2586148 0.05924111 0.8046872 0.5907359 0 0 0 0 1 0.9978491 -0.06246054 -0.01989448 0 0.01278823 0.4831422 -0.8754483 0.2586148 0.06429284 0.8733111 0.4829018 0 0 0 0 1 0.997549 -0.06653648 -0.0216515 0 -4.16107e-4 0.3037906 -0.9527386 0.2586148 0.06996941 0.9504126 0.3030183 0 0 0 0 1 0.9974315 -0.06813204 -0.02209669 0 -0.005584895 0.2335838 -0.9723205 0.2586148 0.07140761 0.9699466 0.2326032 0 0 0 0 1 0.9973201 -0.06964606 -0.02240526 0 -0.01048952 0.1669602 -0.9859076 0.2586148 0.07240539 0.9835007 0.1657821 0 0 0 0 1 0.9970269 -0.07362806 -0.02272015 0 -0.02338916 -0.00823605 -0.9996923 0.2586148 0.07341831 0.9972518 -0.009933769 0 0 0 0 1 0.9968382 -0.07619071 -0.02254688 0 -0.03169089 -0.1210244 -0.9921434 0.2586148 0.07286339 0.9897212 -0.1230564 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Front_Foot_Left_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Foot_Left_pose_matrix-interpolation">
<Name_array id="Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Front_Foot_Left_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Front_Foot_Left_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Front_Foot_Left_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Front_Foot_Left_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Front_Foot_Left_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Front_Foot_Left_pose_matrix-sampler" target="Front_Foot_Left/transform"/>
</animation>
<animation id="Armature_Shoulder_Right_pose_matrix">
<source id="Armature_Shoulder_Right_pose_matrix-input">
<float_array id="Armature_Shoulder_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Shoulder_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shoulder_Right_pose_matrix-output">
<float_array id="Armature_Shoulder_Right_pose_matrix-output-array" count="144">-0.924834 -0.3803712 1.48983e-7 0 0.3470922 -0.8439187 0.4090576 1.327924 -0.1555935 0.3783104 0.9125086 -0.0669952 0 0 0 1 -0.9248339 -0.3803712 -1.15277e-6 0 0.3575027 -0.8692322 0.341507 1.327924 -0.1299003 0.3158367 0.9398793 -0.0669952 0 0 0 1 -0.924834 -0.3803713 3.26196e-7 0 0.3660143 -0.8899257 0.2721502 1.327924 -0.1035177 0.2516938 0.9622548 -0.0669952 0 0 0 1 -0.924834 -0.3803713 -4.77128e-7 0 0.3562276 -0.8661313 0.3505969 1.327924 -0.1333572 0.3242437 0.9365265 -0.0669952 0 0 0 1 -0.924834 -0.3803712 0 0 0.3376784 -0.8210304 0.4603068 1.327924 -0.1750872 0.4257073 0.88776 -0.0669952 0 0 0 1 -0.924834 -0.3803712 -3.94008e-7 0 0.3293467 -0.800773 0.5002932 1.327924 -0.1902973 0.4626879 0.8658561 -0.0669952 0 0 0 1 -0.9248339 -0.3803712 0 0 0.3277893 -0.7969859 0.5073141 1.327924 -0.1929675 0.4691812 0.8617613 -0.0669952 0 0 0 1 -0.9248339 -0.3803712 6.57601e-7 0 0.3379577 -0.8217086 0.4588895 1.327924 -0.1745477 0.4243967 0.8884934 -0.0669952 0 0 0 1 -0.924834 -0.3803712 1.48983e-7 0 0.3470922 -0.8439187 0.4090576 1.327924 -0.1555935 0.3783104 0.9125086 -0.0669952 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Shoulder_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Shoulder_Right_pose_matrix-interpolation">
<Name_array id="Armature_Shoulder_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Shoulder_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Shoulder_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Shoulder_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Shoulder_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Shoulder_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Shoulder_Right_pose_matrix-sampler" target="Shoulder_Right/transform"/>
</animation>
<animation id="Armature_Front_Leg_Right_pose_matrix">
<source id="Armature_Front_Leg_Right_pose_matrix-input">
<float_array id="Armature_Front_Leg_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Front_Leg_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Leg_Right_pose_matrix-output">
<float_array id="Armature_Front_Leg_Right_pose_matrix-output-array" count="144">0.9586061 -0.2115433 -0.1905883 0 0.2778261 0.8414729 0.4633963 0.7269083 0.06234645 -0.4971649 0.8654132 0 0 0 0 1 0.9519216 -0.1582011 -0.2623318 0 0.2940798 0.7117705 0.6378869 0.7269083 0.08580559 -0.6843647 0.7240734 0 0 0 0 1 0.9433358 -0.08977502 -0.3194654 0 0.3149542 0.5454062 0.7767471 0.7269083 0.1045058 -0.8333503 0.5427761 0 0 0 0 1 0.9535492 -0.171182 -0.2478724 0 0.2901221 0.7433337 0.6027307 0.7269083 0.08107519 -0.6466467 0.7584688 0 0 0 0 1 0.9637976 -0.2529417 -0.08434927 0 0.2652035 0.9421286 0.2050874 0.7269083 0.02759265 -0.2200325 0.9751022 0 0 0 0 1 0.964869 -0.2614878 0.02553987 0 0.2625992 0.9629041 -0.06210887 0.7269083 -0.008351743 0.06663358 0.9977426 0 0 0 0 1 0.9643867 -0.2576391 -0.05983805 0 0.2637713 0.9535498 0.1454911 0.7269083 0.01957434 -0.1560932 0.9875484 0 0 0 0 1 0.961221 -0.2324039 -0.1484678 0 0.2714684 0.8921922 0.3609684 0.7269083 0.04857134 -0.3872748 0.920684 0 0 0 0 1 0.9586061 -0.2115433 -0.1905883 0 0.2778261 0.8414729 0.4633963 0.7269083 0.06234645 -0.4971649 0.8654132 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Front_Leg_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Leg_Right_pose_matrix-interpolation">
<Name_array id="Armature_Front_Leg_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Front_Leg_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Front_Leg_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Front_Leg_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Front_Leg_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Front_Leg_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Front_Leg_Right_pose_matrix-sampler" target="Front_Leg_Right/transform"/>
</animation>
<animation id="Armature_Forearm_Right_pose_matrix">
<source id="Armature_Forearm_Right_pose_matrix-input">
<float_array id="Armature_Forearm_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Forearm_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Forearm_Right_pose_matrix-output">
<float_array id="Armature_Forearm_Right_pose_matrix-output-array" count="144">0.9947434 -0.0993998 0.02459836 0 0.1022998 0.9752221 -0.1961548 0.3786615 -0.00449109 0.1976401 0.9802644 0 0 0 0 1 0.9947434 -0.0993998 0.02459836 0 0.1022998 0.9752221 -0.1961548 0.3786615 -0.00449109 0.1976401 0.9802644 0 0 0 0 1 0.9947434 -0.0993998 0.02459836 0 0.1022998 0.9752221 -0.1961548 0.3786615 -0.00449109 0.1976401 0.9802644 0 0 0 0 1 0.9931036 -0.02712923 -0.1140576 0 0.1153758 0.3989324 0.9096929 0.3786615 0.02082192 -0.9165788 0.3993113 0 0 0 0 1 0.9924473 0.001634418 -0.1226602 0 0.1206091 0.1695606 0.9781118 0.3786615 0.02239698 -0.9855185 0.1680828 0 0 0 0 1 0.9928162 -0.01340323 -0.1188965 0 0.1176925 0.2883906 0.9502522 0.3786615 0.02155208 -0.957419 0.2878963 0 0 0 0 1 0.9947988 -0.1018383 -0.002034604 0 0.101858 0.9946667 0.01622116 0.3786615 3.71841e-4 -0.01634401 0.9998664 0 0 0 0 1 0.9947574 -0.1000113 0.02133631 0 0.1021879 0.9800986 -0.1701897 0.3786615 -0.003890752 0.1714778 0.9851803 0 0 0 0 1 0.9947434 -0.0993998 0.02459836 0 0.1022998 0.9752221 -0.1961548 0.3786615 -0.00449109 0.1976401 0.9802644 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Forearm_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Forearm_Right_pose_matrix-interpolation">
<Name_array id="Armature_Forearm_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Forearm_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Forearm_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Forearm_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Forearm_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Forearm_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Forearm_Right_pose_matrix-sampler" target="Forearm_Right/transform"/>
</animation>
<animation id="Armature_Front_Foot_Right_pose_matrix">
<source id="Armature_Front_Foot_Right_pose_matrix-input">
<float_array id="Armature_Front_Foot_Right_pose_matrix-input-array" count="9">0.0333333 0.1 0.1666666 0.2333333 0.3 0.3666667 0.4333333 0.5 0.5666667</float_array>
<technique_common>
<accessor source="#Armature_Front_Foot_Right_pose_matrix-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Foot_Right_pose_matrix-output">
<float_array id="Armature_Front_Foot_Right_pose_matrix-output-array" count="144">0.9980242 0.06008177 0.01837885 0 -0.02049368 0.5878139 -0.8087366 0.2586144 -0.0593937 0.8067622 0.5878839 0 0 0 0 1 0.998098 0.05907982 0.01760345 0 -0.02374106 0.6319076 -0.77468 0.2586144 -0.05689173 0.7727888 0.6321085 0 0 0 0 1 0.9981687 0.0581206 0.01677453 0 -0.02684718 0.6741151 -0.7381383 0.2586144 -0.05420899 0.7363362 0.674441 0 0 0 0 1 0.9976128 0.06567215 0.02134573 0 -0.002388238 0.3417444 -0.93979 0.2586144 -0.06901282 0.9374957 0.3410854 0 0 0 0 1 0.9969711 0.07438552 0.02269816 0 0.02584439 -0.04160994 -0.9987998 0.2586144 -0.0733518 0.9963613 -0.0434063 0 0 0 0 1 0.9976596 0.06503796 0.02110314 0 -0.004443764 0.3696549 -0.9291586 0.2586144 -0.06823146 0.9268902 0.3690788 0 0 0 0 1 0.9982408 0.05714035 0.01582074 0 -0.03002291 0.717251 -0.6961678 0.2586144 -0.05112677 0.6944682 0.7177048 0 0 0 0 1 0.9981364 0.0585587 0.01716357 0 -0.0254296 0.6548396 -0.75534 0.2586144 -0.05547118 0.753496 0.6551085 0 0 0 0 1 0.9980242 0.06008177 0.01837885 0 -0.02049368 0.5878139 -0.8087366 0.2586144 -0.0593937 0.8067622 0.5878839 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_Front_Foot_Right_pose_matrix-output-array" count="9" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_Front_Foot_Right_pose_matrix-interpolation">
<Name_array id="Armature_Front_Foot_Right_pose_matrix-interpolation-array" count="9">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
<technique_common>
<accessor source="#Armature_Front_Foot_Right_pose_matrix-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="Armature_Front_Foot_Right_pose_matrix-sampler">
<input semantic="INPUT" source="#Armature_Front_Foot_Right_pose_matrix-input"/>
<input semantic="OUTPUT" source="#Armature_Front_Foot_Right_pose_matrix-output"/>
<input semantic="INTERPOLATION" source="#Armature_Front_Foot_Right_pose_matrix-interpolation"/>
</sampler>
