0ad/binaries/data/mods/public/simulation/helpers/InitGame.js
2011-02-26 00:19:02 +00:00

19 lines
465 B
JavaScript

function InitGame(settings)
{
// This will be called after the map settings have been loaded,
// before the simulation has started.
// No settings when loading a map in Atlas, so do nothing
if (!settings)
return;
var cmpAIManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AIManager);
for (var i = 0; i < settings.AIs.length; ++i)
{
if (settings.AIs[i])
cmpAIManager.AddPlayer(settings.AIs[i], i);
}
}
Engine.RegisterGlobal("InitGame", InitGame);