0ad/binaries/data/mods/public/shaders/glsl/water_high.xml

15 lines
428 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<vertex file="glsl/water_high.vs">
<stream name="pos"/>
<stream name="color"/>
<attrib name="a_vertex" semantics="gl_Vertex"/>
<attrib name="a_encodedDepth" semantics="gl_Color"/>
<attrib name="a_waterInfo" semantics="gl_MultiTexCoord0"/>
</vertex>
<fragment file="glsl/water_high.fs"/>
</program>