<channel source="#Armature_Front_Foot_Right_pose_matrix-sampler" target="Front_Foot_Right/transform"/>
</animation>
<animation id="boar_pose.bones[&quot;BoarArmature&quot;].location_X">
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-input-array" count="6">0.0333333 0.1 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-output-array" count="6">0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-intangent-array" count="12">0.00730586 0 0.07397252 0 0.1812784 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-outtangent-array" count="12">0.05936074 0 0.1520549 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;BoarArmature&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;BoarArmature&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y">
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-input-array" count="6">0.0333333 0.1 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-output-array" count="6">-0.04065656 0.007369101 0.05547499 0.08106696 0.004503726 -0.04065656</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-intangent-array" count="12">0.00731337 -0.04065656 0.07397675 -0.006698727 0.18128 0.0435869 0.3958914 0.08106696 0.6219233 0.03267061 0.7812818 -0.04065656</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-outtangent-array" count="12">0.05935323 -0.04065656 0.1520464 0.03550487 0.33744 0.07925111 0.5780814 0.08106696 0.7520511 -0.01427417 0.8853849 -0.04065656</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;BoarArmature&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z">
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-input-array" count="6">0.0333333 0.1 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-output-array" count="6">0 -0.002251863 -0.004503726 0 0.004503667 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-intangent-array" count="12">0.00730586 0 0.07397258 -0.001592457 0.1812784 -0.004503726 0.3958903 -0.002051353 0.6219177 0.004503667 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-outtangent-array" count="12">0.05936074 0 0.1520548 -0.003570556 0.3374431 -0.004503726 0.5780823 0.001538455 0.7520549 0.004503667 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;BoarArmature&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;BoarArmature&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X">
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-input-array" count="6">0.0333333 0.1 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-intangent-array" count="12">0.00730586 1 0.07397252 1 0.1812784 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-outtangent-array" count="12">0.05936074 1 0.1520549 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;BoarArmature&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y">
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-input-array" count="6">0.0333333 0.1 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-intangent-array" count="12">0.00730586 1 0.07397252 1 0.1812784 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-outtangent-array" count="12">0.05936074 1 0.1520549 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z">
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-input-array" count="6">0.0333333 0.1 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-intangent-array" count="12">0.00730586 1 0.07397252 1 0.1812784 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-outtangent-array" count="12">0.05936074 1 0.1520549 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;BoarArmature&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-intangent-array" count="14">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-outtangent-array" count="14">0.1114156 1 0.2853882 1 0.4187215 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-intangent-array" count="14">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-outtangent-array" count="14">0.1114156 1 0.2853882 1 0.4187215 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-intangent-array" count="14">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-outtangent-array" count="14">0.1114156 1 0.2853882 1 0.4187215 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-input-array" count="6">0.0333333 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-output-array" count="6">0 -9.84409e-4 -0.002692878 -0.003839254 -1.19532e-4 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-intangent-array" count="12">-0.04474896 0 0.155251 -2.91984e-4 0.3146118 -0.002135574 0.4479451 -0.003839254 0.6219177 -2.9887e-4 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-outtangent-array" count="12">0.1114156 0 0.2853882 -0.001446008 0.4187215 -0.003250122 0.5780823 -0.003839254 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-input-array" count="6">0.0333333 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-output-array" count="6">2.20041e-7 -0.007849872 -0.02147364 -0.03061515 -9.53009e-4 2.20041e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-intangent-array" count="12">-0.0447489 2.20041e-7 0.1552512 -0.002328336 0.314612 -0.01702976 0.4479452 -0.03061515 0.6219179 -0.002382814 0.7812785 2.20041e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-outtangent-array" count="12">0.1114156 2.20041e-7 0.2853881 -0.01153087 0.4187213 -0.02591753 0.5780822 -0.03061515 0.7520548 2.20041e-7 0.8853882 2.20041e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-input-array" count="6">0.0333333 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-output-array" count="6">1.72825e-7 -0.004048049 -0.008141279 -0.01067203 0.02614909 1.72825e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-intangent-array" count="12">-0.0447489 1.72825e-7 0.155251 -0.00205928 0.3146118 -0.006848216 0.4479453 -0.01067203 0.6219177 0.02614909 0.7812796 1.72825e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-outtangent-array" count="12">0.1114156 1.72825e-7 0.2853882 -0.005373895 0.4187215 -0.009434282 0.578082 -0.01067203 0.7520549 0.02614909 0.8853871 1.72825e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-input-array" count="6">0.0333333 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-outtangent-array" count="12">0.1114156 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-input-array" count="6">0.0333333 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-outtangent-array" count="12">0.1114156 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-input-array" count="6">0.0333333 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-outtangent-array" count="12">0.1114156 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-output-array" count="5">0 5.54177e-4 -7.88545e-4 -0.002396404 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 5.54177e-4 0.3958902 -1.07941e-4 0.6219177 -0.002396404 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 5.54177e-4 0.5780823 -0.001298964 0.7520549 -0.002396404 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-output-array" count="5">0 0.02438539 -0.03469824 -0.105452 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-intangent-array" count="10">-0.0447483 0 0.1552511 0.02438539 0.395895 -0.004750728 0.6219198 -0.105452 0.7812966 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-outtangent-array" count="10">0.111415 0 0.3374429 0.02438539 0.5780787 -0.05715888 0.7520535 -0.105452 0.8853701 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-output-array" count="5">0 0.00426203 0.002142071 0.01739376 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-intangent-array" count="10">-0.0447489 0 0.155251 0.00426203 0.3958903 0.002142071 0.6219177 0.01739376 0.7812789 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0.00426203 0.5780823 0.002142071 0.7520549 0.01739376 0.8853877 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-output-array" count="6">0 0 0 -0.002636492 -0.002636492 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958902 -0.002636492 0.6219177 -0.002636492 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-outtangent-array" count="12">0.08538818 0 0.1926941 0 0.337443 0 0.5780823 -0.002636492 0.7520549 -0.002636492 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-output-array" count="6">0 0 0 -0.03581249 -0.03581249 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958905 -0.03581249 0.6219185 -0.03581249 0.7812805 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-outtangent-array" count="12">0.08538818 0 0.1926941 0 0.3374428 0 0.5780821 -0.03581249 0.7520543 -0.03581249 0.8853862 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-output-array" count="6">0 0 0 0.007396996 0.007396996 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-intangent-array" count="12">-0.01872152 0 0.1146118 0 0.2073059 0 0.3958902 0.007396996 0.6219177 0.007396996 0.7812786 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-outtangent-array" count="12">0.08538818 0 0.1926941 0 0.3374431 0 0.5780823 0.007396996 0.7520549 0.007396996 0.8853881 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-intangent-array" count="12">-0.01872152 1 0.1146118 1 0.2073059 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-outtangent-array" count="12">0.08538818 1 0.1926941 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-intangent-array" count="12">-0.01872152 1 0.1146118 1 0.2073059 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-outtangent-array" count="12">0.08538818 1 0.1926941 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-input-array" count="6">0.0333333 0.1666666 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-intangent-array" count="12">-0.01872152 1 0.1146118 1 0.2073059 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-outtangent-array" count="12">0.08538818 1 0.1926941 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shoulder_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-output-array" count="5">0 -0.00103724 -0.003969788 2.67666e-4 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 -4.05438e-4 0.3958902 -0.003969788 0.6219177 2.67666e-4 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 -0.001879632 0.5780823 -0.003969788 