0ad/binaries/data/mods/public
Mythos_Ruler 517e83b331 New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
Tweaked Gambia River for pathing.

Tweaked the obstruction of Farm Fields so that they don't overlap so
much.

Increased build time of Wonders.

This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
..
art New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
audio Implement town bell 2013-12-26 10:43:51 +00:00
civs New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
fonts Refactor text renderer 2013-10-18 15:53:07 +00:00
globalscripts Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it. 2013-12-27 04:01:03 +00:00
gui fix tests + code style cleanup 2013-12-29 10:01:39 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
shaders Partial fix of minimap rendering for GLES. 2013-11-12 01:31:52 +00:00
simulation New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. 2013-12-29 16:36:25 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00