0ad/binaries/data/mods/public/simulation/ai/qbot-wc
wraitii 508994e4c8 Fix a typo.
This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
..
_init.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
attack_plan.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
attackMoveToCC.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
attackMoveToLocation.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
config.js Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded. 2012-08-11 07:41:23 +00:00
data.json Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
defence.js Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded. 2012-08-11 07:41:23 +00:00
economy.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
enemy-watcher.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
entity-extend.js Fix a typo. 2012-08-11 07:59:05 +00:00
entitycollection-extend.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
filters-extend.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
gamestate.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
housing.js General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11. 2012-08-05 11:19:31 +00:00
license_gpl-2.0.txt Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
map-module.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
military.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
plan-building.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
plan-training.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
qbot.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
queue-manager.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
queue.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
readme.txt General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11. 2012-08-05 11:19:31 +00:00
resources.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
template-manager.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
terrain-analysis.js Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded. 2012-08-11 07:41:23 +00:00
timer.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
utils-extend.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
walkToCC.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
worker.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00

This is an AI for 0 A.D. (http://wildfiregames.com/0ad/) based on the testBot.

Install by placing the files into the data/mods/public/simulation/ai/qbot folder.

If you are developing you might find it helpful to change the debugOn line in qBot.js.  This will make it spew random warnings depending on what I have been working on.  Use the debug() function to make your own warnings.

Addendum for the experimental version: this is the regular qBot, with improvements here and there. It's "experimental" as it is currently in "test" phase, and if it proves to work and be more efficient than the normal qBot, will replace it in the next alpha. Please report any error to the wildfire games forum ( http://www.wildfiregames.com/forum/index.php?act=idx ), thanks for playing the bot!