0.7520549 2.67666e-4 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-output-array" count="5">-2.13937e-7 0.008271276 0.0316559 -0.002134382 -2.13937e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-intangent-array" count="10">-0.04474884 -2.13937e-7 0.1552512 0.003233015 0.3958904 0.0316559 0.621918 -0.002134382 0.7812785 -2.13937e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-outtangent-array" count="10">0.1114155 -2.13937e-7 0.3374428 0.01498895 0.5780822 0.0316559 0.7520548 -0.002134382 0.8853882 -2.13937e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-output-array" count="5">-2.32111e-7 0.00308001 0.006932854 -0.02607822 -2.32111e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-intangent-array" count="10">-0.04474896 -2.32111e-7 0.155251 0.00191468 0.3958906 0.006932854 0.6219177 -0.02607822 0.7812796 -2.32111e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-outtangent-array" count="10">0.1114156 -2.32111e-7 0.3374431 0.004633843 0.5780821 0.006932854 0.7520549 -0.02607822 0.8853871 -2.32111e-7</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Leg_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-output-array" count="5">0 5.5793e-4 -6.87482e-4 -0.002013921 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 5.5793e-4 0.3958902 -9.91219e-5 0.6219177 -0.002013921 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 5.5793e-4 0.5780823 -0.001128733 0.7520549 -0.002013921 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-output-array" count="5">0 -0.02455103 0.03025263 0.08862209 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-intangent-array" count="10">-0.0447483 0 0.1552511 -0.02455103 0.3958939 0.004363477 0.6219192 0.08862209 0.7812913 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-outtangent-array" count="10">0.111415 0 0.3374429 -0.02455103 0.5780796 0.04966956 0.7520539 0.08862209 0.8853754 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-output-array" count="5">0 0.003170728 -0.01901435 -0.06182265 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0.003170728 0.3958916 -0.003541946 0.6219184 -0.06182265 0.7812847 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.337443 0.003170728 0.5780813 -0.0306186 0.7520544 -0.06182265 0.8853819 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Forearm_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-output-array" count="5">0 0 -0.002084076 -0.002084076 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 -0.002084076 0.6219177 -0.002084076 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.337443 0 0.5780823 -0.002084076 0.7520549 -0.002084076 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-output-array" count="5">0 0 0.02830886 0.02830886 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.1552512 0 0.3958904 0.02830886 0.6219182 0.02830886 0.7812798 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.3374429 0 0.5780822 0.02830886 0.7520545 0.02830886 0.8853869 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-output-array" count="5">0 0 -0.02320486 -0.02320486 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.1552511 0 0.3958904 -0.02320486 0.621918 -0.02320486 0.7812794 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374429 0 0.5780822 -0.02320486 0.7520546 -0.02320486 0.8853873 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Front_Foot_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Body&quot;].location_X">
<source id="boar_pose.bones[&quot;Body&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_X-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Body&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Body&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Body&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Body&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Body&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Body&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Body&quot;].location_Y">
<source id="boar_pose.bones[&quot;Body&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Y-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Body&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Body&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Body&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Body&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Body&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Body&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Body&quot;].location_Z">
<source id="boar_pose.bones[&quot;Body&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Z-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Body&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Body&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Body&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Body&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Body&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Body&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Body&quot;].scale_X">
<source id="boar_pose.bones[&quot;Body&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Body&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Body&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Body&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Body&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Body&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Body&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Body&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Body&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Body&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Body&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Body&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Body&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Body&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Body&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Body&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Body&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Body&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Body&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Body&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Body&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Body&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Body&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Body&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Body&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Body&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Body&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Rear&quot;].location_X">
<source id="boar_pose.bones[&quot;Rear&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Rear&quot;].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_X-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_X-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Rear&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Rear&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Rear&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Rear&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Rear&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Rear&quot;].location_Y">
<source id="boar_pose.bones[&quot;Rear&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Y-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Rear&quot;].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Y-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Y-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Rear&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Rear&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Rear&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Rear&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Rear&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Rear&quot;].location_Z">
<source id="boar_pose.bones[&quot;Rear&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Rear&quot;].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Z-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].location_Z-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].location_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Rear&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Rear&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Rear&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Rear&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Rear&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Rear&quot;].scale_X">
<source id="boar_pose.bones[&quot;Rear&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Rear&quot;].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_X-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_X-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Rear&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Rear&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Rear&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Rear&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Rear&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Rear&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Y-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Rear&quot;].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Y-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Y-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Rear&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Rear&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Rear&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Rear&quot;].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Z-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Rear&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Rear&quot;].scale_Z-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Rear&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Rear&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-intangent-array" count="14">-0.04474896 0 0.155251 0 0.3146118 0 0.4479451 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-outtangent-array" count="14">0.1114156 0 0.2853882 0 0.4187215 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-intangent-array" count="14">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-outtangent-array" count="14">0.1114156 1 0.2853882 1 0.4187215 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-intangent-array" count="14">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-outtangent-array" count="14">0.1114156 1 0.2853882 1 0.4187215 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-input-array" count="7">0.0333333 0.2333333 0.3666667 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-intangent-array" count="14">-0.04474896 1 0.155251 1 0.3146118 1 0.4479451 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-outtangent-array" count="14">0.1114156 1 0.2853882 1 0.4187215 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-output-array" count="9">0 0 0 -7.47327e-4 -4.63663e-4 0 4.81977e-4 6.49995e-4 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-output-array" count="9" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-intangent-array" count="18">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 -7.47327e-4 0.4073059 -6.09541e-4 0.4739726 -1.37573e-4 0.5812785 3.22292e-4 0.6739726 6.49995e-4 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-outtangent-array" count="18">0.05936074 0 0.1520549 0 0.2853882 0 0.3926941 -7.47327e-4 0.4593607 -3.17785e-4 0.5520548 2.75076e-4 0.6593608 5.6182e-4 0.7520549 6.49995e-4 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-output-array" count="9">0 0 -1.46671e-7 -0.004050433 -0.00251317 -1.26974e-7 0.002614855 0.003527522 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-output-array" count="9" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-intangent-array" count="18">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 -0.004050433 0.4073059 -0.003303825 0.4739726 -7.45929e-4 0.5812785 0.001748144 0.6739726 0.003527522 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-outtangent-array" count="18">0.05936074 0 0.1520549 0 0.2853882 -2.65874e-7 0.3926941 -0.004050433 0.4593607 -0.001722514 0.5520548 0.001491427 0.6593608 0.003048241 0.7520549 0.003527522 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-output-array" count="9">0 0 0 -0.003768324 -0.002675592 1.77373e-7 0.00704509 0.0113281 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-output-array" count="9" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-intangent-array" count="18">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 -0.003768324 0.4073059 -0.003411233 0.4739726 -0.001209735 0.5812786 0.003997743 0.6739726 0.0113281 0.7812787 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-outtangent-array" count="18">0.05936074 0 0.1520549 0 0.2853882 -2.06935e-7 0.3926941 -0.003768324 0.4593607 -0.001939952 0.5520548 0.002420008 0.6593607 0.008568763 0.7520549 0.0113281 0.885388 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-output-array" count="9" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-intangent-array" count="18">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4073059 1 0.4739726 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-outtangent-array" count="18">0.05936074 1 0.1520549 1 0.2853882 1 0.3926941 1 0.4593607 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-output-array" count="9" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-intangent-array" count="18">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4073059 1 0.4739726 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-outtangent-array" count="18">0.05936074 1 0.1520549 1 0.2853882 1 0.3926941 1 0.4593607 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-output-array" count="9" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-intangent-array" count="18">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4073059 1 0.4739726 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-outtangent-array" count="18">0.05936074 1 0.1520549 1 0.2853882 1 0.3926941 1 0.4593607 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-input-array" count="10">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-input-array" count="10" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-output-array" count="10">0 0 0 -7.11723e-4 5.6111e-4 0.001833915 0.001491904 6.14246e-4 -6.05451e-4 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-output-array" count="10" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-interpolation-array" count="10">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-interpolation-array" count="10" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-intangent-array" count="20">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 -7.11723e-4 0.4073059 6.41815e-5 0.4739726 0.001833915 0.5406392 0.001730024 0.6073059 0.00102365 0.6739726 -6.05451e-4 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-intangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-outtangent-array" count="20">0.05936074 0 0.1520549 0 0.2853882 0 0.3926941 -7.11723e-4 0.4593607 0.001057982 0.5260275 0.001833915 0.5926941 0.001253843 0.6593608 2.04822e-4 0.7520549 -6.05451e-4 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-outtangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-input-array" count="10">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-input-array" count="10" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-output-array" count="10">0 0 0 -0.007566511 0.005980134 0.01952672 0.01588529 0.00654006 -0.00644648 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-output-array" count="10" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-interpolation-array" count="10">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-interpolation-array" count="10" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-intangent-array" count="20">0.00730586 0 0.07397252 0 0.1812785 0 0.3146119 -0.007566511 0.4073065 6.91493e-4 0.4739726 0.01952672 0.5406394 0.01842039 0.6073063 0.0108993 0.6739727 -0.00644648 0.7812786 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-intangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-outtangent-array" count="20">0.05936074 0 0.1520549 0 0.2853882 0 0.392694 -0.007566511 0.4593602 0.01126873 0.5260274 0.01952672 0.592694 0.01335024 0.6593604 0.002180814 0.7520548 -0.00644648 0.8853881 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-outtangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-input-array" count="10">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-input-array" count="10" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-output-array" count="10">0 0 0 -0.0141319 -0.03675991 -0.05180358 -0.05172574 -0.05118095 -0.04682272 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-output-array" count="10" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-interpolation-array" count="10">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-interpolation-array" count="10" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-intangent-array" count="20">0.00730586 0 0.07397252 0 0.1812785 0 0.3146132 -0.002539396 0.407307 -0.02940648 0.4739727 -0.05180358 0.5406392 -0.05180358 0.6073059 -0.05172574 0.6739732 -0.05118095 0.7812821 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-intangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-outtangent-array" count="20">0.05936074 0 0.1520549 0 0.2853881 0 0.3926934 -0.01992815 0.4593596 -0.04411327 0.5260273 -0.05180358 0.5926941 -0.05164796 0.6593608 -0.05063617 0.752054 -0.03810614 0.8853846 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-outtangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-input-array" count="10">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-input-array" count="10" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-output-array" count="10">1 1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-output-array" count="10" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-interpolation-array" count="10">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-interpolation-array" count="10" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-intangent-array" count="20">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4073059 1 0.4739726 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-intangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-outtangent-array" count="20">0.05936074 1 0.1520549 1 0.2853882 1 0.3926941 1 0.4593607 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-outtangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-input-array" count="10">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-input-array" count="10" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-output-array" count="10">1 1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-output-array" count="10" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-interpolation-array" count="10">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-interpolation-array" count="10" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-intangent-array" count="20">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4073059 1 0.4739726 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-intangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-outtangent-array" count="20">0.05936074 1 0.1520549 1 0.2853882 1 0.3926941 1 0.4593607 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-outtangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-input-array" count="10">0.0333333 0.1 0.2333333 0.3666667 0.4333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-input-array" count="10" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-output-array" count="10">1 1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-output-array" count="10" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-interpolation-array" count="10">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-interpolation-array" count="10" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-intangent-array" count="20">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4073059 1 0.4739726 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-intangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-outtangent-array" count="20">0.05936074 1 0.1520549 1 0.2853882 1 0.3926941 1 0.4593607 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-outtangent-array" count="10" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-input-array" count="6">0.0333333 0.2333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-output-array" count="6">0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-intangent-array" count="12">-0.04474896 0 0.155251 0 0.3958902 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-outtangent-array" count="12">0.1114156 0 0.3374431 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-input-array" count="6">0.0333333 0.2333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-output-array" count="6">0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-intangent-array" count="12">-0.04474896 0 0.155251 0 0.3958902 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-outtangent-array" count="12">0.1114156 0 0.3374431 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-input-array" count="6">0.0333333 0.2333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-output-array" count="6">0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-intangent-array" count="12">-0.04474896 0 0.155251 0 0.3958902 0 0.5812785 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-outtangent-array" count="12">0.1114156 0 0.3374431 0 0.5520548 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-input-array" count="6">0.0333333 0.2333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-output-array" count="6" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3958902 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-outtangent-array" count="12">0.1114156 1 0.3374431 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-input-array" count="6">0.0333333 0.2333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-output-array" count="6" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3958902 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-outtangent-array" count="12">0.1114156 1 0.3374431 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-input-array" count="6">0.0333333 0.2333333 0.5 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-output-array" count="6">1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-output-array" count="6" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-interpolation-array" count="6">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-intangent-array" count="12">-0.04474896 1 0.155251 1 0.3958902 1 0.5812785 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-intangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-outtangent-array" count="12">0.1114156 1 0.3374431 1 0.5520548 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-outtangent-array" count="6" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-output-array" count="7">0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0 0.4479451 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Hip_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-output-array" count="7">0 0 0 -7.80927e-4 0 9.12974e-4 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 -7.80927e-4 0.4479451 -2.71239e-4 0.6219177 9.12974e-4 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 -7.80927e-4 0.5780823 4.06897e-4 0.7520549 9.12974e-4 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-output-array" count="7">0 0 0 0.004243612 0 -0.004954695 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0.004243612 0.4479451 0.001473248 0.6219177 -0.004954695 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 1.66978e-7 0.4187215 0.004243612 0.5780823 -0.002209663 0.7520549 -0.004954695 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-output-array" count="7">0 0 0 0.003541886 -2.04726e-7 -0.01076149 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-intangent-array" count="14">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 0.003541886 0.4479452 0.002091646 0.6219177 -0.01076149 0.7812787 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-outtangent-array" count="14">0.05936074 0 0.1520549 0 0.2853882 1.45163e-7 0.4187215 0.003541886 0.5780822 -0.003138005 0.7520549 -0.01076149 0.885388 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-output-array" count="7" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-output-array" count="7" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-input-array" count="7">0.0333333 0.1 0.2333333 0.3666667 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-input-array" count="7" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-output-array" count="7">1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-output-array" count="7" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-interpolation-array" count="7" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-intangent-array" count="14">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-intangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-outtangent-array" count="14">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-outtangent-array" count="7" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Leg_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-output-array" count="9">0 0 0 -1.45222e-4 0.003363668 0.002973437 0.002053618 0.001088678 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-output-array" count="9" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-intangent-array" count="18">0.00730586 0 0.07397252 0 0.1812784 0 0.3146118 -1.45222e-4 0.4479451 0.003363668 0.5406392 0.003229141 0.6073059 0.002421498 0.6739726 0.001383304 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-outtangent-array" count="18">0.05936074 0 0.1520549 0 0.2853882 0 0.4187215 -1.45222e-4 0.5260275 0.003363668 0.5926941 0.002717673 0.6593608 0.001685678 0.7520549 4.99442e-4 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-output-array" count="9">0 0 0 0.001552522 -0.03581476 -0.03165966 -0.02186596 -0.01159173 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-output-array" count="9" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-intangent-array" count="18">0.00730586 0 0.07397252 0 0.1812784 0 0.3146123 0.001552522 0.4479455 -0.03581476 0.5406394 -0.03438258 0.6073063 -0.0257833 0.6739728 -0.01472866 0.7812787 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-outtangent-array" count="18">0.05936074 0 0.1520549 0 0.2853882 0 0.418721 0.001552522 0.5260273 -0.03581476 0.592694 -0.0289368 0.6593605 -0.01794862 0.7520545 -0.005317807 0.885388 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-output-array" count="9">0 0 0 0.01334929 0.04212188 0.04177314 0.03941845 0.03147107 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-output-array" count="9" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-intangent-array" count="18">0.00730586 0 0.07397252 0 0.1812785 0 0.3146125 0.005126953 0.4479454 0.04212188 0.5406392 0.04212188 0.607306 0.04142946 0.673973 0.03609406 0.7812801 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-outtangent-array" count="18">0.05936074 0 0.1520549 0 0.2853881 0 0.4187208 0.02157163 0.5260273 0.04212188 0.5926941 0.04142439 0.6593607 0.03740739 0.752054 0.0222252 0.8853866 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-output-array" count="9" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-intangent-array" count="18">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-outtangent-array" count="18">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-output-array" count="9" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-intangent-array" count="18">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-outtangent-array" count="18">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-input-array" count="9">0.0333333 0.1 0.2333333 0.3666667 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-input-array" count="9" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-output-array" count="9">1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-output-array" count="9" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-interpolation-array" count="9">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-interpolation-array" count="9" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-intangent-array" count="18">0.00730586 1 0.07397252 1 0.1812784 1 0.3146118 1 0.4479451 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-intangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-outtangent-array" count="18">0.05936074 1 0.1520549 1 0.2853882 1 0.4187215 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-outtangent-array" count="9" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Shin_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-input-array" count="8">0.0333333 0.1 0.2333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-input-array" count="8" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-output-array" count="8">0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-output-array" count="8" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-interpolation-array" count="8">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-interpolation-array" count="8" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-intangent-array" count="16">0.00730586 0 0.07397252 0 0.1812784 0 0.3958902 0 0.5406392 0 0.6073059 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-intangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-outtangent-array" count="16">0.05936074 0 0.1520549 0 0.3374431 0 0.5260275 0 0.5926941 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-outtangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-input-array" count="8">0.0333333 0.1 0.2333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-input-array" count="8" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-output-array" count="8">0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-output-array" count="8" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-interpolation-array" count="8">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-interpolation-array" count="8" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-intangent-array" count="16">0.00730586 0 0.07397252 0 0.1812784 0 0.3958902 0 0.5406392 0 0.6073059 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-intangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-outtangent-array" count="16">0.05936074 0 0.1520549 0 0.3374431 0 0.5260275 0 0.5926941 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-outtangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-input-array" count="8">0.0333333 0.1 0.2333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-input-array" count="8" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-output-array" count="8">0 0 0 0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-output-array" count="8" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-interpolation-array" count="8">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-interpolation-array" count="8" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-intangent-array" count="16">0.00730586 0 0.07397252 0 0.1812784 0 0.3958902 0 0.5406392 0 0.6073059 0 0.6739726 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-intangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-outtangent-array" count="16">0.05936074 0 0.1520549 0 0.3374431 0 0.5260275 0 0.5926941 0 0.6593608 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-outtangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-input-array" count="8">0.0333333 0.1 0.2333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-input-array" count="8" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-output-array" count="8">1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-output-array" count="8" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-interpolation-array" count="8">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-interpolation-array" count="8" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-intangent-array" count="16">0.00730586 1 0.07397252 1 0.1812784 1 0.3958902 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-intangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-outtangent-array" count="16">0.05936074 1 0.1520549 1 0.3374431 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-outtangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-input-array" count="8">0.0333333 0.1 0.2333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-input-array" count="8" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-output-array" count="8">1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-output-array" count="8" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-interpolation-array" count="8">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-interpolation-array" count="8" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-intangent-array" count="16">0.00730586 1 0.07397252 1 0.1812784 1 0.3958902 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-intangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-outtangent-array" count="16">0.05936074 1 0.1520549 1 0.3374431 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-outtangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-input-array" count="8">0.0333333 0.1 0.2333333 0.5 0.5666667 0.6333333 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-input-array" count="8" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-output-array" count="8">1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-output-array" count="8" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-interpolation-array" count="8">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-interpolation-array" count="8" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-intangent-array" count="16">0.00730586 1 0.07397252 1 0.1812784 1 0.3958902 1 0.5406392 1 0.6073059 1 0.6739726 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-intangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-outtangent-array" count="16">0.05936074 1 0.1520549 1 0.3374431 1 0.5260275 1 0.5926941 1 0.6593608 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-outtangent-array" count="8" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Back_Foot_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Tail&quot;].location_X">
<source id="boar_pose.bones[&quot;Tail&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_X-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Tail&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Tail&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Tail&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Tail&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Tail&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Tail&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Tail&quot;].location_Y">
<source id="boar_pose.bones[&quot;Tail&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Y-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Tail&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Tail&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Tail&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Tail&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Tail&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Tail&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Tail&quot;].location_Z">
<source id="boar_pose.bones[&quot;Tail&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Z-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Tail&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Tail&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Tail&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Tail&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Tail&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Tail&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Tail&quot;].scale_X">
<source id="boar_pose.bones[&quot;Tail&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Tail&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Tail&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Tail&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Tail&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Tail&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Tail&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Tail&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Tail&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Tail&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Tail&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Tail&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Tail&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Tail&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Tail&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Tail&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Tail&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Neck&quot;].location_X">
<source id="boar_pose.bones[&quot;Neck&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_X-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Neck&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Neck&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Neck&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Neck&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Neck&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Neck&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Neck&quot;].location_Y">
<source id="boar_pose.bones[&quot;Neck&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Y-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Neck&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Neck&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Neck&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Neck&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Neck&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Neck&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Neck&quot;].location_Z">
<source id="boar_pose.bones[&quot;Neck&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Z-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Neck&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Neck&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Neck&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Neck&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Neck&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Neck&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Neck&quot;].scale_X">
<source id="boar_pose.bones[&quot;Neck&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Neck&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Neck&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Neck&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Neck&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Neck&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Neck&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Neck&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Neck&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Neck&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Neck&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Neck&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Neck&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Neck&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Neck&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Neck&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Neck&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Head&quot;].location_X">
<source id="boar_pose.bones[&quot;Head&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_X-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Head&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Head&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Head&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Head&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Head&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Head&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Head&quot;].location_Y">
<source id="boar_pose.bones[&quot;Head&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Y-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Head&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Head&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Head&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Head&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Head&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Head&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Head&quot;].location_Z">
<source id="boar_pose.bones[&quot;Head&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Z-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Head&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Head&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Head&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Head&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Head&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Head&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Head&quot;].scale_X">
<source id="boar_pose.bones[&quot;Head&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Head&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Head&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Head&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Head&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Head&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Head&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Head&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Head&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Head&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Head&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Head&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Head&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Head&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Head&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Head&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Head&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Head&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Head&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Head&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Head&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Head&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Head&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Head&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Head&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Head&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Head&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Left&quot;].location_X">
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Left&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Left&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y">
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Left&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z">
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.3374431 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Left&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Left&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X">
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Left&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Left&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Right&quot;].location_X">
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-input">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-output">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-outtangent-array" count="10">0.1114156 0 0.337443 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Right&quot;].location_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Right&quot;].location_X-sampler" target="boar/location.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y">
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-input">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-output">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-outtangent-array" count="10">0.1114156 0 0.337443 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Right&quot;].location_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Y-sampler" target="boar/location.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z">
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-input">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-output">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-output-array" count="5">0 0 0 0 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-intangent-array" count="10">-0.04474896 0 0.155251 0 0.3958902 0 0.6219177 0 0.7812785 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-outtangent-array" count="10">0.1114156 0 0.337443 0 0.5780823 0 0.7520549 0 0.8853882 0</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Right&quot;].location_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Right&quot;].location_Z-sampler" target="boar/location.Z"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X">
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-input">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-output">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-output-array" count="5" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Right&quot;].scale_X-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_X-sampler" target="boar/scale.X"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y">
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-input">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-output">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-output-array" count="5" stride="1">
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Y-sampler" target="boar/scale.Y"/>
</animation>
<animation id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z">
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-input">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-input-array" count="5">0.0333333 0.2333333 0.5 0.7 0.8333333</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-output">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-output-array" count="5">1 1 1 1 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-output-array" count="5" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-interpolation">
<Name_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-interpolation-array" count="5">BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-intangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-intangent-array" count="10">-0.04474896 1 0.155251 1 0.3958902 1 0.6219177 1 0.7812785 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-outtangent">
<float_array id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-outtangent-array" count="10">0.1114156 1 0.3374431 1 0.5780823 1 0.7520549 1 0.8853882 1</float_array>
<technique_common>
<accessor source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-sampler">
<input semantic="INPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-input"/>
<input semantic="OUTPUT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-output"/>
<input semantic="INTERPOLATION" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-interpolation"/>
<input semantic="IN_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-intangent"/>
<input semantic="OUT_TANGENT" source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-outtangent"/>
</sampler>
<channel source="#boar_pose.bones[&quot;Ear_Right&quot;].scale_Z-sampler" target="boar/scale.Z"/>
</animation>
</library_animations>
<library_controllers>
<controller id="Armature_boar-skin" name="Armature">
<skin source="#boar-Geometry-mesh">
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="Armature_boar-skin-joints">
<Name_array id="Armature_boar-skin-joints-array" count="24">BoarArmature Body Rear Tail Hip_Left Back_Leg_Left Shin_Left Back_Foot_Left Hip_Right Back_Leg_Right Shin_Right Back_Foot_Right Neck Head Ear_Left Ear_Right Shoulder_Left Front_Leg_Left Forearm_Left Front_Foot_Left Shoulder_Right Front_Leg_Right Forearm_Right Front_Foot_Right</Name_array>
<technique_common>
<accessor source="#Armature_boar-skin-joints-array" count="24" stride="1">
<param name="JOINT" type="name"/>
</accessor>
</technique_common>
</source>
<source id="Armature_boar-skin-bind_poses">
<float_array id="Armature_boar-skin-bind_poses-array" count="384">1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 -1 0 -1.48866e-7 1.99376e-7 0 0.9858963 -0.1673572 0.1561872 1.50996e-7 -0.1673572 -0.9858964 1.320408 0 0 0 1 -1 0 -1.47438e-7 1.29078e-7 0 0.9748263 0.2229654 -1.431834 1.50753e-7 0.2229654 -0.9748265 0.835783 0 0 0 1 -1 0 1.49009e-7 -1.49788e-7 0 0.9813625 0.1921662 -1.767952 -1.50169e-7 0.192166 -0.9813626 0.8918825 0 0 0 1 -0.7530978 -0.6577513 0.01437538 1.014443 0.4049783 -0.4806818 -0.7777772 1.534305 0.5184941 -0.5799204 0.6283757 0.1014752 0 0 0 1 -0.9834448 0.07418578 -0.1653264 0.3010199 0.1812079 0.4026142 -0.8972544 0.1361259 -8.33464e-7 -0.9123584 -0.4093921 1.4528 0 0 0 1 -0.9956185 -0.004631102 -0.0933935 0.3777477 0.09350818 -0.04930877 -0.9943968 0.5259903 0 -0.9987726 0.04952579 1.345699 0 0 0 1 -1 -4.76837e-7 5.96046e-7 0.3670238 2.19453e-7 -0.9347835 -0.3552172 1.285617 8.58858e-7 -0.3552171 0.9347838 0.4189137 0 0 0 1 -0.4833385 -0.6095345 0.6283726 0.1479861 -0.4049775 -0.4806827 -0.7777774 1.534307 0.7761299 -0.6304064 -0.01451534 1.008707 0 0 0 1 -0.9834451 -0.07418495 0.1653262 -0.3010203 -0.1812076 0.4026143 -0.8972547 0.1361265 1.40715e-7 -0.9123587 -0.409392 1.452801 0 0 0 1 -0.9956187 0.004631042 0.09339332 -0.3777469 -0.09350806 -0.04930835 -0.994397 0.5259902 0 -0.9987729 0.04952526 1.345699 0 0 0 1 -1 1.49012e-7 0 -0.3670226 0 -0.9347836 -0.3552178 1.285617 0 -0.3552176 0.9347839 0.4189144 0 0 0 1 -1 0 -1.49118e-7 1.96427e-7 0 -0.987563 -0.1572237 0.2749432 -1.50996e-7 -0.1572237 0.987563 -1.300875 0 0 0 1 -1 0 0 0 0 -0.883585 -0.4682706 -0.1338413 0 -0.4682705 0.883585 -1.420576 0 0 0 1 -0.7960645 -0.3212473 0.512915 -0.9323886 0.5926584 -0.2420671 0.7682186 -1.460759 -0.1226283 0.9155346 0.3830909 0.5607815 0 0 0 1 -0.7960656 0.03083693 -0.6044242 0.7204059 -0.5926576 -0.2420694 0.7682184 -1.460761 -0.122623 0.9697688 0.2109789 0.8153729 0 0 0 1 -0.9248337 -0.1555935 -0.3470931 0.4713373 0.3803721 -0.3783097 -0.8439188 1.146005 -5.21541e-7 -0.912509 0.4090568 -0.4820625 0 0 0 1 -0.9922284 0.01284396 -0.1237655 0.3654454 0.1244301 0.1024142 -0.9869287 0.6920312 -8.99658e-7 -0.9946591 -0.1032164 -0.1331446 0 0 0 1 -0.999742 -0.002168536 -0.0226162 0.3308688 0.02271991 -0.09543055 -0.9951767 0.3156152 -3.35509e-7 -0.9954338 0.09545516 -0.2009752 0 0 0 1 -0.9973012 -0.06324261 -0.03729683 0.3194466 0.07342112 -0.8590436 -0.50661 -0.1485128 -3.11258e-7 -0.5079811 0.8613684 -0.1703295 0 0 0 1 -0.9248338 0.1555936 0.347092 -0.4713359 -0.3803713 -0.3783105 -0.8439188 1.146005 2.98023e-7 -0.9125085 0.4090576 -0.4820637 0 0 0 1 -0.9922285 -0.01284325 0.1237651 -0.3654444 -0.1244298 0.1024143 -0.9869288 0.6920316 1.21072e-7 -0.9946591 -0.1032165 -0.1331453 0 0 0 1 -0.999742 0.002168297 0.02261549 -0.3308678 -0.02271926 -0.09543114 -0.9951767 0.3156156 4.28176e-7 -0.9954337 0.0954557 -0.2009759 0 0 0 1 -0.9973011 0.06324231 0.03729623 -0.3194456 -0.0734207 -0.8590437 -0.5066099 -0.1485128 0 -0.5079808 0.8613684 -0.1703304 0 0 0 1</float_array>
<technique_common>
<accessor source="#Armature_boar-skin-bind_poses-array" count="24" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="Armature_boar-skin-weights">
<float_array id="Armature_boar-skin-weights-array" count="202">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
<technique_common>
<accessor source="#Armature_boar-skin-weights-array" count="202" stride="1">
<param name="WEIGHT" type="float"/>
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#Armature_boar-skin-joints"/>
<input semantic="INV_BIND_MATRIX" source="#Armature_boar-skin-bind_poses"/>
</joints>
<vertex_weights count="120">
<input semantic="JOINT" source="#Armature_boar-skin-joints" offset="0"/>
<input semantic="WEIGHT" source="#Armature_boar-skin-weights" offset="1"/>
<vcount>2 2 2 1 1 1 1 1 2 1 1 1 2 3 2 2 1 2 4 4 3 1 1 3 1 1 2 2 3 1 3 1 1 3 3 1 1 3 2 2 2 2 1 1 2 1 1 1 1 1 1 1 1 1 2 2 2 2 1 1 1 2 1 2 2 1 1 2 2 1 1 2 3 3 4 1 2 1 1 3 3 4 1 2 3 3 1 1 3 1 3 1 2 2 2 2 1 1 2 1 1 1 1 1 1 1 2 2 2 2 1 1 1 2 2 1 1 1 1 1 </vcount>
<v>2 0 3 1 2 2 3 3 2 4 4 5 2 6 1 7 1 8 1 9 1 10 13 11 14 12 13 13 13 14 1 15 1 16 2 17 1 18 2 19 4 20 1 21 2 22 2 23 3 24 1 25 1 26 16 27 1 28 2 29 4 30 5 31 1 32 2 33 4 34 5 35 1 36 4 37 5 38 5 39 5 40 1 41 4 42 5 43 5 44 3 45 12 46 1 47 12 48 1 49 12 50 1 51 16 52 1 53 1 54 17 55 16 56 17 57 17 58 1 59 17 60 16 61 1 62 17 63 16 64 17 65 17 66 1 67 17 68 16 69 18 70 19 71 18 72 19 73 18 74 19 75 18 76 19 77 19 78 19 79 12 80 13 81 13 82 12 83 13 84 13 85 13 86 13 87 13 88 13 89 13 90 6 91 7 92 6 93 7 94 6 95 7 96 6 97 7 98 5 99 7 100 7 101 12 102 13 103 12 104 13 105 14 106 13 107 14 108 14 109 14 110 2 111 3 112 2 113 8 114 1 115 1 116 13 117 15 118 1 119 20 120 21 121 1 122 2 123 8 124 1 125 2 126 8 127 9 128 1 129 1 130 20 131 9 132 9 133 1 134 8 135 9 136 1 137 8 138 9 139 1 140 2 141 8 142 9 143 9 144 12 145 1 146 12 147 1 148 20 149 1 150 20 151 21 152 21 153 21 154 1 155 20 156 21 157 21 158 1 159 20 160 21 161 21 162 22 163 23 164 22 165 23 166 22 167 23 168 22 169 23 170 23 171 23 172 12 173 13 174 12 175 12 176 13 177 12 178 13 179 13 180 13 181 10 182 11 183 10 184 11 185 10 186 11 187 10 188 11 189 9 190 11 191 11 192 13 193 15 194 13 195 15 196 15 197 15 198 1 199 1 200 1 201</v>
</vertex_weights>
</skin>
</controller>
</library_controllers>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Armature" type="NODE">
<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<node id="BoarArmature" name="BoarArmature" sid="BoarArmature" type="JOINT">
<matrix sid="transform">0.9999995 -9.77663e-4 5.19769e-10 -0.002403308 5.93368e-10 7.52805e-8 -1 -1.10824e-11 9.77663e-4 0.9999995 7.5281e-8 3.78198e-4 0 0 0 1</matrix>
<node id="Body" name="Body" sid="Body" type="JOINT">
<matrix sid="transform">-0.9999261 0.01214552 1.48255e-7 0 -0.002032786 -0.1673448 -0.9858962 1.327924 -0.0119742 -0.9858236 0.1673571 -0.0669952 0 0 0 1</matrix>
<node id="Rear" name="Rear" sid="Rear" type="JOINT">
<matrix sid="transform">0.9997782 -0.02093302 0.002290022 -5.82077e-11 0.01863629 0.9301905 0.3666038 1.158787 -0.00980428 -0.3664798 0.9303742 -1.19209e-7 0 0 0 1</matrix>
<node id="Tail" name="Tail" sid="Tail" type="JOINT">
<matrix sid="transform">0.9999858 -0.005281095 4.37331e-4 3.72529e-9 0.005295429 0.998973 -0.0449992 0.3633192 -1.99239e-4 0.04500088 0.998987 0 0 0 0 1</matrix>
</node>
<node id="Hip_Left" name="Hip_Left" sid="Hip_Left" type="JOINT">
<matrix sid="transform">0.7644289 -0.3752184 -0.5242708 -0.08999994 -0.6199766 -0.6509024 -0.4381277 0.2435399 -0.1768555 0.6599529 -0.7301949 0.07518613 0 0 0 1</matrix>
<node id="Back_Leg_Left" name="Back_Leg_Left" sid="Back_Leg_Left" type="JOINT">
<matrix sid="transform">0.6866944 -0.4121577 0.5988132 -1.19209e-7 -0.3103611 0.5786679 0.7542014 0.4478523 -0.6573637 -0.7037541 0.2694502 -1.2666e-7 0 0 0 1</matrix>
<node id="Shin_Left" name="Shin_Left" sid="Shin_Left" type="JOINT">
<matrix sid="transform">0.9942327 0.06878173 -0.08228276 1.49012e-8 -0.09848082 0.8893187 -0.4465575 0.3064857 0.0424606 0.4520853 0.8909634 0 0 0 0 1</matrix>
<node id="Back_Foot_Left" name="Back_Foot_Left" sid="Back_Foot_Left" type="JOINT">
<matrix sid="transform">0.9956185 0.03750382 -0.08565846 0 -0.09350887 0.39932 -0.9120306 0.4289999 4.92437e-7 0.9160442 0.4010772 0 0 0 0 1</matrix>
</node>
</node>
</node>
</node>
<node id="Hip_Right" name="Hip_Right" sid="Hip_Right" type="JOINT">
<matrix sid="transform">0.4823332 0.4111242 -0.7735189 0.09000003 -0.4493084 -0.6419129 -0.6213452 0.24354 -0.7519819 0.6472439 -0.1248944 0.07518625 0 0 0 1</matrix>
<node id="Back_Leg_Right" name="Back_Leg_Right" sid="Back_Leg_Right" type="JOINT">
<matrix sid="transform">0.6288288 -0.716796 0.3012933 1.49012e-8 0.2983172 0.5802509 0.7578362 0.4478519 -0.7180397 -0.3866683 0.5787112 1.19209e-7 0 0 0 1</matrix>
<node id="Shin_Right" name="Shin_Right" sid="Shin_Right" type="JOINT">
<matrix sid="transform">0.9942328 -0.06878191 0.08228184 2.98023e-8 0.09848056 0.8893191 -0.4465571 0.3064856 -0.04245976 0.4520849 0.8909637 0 0 0 0 1</matrix>
<node id="Back_Foot_Right" name="Back_Foot_Right" sid="Back_Foot_Right" type="JOINT">
<matrix sid="transform">0.9963114 -0.03629594 0.07775885 0 0.0857951 0.4029309 -0.9112003 0.4289998 0.001741467 0.9145105 0.4045585 -2.38419e-7 0 0 0 1</matrix>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="Neck" name="Neck" sid="Neck" type="JOINT">
<matrix sid="transform">-1 1.68802e-9 -1.51049e-7 0 -1.49128e-7 -0.1691203 0.9855954 1.327924 -2.38699e-8 0.9855954 0.1691203 -0.0669952 0 0 0 1</matrix>
<node id="Head" name="Head" sid="Head" type="JOINT">
<matrix sid="transform">0.999927 0.0118792 0.00219341 0 -0.01186088 0.931042 0.3647195 0.8611802 0.002290418 -0.3647189 0.9311149 0 0 0 0 1</matrix>
<node id="Ear_Left" name="Ear_Left" sid="Ear_Left" type="JOINT">
<matrix sid="transform">0.7897472 -0.6010503 0.1226283 -0.1922572 0.04212034 -0.1463013 -0.9883431 0.2480696 0.6119844 0.7857064 -0.09022456 0.349966 0 0 0 1</matrix>
</node>
<node id="Ear_Right" name="Ear_Right" sid="Ear_Right" type="JOINT">
<matrix sid="transform">0.8064426 0.5784582 0.122623 0.1922572 0.2531624 -0.1503549 -0.9556685 0.2480694 -0.5343773 0.8017353 -0.2676964 0.349966 0 0 0 1</matrix>
</node>
</node>
</node>
<node id="Shoulder_Left" name="Shoulder_Left" sid="Shoulder_Left" type="JOINT">
<matrix sid="transform">-0.9248335 0.3803721 -4.0236e-7 0 -0.3470931 -0.8439188 0.4090568 1.327924 0.1555933 0.3783095 0.9125089 -0.0669952 0 0 0 1</matrix>
<node id="Front_Leg_Left" name="Front_Leg_Left" sid="Front_Leg_Left" type="JOINT">
<matrix sid="transform">0.9534066 0.2327044 0.1920009 5.96046e-8 -0.2970622 0.835147 0.4629079 0.7269084 -0.05262828 -0.4983756 0.8653624 0 0 0 0 1</matrix>
<node id="Forearm_Left" name="Forearm_Left" sid="Forearm_Left" type="JOINT">
<matrix sid="transform">0.9947435 0.09939948 -0.02459921 0 -0.1022995 0.9752222 -0.1961541 0.3786618 0.004492085 0.1976395 0.9802644 0 0 0 0 1</matrix>
<node id="Front_Foot_Left" name="Front_Foot_Left" sid="Front_Foot_Left" type="JOINT">
<matrix sid="transform">0.9980242 -0.06008181 -0.01837907 0 0.02049356 0.5878134 -0.8087366 0.2586148 0.05939385 0.8067623 0.5878834 0 0 0 0 1</matrix>
</node>
</node>
</node>
</node>
<node id="Shoulder_Right" name="Shoulder_Right" sid="Shoulder_Right" type="JOINT">
<matrix sid="transform">-0.924834 -0.3803712 1.48983e-7 0 0.3470922 -0.8439187 0.4090576 1.327924 -0.1555935 0.3783104 0.9125086 -0.0669952 0 0 0 1</matrix>
<node id="Front_Leg_Right" name="Front_Leg_Right" sid="Front_Leg_Right" type="JOINT">
<matrix sid="transform">0.9586061 -0.2115434 -0.1905883 0 0.2778262 0.8414729 0.4633963 0.7269083 0.06234649 -0.4971649 0.8654132 0 0 0 0 1</matrix>
<node id="Forearm_Right" name="Forearm_Right" sid="Forearm_Right" type="JOINT">
<matrix sid="transform">0.9947434 -0.09939985 0.02459836 2.98023e-8 0.1022998 0.9752221 -0.1961548 0.3786615 -0.004491111 0.1976402 0.9802644 0 0 0 0 1</matrix>
<node id="Front_Foot_Right" name="Front_Foot_Right" sid="Front_Foot_Right" type="JOINT">
<matrix sid="transform">0.9980242 0.06008182 0.0183789 -2.98023e-8 -0.02049373 0.5878139 -0.8087366 0.2586144 -0.05939376 0.8067622 0.5878839 0 0 0 0 1</matrix>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="boar" type="NODE">
<translate sid="location">0 0 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_controller url="#Armature_boar-skin">
<skeleton>#BoarArmature</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Material_TF_11" target="#Material_TF_1-material">
<bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_controller>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>